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Add Sponza depth of field benchmarks (#48)
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@@ -12,6 +12,8 @@ class TestScene extends Node3D:
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var using_directional_light: bool
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var using_omni_lights: bool
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var using_dof: bool
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var dof_bokeh_shape: RenderingServer.DOFBokehShape
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func _init():
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sponza = sponza_scene.instantiate()
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@@ -25,9 +27,21 @@ class TestScene extends Node3D:
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using_omni_lights = true
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return self
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func with_dof(shape: RenderingServer.DOFBokehShape):
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using_dof = true
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dof_bokeh_shape = shape
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return self
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func _ready():
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$"Sponza/DirectionalLight3D".visible = using_directional_light
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$"Sponza/OmniLights".visible = using_omni_lights
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if using_dof:
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var cam_attrs = CameraAttributesPractical.new()
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cam_attrs.dof_blur_near_enabled = true
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cam_attrs.dof_blur_far_enabled = true
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$"Sponza/Camera3D".attributes = cam_attrs
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RenderingServer.camera_attributes_set_dof_blur_bokeh_shape(dof_bokeh_shape)
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func _process(delta):
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pass
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@@ -45,3 +59,11 @@ func benchmark_sponza_directional():
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func benchmark_sponza_omni():
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return TestScene.new().with_omni_lights()
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func benchmark_sponza_dof_box():
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return TestScene.new().with_dof(RenderingServer.DOF_BOKEH_BOX)
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func benchmark_sponza_dof_hex():
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return TestScene.new().with_dof(RenderingServer.DOF_BOKEH_HEXAGON)
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func benchmark_sponza_dof_circle():
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return TestScene.new().with_dof(RenderingServer.DOF_BOKEH_CIRCLE)
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