Add convex hull 3D benchmark (#51)

This commit is contained in:
Francisco Demartino
2024-02-01 13:26:28 -03:00
committed by GitHub
parent 38e13ba177
commit f509e14139

View File

@@ -0,0 +1,46 @@
extends Benchmark
const NUM_ITERATIONS := 100
const NUM_POINTS := 10_000
const CLOUD_SIZE := 1.0
const POSITION := Vector3(0.0, 0.0, 0.0)
func generate_point_cloud(size: float, num_points: int, position: Vector3) -> PackedVector3Array:
var points := PackedVector3Array()
for _i in num_points:
var point = position + Vector3(
randf_range(-size, size),
randf_range(-size, size),
randf_range(-size, size),
)
points.append(point)
return points
func mesh_with_vertices(vertices: PackedVector3Array) -> Mesh:
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(Mesh.ARRAY_MAX)
arrays[Mesh.ARRAY_VERTEX] = vertices
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
return arr_mesh
func _bench_convex(clean: bool, simplify: bool) -> void:
for i in NUM_ITERATIONS:
var points := generate_point_cloud(CLOUD_SIZE, NUM_POINTS, POSITION)
var mesh := mesh_with_vertices(points)
var convex := mesh.create_convex_shape(clean, simplify)
func benchmark_both_clean_and_simplify() -> void:
return _bench_convex(true, true)
func benchmark_only_clean() -> void:
return _bench_convex(false, true)
func benchmark_only_simplify() -> void:
return _bench_convex(true, false)
func benchmark_quickest() -> void:
return _bench_convex(false, false)