Emmanouil Papadeas
331cd6d36c
Allow the benchmark time limit to be changed by individual benchmarks ( #73 )
2024-06-19 16:32:43 +02:00
Emmanouil Papadeas
6630e6e6c1
Add CanvasItem drawing benchmarks ( #70 )
2024-06-14 22:51:08 +02:00
Emmanouil Papadeas
85bb12d1d5
Add Physics 2D benchmarks ( #72 )
2024-06-14 22:47:53 +02:00
Emmanouil Papadeas
baf024d674
Add more label benchmarks ( #71 )
2024-06-11 17:42:04 +02:00
Emmanouil Papadeas
119a238f96
Add Sponza Global Illumination benchmarks ( #69 )
...
* Format sponza.gd and improve static typing
* Add Sponza with RefProbe, VoxelGI and SDFGI benchmarks
* Update sponza.VoxelGI_data.res
* Add Sponza with LightmapGI benchmark, set sponza.glb light baking to static lightmaps
* Add Sponza with SSIL benchmark
2024-06-06 00:50:26 +02:00
Emmanouil Papadeas
b77d4b6414
Add Mandelbrot set and Lua-ported algorithm benchmarks ( #68 )
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* Port binary trees and merkle trees
* Port nbody and spectral_norm
* Format nbody
* Create mandelbrot_set.gd
* Add algorithm credits
* Create hello_world.gd
* Make some benchmark inputs smaller so they complete faster
2024-06-05 16:44:09 +02:00
Hugo Locurcio
817de0bbd8
Fix benchmark run skipping logic by running git pull before it
...
Otherwise, benchmark runs were always skipped as the check was performed
before checking for the latest upstream commit.
2024-05-23 16:29:05 +02:00
Hugo Locurcio
db1e05d373
Disable V-Sync when running benchmarks
...
This is required for accurate CPU/GPU time reporting, as the GPU
may downclock if it ends up being underutilized due to the FPS cap
imposed by V-Sync (leading to artificially increased CPU/GPU times).
2024-05-15 23:59:34 +02:00
Hugo Locurcio
6fe7c0a3d8
Skip running benchmarks when latest commit is already benchmarked ( #66 )
2024-05-14 18:50:13 +02:00
Hugo Locurcio
0d5fb49450
Run benchmarks for Intel IGP on server ( #67 )
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This uses Vulkan device selection.
2024-05-14 18:50:05 +02:00
Hugo Locurcio
0ab67e4577
Fix invalid UID warnings when loading Sponza by resaving all materials
2024-05-13 03:38:25 +02:00
Francisco Demartino
01b9aaa062
Add Bunnymark-style benchmarks ( #65 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-05-07 20:03:10 +02:00
Gilles Roudière
a6aaa622e9
Improve docs and simplify/fix setup ( #64 )
2024-04-29 22:27:08 +02:00
Gilles Roudière
c4b7c4ecf4
Add graphs to the website ( #63 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-04-26 21:59:57 +02:00
leannelu
da07e229e4
Add GPUParticles2D and CPUParticles2D benchmarks ( #62 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-04-24 17:59:34 +02:00
jamie-pate
d0977987ee
Add benchmark for viewport creation/activation ( #61 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-04-18 16:15:41 +02:00
Jakub Marcowski
7653e5cacc
Implement Delaunay3D math benchmarks ( #39 )
2024-04-18 16:11:14 +02:00
Guilherme
4a95b8fde9
Implement scene nodes benchmarks ( #44 )
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Co-authored-by: BrunoArmondBraga <abraga3547bruno@gmail.com >
2024-04-18 16:08:21 +02:00
Hugo Locurcio
dd91e37bac
Add web interface for tracking benchmark results over time ( #59 )
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This provides a web interface generated with Hugo for tracking
benchmark results over time. Automatic dark theme support is
provided using water.css.
Benchmarks are run daily on a dedicated server with the `master` branch
of Godot compiled from source on that server, so that build time and
memory usage during the build can also be tracked over time.
Binary size as well as startup/shutdown time and memory usage
from an empty project are also measured.
2024-04-18 15:53:55 +02:00
tinybitofheaven
5c91a3eb71
Add PointLight2D and DirectionalLight2D benchmarks ( #60 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-04-04 18:59:40 +02:00
Helehex
93bc7cd0d6
Added support for C# benchmarks ( #46 )
2024-02-09 14:43:04 +01:00
Francisco Demartino
8a3cda5617
Add benchmark for expression ( #58 )
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* Add benchmark for expression
There are 3 phases: generate strings, parsing, executing.
The string generation phase is as follows:
Only the 4 basic math (two argument aka binary) operations are used,
it starts with a pool of nodes (initially a node is just a variable),
and randomly combines 2 nodes until only one node remains.
Parsing and executing are straightforward uses of the Expression class.
* Split out expression generator to Python script.
2024-02-05 22:19:46 +01:00
Francisco Demartino
42fbc4008a
Fix convex hull benchmarks (multiple of 3) ( #55 )
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The benchmark was bogus before. I missed this error:
convex_hull_3d.gd:34 @ _bench_convex(): Ignoring surface 0, incorrect vertex count: 10000 (for PRIMITIVE_TRIANGLES).
<C++ Error> Condition "(len % 3) != 0" is true. Continuing.
Also tweaked the iteration count so it takes a reasonable time.
2024-02-01 19:02:49 +01:00
Francisco Demartino
42ba8d1999
Add benchmarks for noise ( #56 )
2024-02-01 18:57:53 +01:00
Francisco Demartino
29ec9d0cfe
Add Sponza AA benchmarks (FSR2, FXAA, MSAA, TAA) ( #53 )
2024-02-01 18:57:10 +01:00
Francisco Demartino
f509e14139
Add convex hull 3D benchmark ( #51 )
2024-02-01 17:26:28 +01:00
Francisco Demartino
38e13ba177
Add SDFGI motion benchmarks ( #54 )
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* Skip non-Benchmark scripts
* Add SDFGI motion benchmark
2024-02-01 16:02:35 +01:00
Francisco Demartino
950b654853
Simplify Sponza test names ( #50 )
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"sponza" is already in the test name because of the script name.
2024-01-22 14:50:00 +01:00
Francisco Demartino
f4c5db405d
Add Sponza effects benchmarks ( #49 )
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* add Sponza effects benchmarks: includes Glow, SSAO, SSR and Volumetric fog
* tweak the Sponza floor material for showing SSR
2024-01-17 16:53:13 +01:00
Francisco Demartino
22bea74605
Add Sponza depth of field benchmarks ( #48 )
2024-01-17 16:47:08 +01:00
Francisco Demartino
ff141decc4
Add initial Sponza benchmark ( #47 )
...
* add Sponza.dae and related assets
files copied from: https://github.com/Calinou/godot-sponza/tree/4.0-dev
* [wip] add sponza benchmark
* add script to tweak sponza materials
* add omni lights + enable shadows
* Remove unused resources from Sponza
* Convert Sponza to glTF + lossless WebP
This greatly decreases file size and speeds up loading.
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-01-15 23:14:20 +01:00
Jakub Marcowski
9b9a195924
Update project to the current stable version of Godot (4.2) ( #45 )
2023-12-19 18:21:54 +01:00
Guilherme
409aebd80e
Implement some GDScript benchmarks ( #41 )
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Co-authored-by: BrunoArmondBraga <abraga3547bruno@gmail.com >
2023-11-06 22:19:36 +01:00
Hendrik Brucker
7bb883403c
Change project icon ( #42 )
2023-10-31 11:37:53 +01:00
Hendrik Brucker
4fead64d07
Fix Crypto benchmark taking too long ( #43 )
2023-10-31 09:51:27 +01:00
Jakub Marcowski
44543f2f56
Implement a benchmark for Geometry2D triangulation ( #37 )
2023-10-25 00:21:38 +02:00
Jakub Marcowski
5017ee6e22
Implement a benchmark for Delaunay2D ( #38 )
2023-10-25 00:20:36 +02:00
hakro
14806b1f00
Implement core benchmarks: StringName, NodePath, ConfigFile ( #40 )
2023-10-23 00:38:59 +02:00
Hugo Locurcio
f8b40e1251
Merge pull request #32 from Calinou/add-various-benchmarks
2023-08-16 12:25:20 +02:00
Hugo Locurcio
ab0756eed6
Merge pull request #35 from myaaaaaaaaa/42dev3
2023-08-16 12:18:50 +02:00
myaaaaaaaaa
805135f2e9
Fixes for 4.2dev3
2023-08-14 18:49:22 -04:00
Hugo Locurcio
64b7a69e5b
Add various GDScript, core, GUI and physics benchmarks
...
- Make idle and physics time measurements somewhat functional,
given what the engine exposes.
2023-06-29 11:11:24 +02:00
Hugo Locurcio
5436c128a0
Merge pull request #23 from myaaaaaaaaa/hlod
2023-05-04 08:41:43 +02:00
Hugo Locurcio
ed991ccf2f
Merge pull request #30 from myaaaaaaaaa/signal-emit
2023-05-04 08:22:50 +02:00
Hugo Locurcio
e2e50f010e
Merge pull request #31 from myaaaaaaaaa/obj-position
2023-05-04 08:05:58 +02:00
myaaaaaaaaa
b91569df05
Fix incorrect positioning of objects in some benchmarks
2023-04-29 19:49:36 -04:00
myaaaaaaaaa
288510ee56
Add barebones signal emission benchmark
2023-04-25 11:32:42 -04:00
Hugo Locurcio
98022ec1eb
Merge pull request #26 from myaaaaaaaaa/misc-cleanup
2023-04-19 23:59:49 +02:00
myaaaaaaaaa
c4ecac41dc
Measure main thread time rather than total runtime
2023-04-19 13:26:54 -04:00
Hugo Locurcio
06e7fc450d
Merge pull request #25 from myaaaaaaaaa/lights-meshes
2023-04-17 19:38:15 +02:00