mirror of
https://github.com/godotengine/collada-exporter.git
synced 2026-01-01 01:48:22 +03:00
Removed useless unused vars
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@@ -50,9 +50,7 @@ class godot_export_manager(bpy.types.Panel):
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def draw(self, context):
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""" Draw function for all ui elements """
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layout = self.layout
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split = self.layout.split()
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scene = bpy.data.scenes[0]
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ob = context.object
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scene = context.scene
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row = layout.row()
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@@ -61,13 +59,12 @@ class godot_export_manager(bpy.types.Panel):
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row = layout.row()
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col = row.column(align=True)
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op = col.operator("scene.godot_add_objects_to_group",
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text="Add selected objects to Group",
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icon="COPYDOWN")
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op = col.operator("scene.godot_delete_objects_from_group",
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text="Delete selected objects from Group",
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icon="PASTEDOWN")
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col.operator("scene.godot_add_objects_to_group",
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text="Add selected objects to Group",
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icon="COPYDOWN")
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col.operator("scene.godot_delete_objects_from_group",
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text="Delete selected objects from Group",
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icon="PASTEDOWN")
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row = layout.row()
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col = row.column()
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@@ -127,8 +124,6 @@ class UI_List_Godot(bpy.types.UIList):
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""" Custom template_list look """
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def draw_item(self, context, layout, data, item, icon, active_data,
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active_propname, index):
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ob = data
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slot = item
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col = layout.row(align=True)
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col.label(text=item.name, icon="GROUP")
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@@ -309,8 +304,6 @@ class export_group(bpy.types.Operator):
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self.delete_object(group)
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def execute(self, context):
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scene = context.scene
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group = context.scene.godot_export_groups
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if not group[self.idx].active and self.export_all:
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@@ -38,7 +38,7 @@ bl_info = {
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if "bpy" in locals():
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import imp
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if "export_dae" in locals():
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imp.reload(export_dae)
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imp.reload(export_dae) # noqa
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class ExportDAE(bpy.types.Operator, ExportHelper):
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@@ -580,9 +580,6 @@ class DaeExporter:
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if armature is not None:
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si = self.skeleton_info[armature]
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has_uv = False
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has_uv2 = False
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has_weights = armature is not None
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has_tangents = self.config["use_tangent_arrays"] # could detect..
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has_colors = len(mesh.vertex_colors)
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mat_assign = []
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@@ -673,7 +670,6 @@ class DaeExporter:
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if armature is not None:
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wsum = 0.0
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zero_bones = []
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for vg in mv.groups:
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if vg.group >= len(node.vertex_groups):
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@@ -1718,7 +1714,6 @@ class DaeExporter:
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frame_orig = self.scene.frame_current
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frame_len = 1.0 / self.scene.render.fps
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frame_total = end - start + 1
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frame_sub = 0
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if (start > 0):
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frame_sub = start * frame_len
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