Commit Graph

69 Commits

Author SHA1 Message Date
Bojidar Marinov
50dd0c523a Make nodes sorted by name before exporting
This is better than putting them in creation order, since it 1) gives more control to the user, and 2) is way more intuitive.

Warning: Might break some workflows, especially ones with gridmaps (even though I made it especially for gridmaps :D)
2016-10-20 23:29:30 +03:00
N. D
61bb5522e6 More cleanups 2016-09-01 18:13:36 +03:00
Nobody Really
24366bc353 Comment cleanup 2016-09-01 15:13:57 +02:00
Nobody Really
986bb7de47 Removed commented out code 2016-08-31 14:35:48 +02:00
Nobody Really
e562cf88ba Removed useless unused vars 2016-08-31 13:39:01 +02:00
Rémi Verschelde
0b2668b3fa Merge pull request #26 from paper-pauper/pep8-fix
PEP8 compliance fix
2016-08-31 11:14:36 +02:00
Rémi Verschelde
dde493f629 Remove temporary mesh data created on every export (#25) 2016-08-31 11:14:13 +02:00
Rémi Verschelde
8f4c2a4431 Merge pull request #22 from paper-pauper/empty-fix
Fixed empty nodes validation issue
2016-08-31 11:12:49 +02:00
Nobody Really
a696ca06ba Added proper author field 2016-08-31 10:52:23 +02:00
Nobody Really
5eb9cc7710 Merge remote-tracking branch 'upstream/master' into temp-mesh 2016-08-31 10:10:33 +02:00
Nobody Really
e8a2f2a42b Remove temporary mesh data created on every export 2016-08-19 23:53:06 +02:00
N. D
914b66ac2f Removing some unnecessary whitespaces 2016-08-19 22:48:28 +03:00
Nobody Really
a5145e2976 PEP8 compliance fix 2016-08-19 18:16:54 +02:00
Nobody Really
c0dcba6cb0 Fixed empty nodes issue 2016-08-17 12:18:55 +02:00
N. D
49042c4984 Replacing ' with " 2016-08-16 17:45:56 +03:00
N. D
1f585e834a Flake8 Compliance again 2016-08-16 15:23:02 +03:00
N. D
2f2cbbafc2 More string.formattings... 2016-08-16 15:17:30 +03:00
Saracen
ab638f093d Added support for control bone removal in Collada exporter. 2016-08-16 12:36:09 +01:00
Nobody Really
dbca9d88d7 Consistent double quotes usage 2016-08-16 09:34:08 +02:00
Rémi Verschelde
93146e2d43 Merge pull request #17 from set-killer/issue/4
Issue/4
2016-08-15 12:36:07 +02:00
Nikolay Damyanov
1af03b07a2 Replacing string concatenations with string.format 2016-08-15 13:05:52 +03:00
Rémi Verschelde
533ed2fc60 Merge pull request #15 from paper-pauper/slots
Added slots for classes
2016-08-15 09:21:47 +02:00
Rémi Verschelde
90d41ec8d4 Fix tracker URL 2016-08-09 19:47:50 +02:00
Nobody Really
ebbb7c7722 Added slots for classes 2016-07-23 09:11:02 +02:00
N. D
31e70b40a8 Using string.format for image path name generation 2016-07-22 00:14:41 +03:00
N. D
180b666b54 Replacing path concatenation with os.path.join 2016-07-22 00:14:41 +03:00
Nobody Really
90d2752287 Implemented some small fixes suggested in Blender Code Review 2016-07-16 09:15:42 +02:00
Rémi Verschelde
38ea8107ca Drop potentially obsolete todo list, moved to #1 2016-07-10 19:41:21 +02:00
Rémi Verschelde
8c0c5a2bc2 License: Actually GPLv2+, also replace address by URL
Also use Juan's Godot email as contact.
2016-07-10 19:36:20 +02:00
Nobody Really
9e89ca5a62 Flake8 compliance (except for unused variables) 2016-07-09 12:25:21 +02:00
Nobody Really
f0a0281c3d Comma fix 2016-07-09 12:10:36 +02:00
Nobody Really
1d111c0caf Whitespace fix 2016-07-09 12:00:32 +02:00
Pawel Kowal
3ce5c97148 Improved Blender/Collada shadeless->unshaded import 2016-06-07 22:07:48 +02:00
Pawel Kowal
7244a3e90d Improved Blender/Collada -colonly import creating collision shapes for empties 2016-06-05 20:59:21 +02:00
Rémi Verschelde
5d1627c9b9 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Brandon DeRosier
453eb675df Correct spot light size conversion in Blender exporter.
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
2016-03-13 23:55:18 -04:00
Rémi Verschelde
1ff4e7c3fa Fix typo 2016-01-05 12:04:25 +01:00
Sergey Lapin
9bfe7e58ed Remove of use_exclude_ctrl_bones option
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.

Closes #2476
2015-09-18 12:52:34 +03:00
romulox_x
aa32f12fde when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time. 2015-07-09 17:34:12 -07:00
Guido Berhoerster
77fb673c4b Fix typo that produced invalid markup for images 2015-06-20 14:47:06 +02:00
Josh Heidenreich
ae3e3acc51 Fix DAE exporter - files unreadable by Assimp
Colours came though as 3x component instead of 4x component.
Index of refraction was in the wrong place.
2015-06-02 21:15:37 +09:30
Juan Linietsky
cd11fe7007 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-01 23:20:41 -03:00
Juan Linietsky
c3e3b7cf6f -fixed default godot logo
-made the packagename generated from name by default
2015-05-01 23:20:05 -03:00
Juan Linietsky
1827433616 disable apply modifiers by default in export flag 2015-04-22 18:20:29 -03:00
Juan Linietsky
090fdd9701 -Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly. 2015-04-08 01:46:55 -03:00
Juan Linietsky
21fe45065d merging okam changes 2015-04-02 07:22:17 -03:00
Juan Linietsky
5be8c83492 merges from okam repo 2015-03-03 14:39:13 -03:00
Dana Olson
92d555f656 mergable version of ndee's pull request 2015-01-09 01:36:38 -05:00
Juan Linietsky
3dccbb82c2 Small Fixes
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
863454aca0 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00