* Added biome colour and grass side tint options
* Moved GrassColor and FoliageColor to client/renderer/
* * Fix some build issues.
* * Add the new files to the CMakeLists.txt
---------
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
* * Add BuildActionIntention crap
* * Set Client and World projects to use MP compilation
* asd
* * Use the new BuildActionIntention to break and place blocks.
* * Reverse engineer the IArea system.
* * Copy break logic from survival into creative conditionally
* * Reverse IBuildInput and MouseHandler
* Replace the new relative paths in the client project with $(MC_ROOT) again
* * Reverse Multitouch, MouseDevice
* * Reverse a bunch of auxiliary classes for input.
* * Use CustomInputHolder instead of holding inputs manually.
* * Reverse a whole BUNCH of things!
* * Add feedback textures to the gitignore.
* * D-pad now renders! Also loads of other work.
* * More Stuff
* * Finish touch control bug fixing.
* * Finalize work.
* * One last thing..
* * Add a "cramped" mode to the options screen and start menu.
* * Oh, forgot to do something
* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds
* Options Refactor
* Moved options loading code from AppPlatform classes to Options class
* Added AppPlatform::singleton()
* Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be)
* Making this work with SDL2 next
* Options Cleanup for SDL2
* Added AppPlatform::hasFileSystemAccess()
* Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy.
---------
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
* Cleared up some fields
Renamed some fields
Made some statements involving those fields make more sense for their type
Renamed the parameters of SoundEngine::PlayAt to have more readable names
* Renamed master volume field
m_flMasterVolume -> m_fMasterVolume
* Made m_iPerspective -> m_bThirdPerson
* WIP C++03 + Xbox 360 Support
* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.
* * Fix bad GUI scale setup.
* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.
* Add Direct Connect Button and Screen (#30)
* Add Direct Connect Button and Screen
* Remove accidental extra build directories for wasm
* Add DirectConnectScreen.cpp to the CMake
* Use Hungarian coding style notation
* * Fix errors caused by #30
* * Improve the Chat Screen
* * Improve the DirectConnectScreen, among other things.
* * Update the game title once again.
* * Add build-wasm.bat.
* * Add info about compiling for wasm
* * Fix send to specific GUID actually broadcasting to everyone
* * Add command manager.
* * Add writeable configuration.
* * Allow dynamic screen size change on windows
* * Allow the same thing on the emscripten version.
* WIP C++03 + Xbox 360 Support
* Fixed a possible merging issue that broke RakNet?
* Additional Xbox 360 compatability fixes
---------
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
* Add Direct Connect Button and Screen
* Remove accidental extra build directories for wasm
* Add DirectConnectScreen.cpp to the CMake
* Use Hungarian coding style notation