Commit Graph

79 Commits

Author SHA1 Message Date
iProgramInCpp
bfdd5beb75 * Fix include paths. Now it builds properly. 2023-08-05 15:34:07 +03:00
iProgramInCpp
71e700a300 * More work getting this shit to compile again 2023-08-05 14:57:18 +03:00
iProgramInCpp
8b92eced31 * Initial cleanup.
Will now need to cleanup includes, which will take a while ...
2023-08-05 14:21:40 +03:00
iProgramInCpp
3268f0aafc * Flip the tiles by 90 degrees
* Fix stairs rendering

This fixes bad lighting on the sand, but tiles are "mirrored" from their look in gui_blocks.png. But this is an overall better state :)
2023-08-05 14:01:35 +03:00
riall
24ca8598ac final fixes 2023-08-05 05:15:13 -04:00
riall
ebe5f127e6 migrate ALMOST everything from source tree into client 2023-08-05 05:00:55 -04:00
riall
458a857569 big changes to layout 2023-08-05 04:58:13 -04:00
riall
2c08f1fb20 Make a lot of changes to world and source/gui 2023-08-05 04:46:10 -04:00
riall
e8f9207d8e push repo once again (github.dev unstable) 2023-08-05 04:41:12 -04:00
riall
b2bf22e3fb github.dev removing files randomly lmfao 2023-08-05 04:38:53 -04:00
iProgramInCpp
7d331e76c7 * Decompile LargeFeature, LargeCaveFeature. Add in game for testing.
* Rename Random::nextTLong to Random::nextLong
2023-08-04 21:48:57 +03:00
iProgramInCpp
89c7adbbe5 * More improvements to the world generator!! 2023-08-04 18:50:19 +03:00
iProgramInCpp
79ec0e6994 * Improvements in accuracy of the world generator
* Fix a crash.
2023-08-04 18:35:06 +03:00
iProgramInCpp
06e26862c8 * Re-enable Creative Mode. Survival Mode will remain an experiment for now. 2023-08-04 11:44:45 +03:00
iProgramInCpp
7e4ee66042 * Clear a slot if amount is zero. 2023-08-04 11:35:03 +03:00
iProgramInCpp
1386b3d658 * Improve survival mode stuff. 2023-08-04 11:18:28 +03:00
iProgramInCpp
1921552b18 * Rename SurvivalMode to CreativeMode 2023-08-04 09:58:52 +03:00
iProgramInCpp
aa027ec549 * Improve the inventory. Prepare for survival mode inventory. 2023-08-04 09:54:39 +03:00
iProgramInCpp
7c83a4d6aa * Add bookshelves and mossy stone. 2023-08-03 23:18:17 +03:00
iProgramInCpp
139062625c * Add sponges. 2023-08-03 23:02:15 +03:00
iProgramInCpp
352626224a * Add Saplings
* Add headers to CreateWorldScreen and SavingWorldScreen
2023-08-03 22:41:02 +03:00
iProgramInCpp
ee38fe137e * CreateWorldScreen: Change the layout of the back and create buttons.
* Fix some errors again
2023-08-03 22:11:43 +03:00
iProgramInCpp
cd36908905 * Fix the same errors as in the decomp repo. 2023-08-03 22:04:48 +03:00
iProgramInCpp
dca2f0b480 * Fix bad name given to the Iron Door. 2023-08-03 21:15:19 +03:00
iProgramInCpp
456981c680 * Add ItemSpriteRenderer 2023-08-03 12:44:43 +03:00
iProgramInCpp
2414399246 * Fix a stupid bug in the CreateWorldScreen 2023-08-03 11:18:08 +03:00
iProgramInCpp
106dbb0656 * Make the model update the sneaking variable properly. 2023-08-02 22:51:51 +03:00
iProgramInCpp
a62ade1d99 * Enable sneaking.
* Fix #19.
2023-08-02 22:45:40 +03:00
iProgramInCpp
4c81c728f6 * Add the CreateWorldScreen. 2023-08-02 22:36:23 +03:00
iProgramInCpp
e5f942c194 * SavingWorldScreen: Only save what's necessary 2023-08-02 21:55:46 +03:00
iProgramInCpp
a2df1b3095 * Add more items for testing. 2023-08-02 21:47:18 +03:00
iProgramInCpp
8047ce7e03 * Fix a memory leak + some weirdness. 2023-08-02 14:35:26 +03:00
iProgramInCpp
ec73b28e92 Merge branch 'master' into master 2023-08-02 14:05:02 +03:00
iProgramInCpp
d363d8d298 * Add improved saving. 2023-08-02 13:53:35 +03:00
iProgramInCpp
6683422467 * Force save when leaving. Kind of sucks. I'll work on it :) 2023-08-02 13:18:14 +03:00
iProgramInCpp
450cb190b6 * Finish level saving. 2023-08-02 13:15:25 +03:00
iProgramInCpp
16e2b79165 * Finish ExternalFileLevelStorage. 2023-08-02 09:58:26 +03:00
iProgramInCpp
865d688212 * Start work on ExternalFileLevelStorage 2023-08-02 09:07:20 +03:00
f
9bfec799e2 Improve and fix crash in SoundSystemWindows
Add 3D Sound Listener, Fix crash when DirectSound fails to initialize. Add second argument to setListenerAngle. Implement setListenerAngle and setListenerPos in Minecraft.cpp (Is this a good place to put it?)
2023-08-01 22:02:24 +02:00
iProgramInCpp
858315ce54 * Add RegionFile class. 2023-08-01 16:15:13 +03:00
iProgramInCpp
d8cdbe4913 * Remove some useless LogMsgs 2023-08-01 13:21:10 +03:00
iProgramInCpp
653a6a62e2 Merge pull request #14 from Kleadron/enh_3d_inventory_tiles
Add ENH_3D_INVENTORY_TILES
2023-08-01 12:06:11 +03:00
iProgramInCpp
7fd8c67f13 * Fix some more bugs. 2023-08-01 12:05:24 +03:00
Kleadron
6feff32c51 Add ENH_3D_INVENTORY_TILES
Replaces the functionality of gui_blocks.png by actually 3D rendering inventory item tiles.
2023-08-01 02:01:55 -07:00
Kleadron
c99b23f579 Rotate ENH_SHADE_HELD_TILES shading 2023-08-01 02:01:55 -07:00
iProgramInCpp
328ef4fff5 * Allow smooth shading on translucent blocks. 2023-08-01 11:57:35 +03:00
iProgramInCpp
af11c5281c * Improve mouse grabbing.
This fixes a bug where the mouse would be restricted to the window after the level is loaded even if the window isn't focused.
2023-08-01 11:08:56 +03:00
iProgramInCpp
67d1fc4f44 what 2023-08-01 10:41:16 +03:00
iProgramInCpp
35773b5ba6 * Fix Util::stringTrim. Not sure if accurate 2023-08-01 10:40:41 +03:00
iProgramInCpp
adf3dfa54e * Fix bad check in Entity::moveRelative 2023-08-01 09:43:50 +03:00