From 60c23686d234af99794a4d35184d87c7940ec78c Mon Sep 17 00:00:00 2001 From: celisej567 <75926135+celisej567@users.noreply.github.com> Date: Sat, 2 Dec 2023 15:39:01 +0300 Subject: [PATCH] Update README.md --- README.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/README.md b/README.md index 4a61e91..3167282 100644 --- a/README.md +++ b/README.md @@ -17,3 +17,10 @@ Basically thats it. ## How to use - Open Options of the hammer. Add this fgd to the `Game Data Files` - Use `point_blob_container` and `point_blob_element` in hammer. + +### Remember +- Do not set Grid size bigger then 20. `CMeshBuilder` cant make more then 32k verticies. +- Its ok to have issues with lighting with this implementation. `CMeshBuild` is peace of shit. + +## Why is it an entity? +I wanted to make it work on SDK 2013 as well as on any other source game. SDK 2013 dont have particles source code. I whould like to make it to be a particle, but then wont make it for SDK 2013 and even wont be able to make it opensource.