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* Remove some useless LogMsgs
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@@ -330,7 +330,6 @@ void Player::startCrafting(int x, int y, int z)
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void Player::swing()
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{
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LogMsg("Swing!");
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field_BA8 = -1;
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field_BA4 = true;
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}
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@@ -1274,10 +1274,6 @@ void Level::tickPendingTicks(bool b)
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if (!b && t.m_delay > m_levelData.field_10)
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break;
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//int diff = m_levelData.field_10 - t.m_delay;
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//if (diff != 0)
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//LogMsg("Late tick at %d,%d,%d! (diff of %d ticks, tile: %d)", t.field_4, t.field_8, t.field_C, diff, t.field_10);
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if (hasChunksAt(t.field_4 - 8, t.field_8 - 8, t.field_C - 8, t.field_4 + 8, t.field_8 + 8, t.field_C + 8))
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{
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TileID tile = getTile(t.field_4, t.field_8, t.field_C);
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@@ -1078,7 +1078,7 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
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}
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#ifndef ORIGINAL_CODE
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LogMsg("Unknown particle type: %s", name.c_str());
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//LogMsg("Unknown particle type: %s", name.c_str());
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#endif
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}
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