diff --git a/README.md b/README.md index bba9365..afae98d 100644 --- a/README.md +++ b/README.md @@ -72,7 +72,7 @@ build. ## Building -### Windows (VS 2022) +### Windows The project is configured to target Windows XP by default by using "v141_xp" build tools. If you would like to build with Windows XP support, please follow the guide [here](https://learn.microsoft.com/en-us/cpp/build/configuring-programs-for-windows-xp?view=msvc-170#install-the-windows-xp-platform-toolset) @@ -100,19 +100,6 @@ Once you have the proper build tools installed (v140_xp or newer), you can now b After building, place the `assets` folder you have prepared in the working directory of the output executable. (if running from VS, it's in `game/`, otherwise, where your executable is) -### Windows (VS 2010) - -This target is only around for testing to allow for building on older versions of Windows and to allow for the -potential targetting of pre-XP versions of Windows. The VS2022 target will also build for XP, so using it over -the VS2010 one is recommended. - -To compile, you will **need the Microsoft Platform SDK and the DirectX (June 2010) SDK**. After that, follow -the same steps as the VS2022 build. (open the minecraftcpp_vs2010.sln project instead of the minecraftcpp.sln -project). - -**Note!** If you are running from within VirtualBox, disable mouse integration (absolute mouse), or the camera -won't work properly. - ### WebAssembly **Make sure you have CMake and Ninja installed. On Windows, the ninja executable must be in your PATH.**