Files
mcpe/source/client/gui/screens/OptionsScreen.cpp
iProgramInCpp 60b21356a1 Integrate touch related development. (#90)
* * Add BuildActionIntention crap

* * Set Client and World projects to use MP compilation

* asd

* * Use the new BuildActionIntention to break and place blocks.

* * Reverse engineer the IArea system.

* * Copy break logic from survival into creative conditionally

* * Reverse IBuildInput and MouseHandler
* Replace the new relative paths in the client project with $(MC_ROOT) again

* * Reverse Multitouch, MouseDevice

* * Reverse a bunch of auxiliary classes for input.

* * Use CustomInputHolder instead of holding inputs manually.

* * Reverse a whole BUNCH of things!

* * Add feedback textures to the gitignore.

* * D-pad now renders! Also loads of other work.

* * More Stuff

* * Finish touch control bug fixing.

* * Finalize work.

* * One last thing..

* * Add a "cramped" mode to the options screen and start menu.

* * Oh, forgot to do something
2023-11-02 00:49:11 +02:00

275 lines
7.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "OptionsScreen.hpp"
#include "StartMenuScreen.hpp"
#include "PauseScreen.hpp"
// Note! This enum matches the order in the options screen constructor
enum eOptionsButton
{
OB_BACK = 1,
OB_AO,
OB_SRV_VIS,
OB_FANCY_GFX,
OB_INVERT_Y,
OB_ANAGLYPHS,
OB_VIEW_BOB,
OB_VIEW_DIST,
OB_FLY_HAX,
OB_AUTO_JUMP,
OB_BLOCK_LINES,
};
OptionsScreen::OptionsScreen()
#ifndef ORIGINAL_CODE
:m_BackButton (1, 0, 0, 200, 20, "Done"),
m_AOButton (2, 0, 0, 150, 20, ""),
m_srvVisButton (3, 0, 0, 150, 20, ""),
m_fancyGfxButton (4, 0, 0, 150, 20, ""),
m_invertYButton (5, 0, 0, 150, 20, ""),
m_anaglyphsButton (6, 0, 0, 150, 20, ""),
m_viewBobButton (7, 0, 0, 150, 20, ""),
m_viewDistButton (8, 0, 0, 150, 20, ""),
m_flightHaxButton (9, 0, 0, 150, 20, ""),
m_autoJumpButton (10, 0, 0, 150, 20, ""),
m_blockLinesButton(11, 0, 0, 150, 20, "")
#endif
{
}
static std::string BoolOptionStr(bool b)
{
return b ? "ON" : "OFF";
}
static std::string ViewDistanceStr(int dist)
{
switch (dist)
{
case 0: return "EXTREME";
case 1: return "FAR";
case 2: return "NORMAL";
case 3: return "SHORT";
case 4: return "TINY";
default:
{
std::stringstream ss;
ss << dist;
return ss.str();
}
}
}
void OptionsScreen::updateTexts()
{
Options& o = *(m_pMinecraft->getOptions());
m_AOButton.m_text = "Smooth lighting: " + BoolOptionStr(o.m_bAmbientOcclusion);
m_invertYButton.m_text = "Invert Y-axis: " + BoolOptionStr(o.m_bInvertMouse);
m_viewBobButton.m_text = "View bobbing: " + BoolOptionStr(o.m_bViewBobbing);
m_anaglyphsButton.m_text = "3d Anaglyphs: " + BoolOptionStr(o.m_bAnaglyphs);
m_fancyGfxButton.m_text = "Fancy graphics: " + BoolOptionStr(o.m_bFancyGraphics);
m_flightHaxButton.m_text = "Flight hax: " + BoolOptionStr(o.m_bFlyCheat);
m_autoJumpButton.m_text = "Auto Jump: " + BoolOptionStr(o.m_bAutoJump);
m_viewDistButton.m_text = "View distance: " + ViewDistanceStr(o.m_iViewDistance);
m_blockLinesButton.m_text = "Block outlines: " + BoolOptionStr(o.m_bBlockOutlines);
if (!isCramped())
m_srvVisButton.m_text = "Server " + std::string(o.m_bServerVisibleDefault ? "visible" : "invisible") + " by default";
else
m_srvVisButton.m_text = "Server " + std::string(o.m_bServerVisibleDefault ? "visible" : "invisible");
}
bool OptionsScreen::isCramped()
{
return m_width < 150 * 2 + 20 || m_height < 200;
}
void OptionsScreen::setWidthAllButtons(int width)
{
m_AOButton.m_width =
m_srvVisButton.m_width =
m_fancyGfxButton.m_width =
m_viewDistButton.m_width =
m_blockLinesButton.m_width =
m_invertYButton.m_width =
m_anaglyphsButton.m_width =
m_viewBobButton.m_width =
m_flightHaxButton.m_width =
m_autoJumpButton.m_width = width;
}
void OptionsScreen::init()
{
m_pMinecraft->platform()->showDialog(AppPlatform::DLG_OPTIONS);
m_pMinecraft->platform()->createUserInput();
bool crampedMode = isCramped();
int incrementY = 25;
int yPos = 40;
int backGap = 12;
// If the screen's width can't fit two buttons and a small amount of padding,
// consider ourselves cramped.
if (crampedMode)
{
crampedMode = true;
incrementY = 22;
yPos = 20;
backGap = 5;
setWidthAllButtons(125);
}
else
{
// Initialize the default buttons' widths.
setWidthAllButtons(150);
}
m_BackButton.m_xPos = m_width / 2 - m_BackButton.m_width / 2;
m_BackButton.m_height = 20;
m_BackButton.m_yPos = m_height - m_BackButton.m_height - backGap;
m_buttons.push_back(&m_BackButton);
m_AOButton.m_xPos =
m_srvVisButton.m_xPos =
m_fancyGfxButton.m_xPos =
m_viewDistButton.m_xPos =
m_blockLinesButton.m_xPos = m_width / 2 - m_AOButton.m_width - 5;
m_invertYButton.m_xPos =
m_anaglyphsButton.m_xPos =
m_viewBobButton.m_xPos =
m_flightHaxButton.m_xPos =
m_autoJumpButton.m_xPos = m_width / 2 + 5;
m_AOButton.m_yPos = m_invertYButton.m_yPos = yPos; yPos += incrementY;
m_srvVisButton.m_yPos = m_anaglyphsButton.m_yPos = yPos; yPos += incrementY;
m_fancyGfxButton.m_yPos = m_viewBobButton.m_yPos = yPos; yPos += incrementY;
m_viewDistButton.m_yPos = m_flightHaxButton.m_yPos = yPos; yPos += incrementY;
m_autoJumpButton.m_yPos = m_blockLinesButton.m_yPos = yPos; yPos += incrementY;
m_buttons.push_back(&m_AOButton);
m_buttons.push_back(&m_srvVisButton);
m_buttons.push_back(&m_fancyGfxButton);
m_buttons.push_back(&m_invertYButton);
m_buttons.push_back(&m_anaglyphsButton);
m_buttons.push_back(&m_viewBobButton);
m_buttons.push_back(&m_viewDistButton);
m_buttons.push_back(&m_flightHaxButton);
m_buttons.push_back(&m_autoJumpButton);
m_buttons.push_back(&m_blockLinesButton);
m_buttonTabList.push_back(&m_AOButton);
m_buttonTabList.push_back(&m_srvVisButton);
m_buttonTabList.push_back(&m_fancyGfxButton);
m_buttonTabList.push_back(&m_viewDistButton);
m_buttonTabList.push_back(&m_invertYButton);
m_buttonTabList.push_back(&m_anaglyphsButton);
m_buttonTabList.push_back(&m_viewBobButton);
m_buttonTabList.push_back(&m_flightHaxButton);
m_buttonTabList.push_back(&m_autoJumpButton);
m_buttonTabList.push_back(&m_blockLinesButton);
m_buttonTabList.push_back(&m_BackButton);
updateTexts();
#ifdef __EMSCRIPTEN__
m_srvVisButton.m_bEnabled = false;
#endif
}
void OptionsScreen::render(int a, int b, float c)
{
if (!m_pMinecraft->isLevelGenerated())
renderMenuBackground(c);
fillGradient(0, 0, m_width, m_height, 0xC0101010, 0xD0101010);
if (m_pMinecraft->m_pPlatform->getUserInputStatus() >= 0)
{
m_pMinecraft->setScreen(new StartMenuScreen);
}
#ifndef ORIGINAL_CODE
drawCenteredString(m_pFont, "Options", m_width / 2, isCramped() ? 5 : 20, 0xFFFFFF);
Screen::render(a, b, c);
#endif
}
void OptionsScreen::removed()
{
}
#ifndef ORIGINAL_CODE
void OptionsScreen::buttonClicked(Button* pButton)
{
Options& o = *(m_pMinecraft->getOptions());
bool* pOption = nullptr;
switch (pButton->m_buttonId)
{
case OB_BACK:
if (m_pMinecraft->isLevelGenerated())
m_pMinecraft->setScreen(new PauseScreen);
else
m_pMinecraft->setScreen(new StartMenuScreen);
return;
case OB_AO:
o.m_bAmbientOcclusion = !o.m_bAmbientOcclusion;
Minecraft::useAmbientOcclusion = o.m_bAmbientOcclusion;
m_pMinecraft->m_pLevelRenderer->allChanged();
updateTexts();
return;
case OB_FANCY_GFX:
o.m_bFancyGraphics ^= 1;
m_pMinecraft->m_pLevelRenderer->allChanged();
updateTexts();
return;
case OB_VIEW_DIST:
// @TODO: fix the 'extreme' render distance
o.m_iViewDistance = (o.m_iViewDistance + 1) % 4;
updateTexts();
return;
case OB_ANAGLYPHS:
pOption = &o.m_bAnaglyphs;
break;
case OB_INVERT_Y:
pOption = &o.m_bInvertMouse;
break;
case OB_SRV_VIS:
pOption = &o.m_bServerVisibleDefault;
break;
case OB_VIEW_BOB:
pOption = &o.m_bViewBobbing;
break;
case OB_FLY_HAX:
pOption = &o.m_bFlyCheat;
break;
case OB_AUTO_JUMP:
pOption = &o.m_bAutoJump;
break;
case OB_BLOCK_LINES:
pOption = &o.m_bBlockOutlines;
break;
}
if (!pOption)
return;
*pOption = !(*pOption);
updateTexts();
}
#endif