Bojidar Marinov
50dd0c523a
Make nodes sorted by name before exporting
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This is better than putting them in creation order, since it 1) gives more control to the user, and 2) is way more intuitive.
Warning: Might break some workflows, especially ones with gridmaps (even though I made it especially for gridmaps :D)
2016-10-20 23:29:30 +03:00
N. D
61bb5522e6
More cleanups
2016-09-01 18:13:36 +03:00
Nobody Really
24366bc353
Comment cleanup
2016-09-01 15:13:57 +02:00
Nobody Really
986bb7de47
Removed commented out code
2016-08-31 14:35:48 +02:00
Nobody Really
e562cf88ba
Removed useless unused vars
2016-08-31 13:39:01 +02:00
Rémi Verschelde
0b2668b3fa
Merge pull request #26 from paper-pauper/pep8-fix
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PEP8 compliance fix
2016-08-31 11:14:36 +02:00
Rémi Verschelde
dde493f629
Remove temporary mesh data created on every export ( #25 )
2016-08-31 11:14:13 +02:00
Rémi Verschelde
8f4c2a4431
Merge pull request #22 from paper-pauper/empty-fix
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Fixed empty nodes validation issue
2016-08-31 11:12:49 +02:00
Nobody Really
a696ca06ba
Added proper author field
2016-08-31 10:52:23 +02:00
Nobody Really
5eb9cc7710
Merge remote-tracking branch 'upstream/master' into temp-mesh
2016-08-31 10:10:33 +02:00
Nobody Really
e8a2f2a42b
Remove temporary mesh data created on every export
2016-08-19 23:53:06 +02:00
N. D
914b66ac2f
Removing some unnecessary whitespaces
2016-08-19 22:48:28 +03:00
Nobody Really
a5145e2976
PEP8 compliance fix
2016-08-19 18:16:54 +02:00
Nobody Really
c0dcba6cb0
Fixed empty nodes issue
2016-08-17 12:18:55 +02:00
N. D
49042c4984
Replacing ' with "
2016-08-16 17:45:56 +03:00
N. D
1f585e834a
Flake8 Compliance again
2016-08-16 15:23:02 +03:00
N. D
2f2cbbafc2
More string.formattings...
2016-08-16 15:17:30 +03:00
Saracen
ab638f093d
Added support for control bone removal in Collada exporter.
2016-08-16 12:36:09 +01:00
Nobody Really
dbca9d88d7
Consistent double quotes usage
2016-08-16 09:34:08 +02:00
Rémi Verschelde
93146e2d43
Merge pull request #17 from set-killer/issue/4
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Issue/4
2016-08-15 12:36:07 +02:00
Nikolay Damyanov
1af03b07a2
Replacing string concatenations with string.format
2016-08-15 13:05:52 +03:00
Rémi Verschelde
533ed2fc60
Merge pull request #15 from paper-pauper/slots
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Added slots for classes
2016-08-15 09:21:47 +02:00
Rémi Verschelde
90d41ec8d4
Fix tracker URL
2016-08-09 19:47:50 +02:00
Nobody Really
ebbb7c7722
Added slots for classes
2016-07-23 09:11:02 +02:00
N. D
31e70b40a8
Using string.format for image path name generation
2016-07-22 00:14:41 +03:00
N. D
180b666b54
Replacing path concatenation with os.path.join
2016-07-22 00:14:41 +03:00
Nobody Really
90d2752287
Implemented some small fixes suggested in Blender Code Review
2016-07-16 09:15:42 +02:00
Rémi Verschelde
38ea8107ca
Drop potentially obsolete todo list, moved to #1
2016-07-10 19:41:21 +02:00
Rémi Verschelde
8c0c5a2bc2
License: Actually GPLv2+, also replace address by URL
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Also use Juan's Godot email as contact.
2016-07-10 19:36:20 +02:00
Nobody Really
9e89ca5a62
Flake8 compliance (except for unused variables)
2016-07-09 12:25:21 +02:00
Nobody Really
f0a0281c3d
Comma fix
2016-07-09 12:10:36 +02:00
Nobody Really
1d111c0caf
Whitespace fix
2016-07-09 12:00:32 +02:00
Pawel Kowal
3ce5c97148
Improved Blender/Collada shadeless->unshaded import
2016-06-07 22:07:48 +02:00
Pawel Kowal
7244a3e90d
Improved Blender/Collada -colonly import creating collision shapes for empties
2016-06-05 20:59:21 +02:00
Rémi Verschelde
5d1627c9b9
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Brandon DeRosier
453eb675df
Correct spot light size conversion in Blender exporter.
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The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
2016-03-13 23:55:18 -04:00
Rémi Verschelde
1ff4e7c3fa
Fix typo
2016-01-05 12:04:25 +01:00
Sergey Lapin
9bfe7e58ed
Remove of use_exclude_ctrl_bones option
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use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.
Closes #2476
2015-09-18 12:52:34 +03:00
romulox_x
aa32f12fde
when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time.
2015-07-09 17:34:12 -07:00
Guido Berhoerster
77fb673c4b
Fix typo that produced invalid markup for images
2015-06-20 14:47:06 +02:00
Josh Heidenreich
ae3e3acc51
Fix DAE exporter - files unreadable by Assimp
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Colours came though as 3x component instead of 4x component.
Index of refraction was in the wrong place.
2015-06-02 21:15:37 +09:30
Juan Linietsky
cd11fe7007
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-01 23:20:41 -03:00
Juan Linietsky
c3e3b7cf6f
-fixed default godot logo
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-made the packagename generated from name by default
2015-05-01 23:20:05 -03:00
Juan Linietsky
1827433616
disable apply modifiers by default in export flag
2015-04-22 18:20:29 -03:00
Juan Linietsky
090fdd9701
-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
2015-04-08 01:46:55 -03:00
Juan Linietsky
21fe45065d
merging okam changes
2015-04-02 07:22:17 -03:00
Juan Linietsky
5be8c83492
merges from okam repo
2015-03-03 14:39:13 -03:00
Dana Olson
92d555f656
mergable version of ndee's pull request
2015-01-09 01:36:38 -05:00
Juan Linietsky
3dccbb82c2
Small Fixes
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-=-=-=-=-=-
-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
863454aca0
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00