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@@ -17,3 +17,10 @@ Basically thats it.
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## How to use
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- Open Options of the hammer. Add this fgd to the `Game Data Files`
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- Use `point_blob_container` and `point_blob_element` in hammer.
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### Remember
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- Do not set Grid size bigger then 20. `CMeshBuilder` cant make more then 32k verticies.
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- Its ok to have issues with lighting with this implementation. `CMeshBuild` is peace of shit.
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## Why is it an entity?
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I wanted to make it work on SDK 2013 as well as on any other source game. SDK 2013 dont have particles source code. I whould like to make it to be a particle, but then wont make it for SDK 2013 and even wont be able to make it opensource.
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