mirror of
https://github.com/godotengine/build-containers.git
synced 2025-12-31 21:48:41 +03:00
66 lines
3.2 KiB
Bash
Executable File
66 lines
3.2 KiB
Bash
Executable File
#!/bin/bash
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set -e
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podman=podman
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if ! which $podman; then
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podman=docker
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fi
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if ! which $podman; then
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echo "Either podman or docker need to be in PATH for this script to work."
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exit 1
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fi
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if [ -z "$1" ]; then
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echo "usage: $0 <mono version"
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echo
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echo "For example: $0 5.16.0.220"
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echo
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exit 1
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fi
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mono_version=$1
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mkdir -p logs
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$podman build -t godot-fedora:latest -f Dockerfile.base . 2>&1 | tee logs/base.log
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$podman build -t godot-export:latest -f Dockerfile.export . 2>&1 | tee logs/export.log
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$podman build --build-arg mono_version=${mono_version} -t godot-mono:${mono_version} -f Dockerfile.mono . 2>&1 | tee logs/mono.log
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$podman build --build-arg mono_version=${mono_version} -t godot-mono-glue:latest -f Dockerfile.mono-glue . 2>&1 | tee logs/mono-glue.log
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$podman build --build-arg mono_version=${mono_version} -v $(pwd)/files:/root/files -t godot-windows:latest -f Dockerfile.windows . 2>&1 | tee logs/windows.log
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$podman build --build-arg mono_version=${mono_version} -t godot-ubuntu-64:latest -f Dockerfile.ubuntu-64 . 2>&1 | tee logs/ubuntu-64.log
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$podman build --build-arg mono_version=${mono_version} -t godot-ubuntu-32:latest -f Dockerfile.ubuntu-32 . 2>&1 | tee logs/ubuntu-32.log
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$podman build --build-arg mono_version=${mono_version} -t godot-android:latest -f Dockerfile.android . 2>&1 | tee logs/android.log
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$podman build --build-arg mono_version=${mono_version} -t godot-javascript:latest -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
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$podman build -t godot-xcode-packer:latest -f Dockerfile.xcode -v $(pwd)/files:/root/files . 2>&1 | tee logs/xcode.log
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if [ ! -e files/MacOSX10.14.sdk.tar.xz ] || [ ! -e files/iPhoneOS12.4.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator12.4.sdk.tar.xz ]; then
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if [ ! -e files/Xcode_10.3.xip ]; then
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echo "files/Xcode_10.3.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID"
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exit 1
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fi
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echo "Building OSX and iOS SDK packages. This will take a while"
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$podman run -it --rm -v $(pwd)/files:/root/files godot-xcode-packer:latest 2>&1 | tee logs/xcode_packer.log
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fi
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$podman build -t godot-ios:latest -f Dockerfile.ios -v $(pwd)/files:/root/files . 2>&1 | tee logs/ios.log
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$podman build --build-arg mono_version=${mono_version} -t godot-osx:latest -f Dockerfile.osx -v $(pwd)/files:/root/files . 2>&1 | tee logs/osx.log
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if [ ! -e files/msvc2017.tar ]; then
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echo
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echo "files/msvc2017.tar is missing. This file can be created on a Windows 7 or 10 machine by downloading the 'Visual Studio Tools' installer."
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echo "here: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017"
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echo "The required components can be installed by running"
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echo "vs_buildtools.exe --add Microsoft.VisualStudio.Workload.UniversalBuildTools --add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.Windows10SDK.16299.Desktop --add Microsoft.VisualStudio.Component.Windows10SDK.16299.UWP.Native --passive"
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echo "after that create a zipfile of C:/Program Files (x86)/Microsoft Visual Studio"
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echo "tar -cf msvc2017.tar -C \"c:/Program Files (x86)/ Microsoft Visual Studio\""
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echo
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exit 1
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fi
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$podman build -t godot-msvc:latest -f Dockerfile.msvc -v $(pwd)/files:/root/files . 2>&1 | tee logs/msvc.log
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