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* Make the model update the sneaking variable properly.
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@@ -110,7 +110,16 @@ void EntityRenderDispatcher::render(Entity* entity, float a, float b, float c, f
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{
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EntityRenderer* pRenderer = getRenderer(entity);
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if (pRenderer)
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{
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#ifndef ORIGINAL_CODE
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if (pRenderer == &m_HumanoidMobRenderer)
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m_HumanoidMobRenderer.m_pHumanoidModel->field_10BE = entity->isSneaking();
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else
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m_HumanoidMobRenderer.m_pHumanoidModel->field_10BE = false;
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#endif
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pRenderer->render(entity, a, b, c, d, e);
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}
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}
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void EntityRenderDispatcher::setLevel(Level* level)
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