19 Commits

Author SHA1 Message Date
Fisual
c28002d6e1 fixed compile 4 2022-06-15 19:09:05 +07:00
Fisual
f248151331 added tiers, vstdlib 2022-06-15 19:04:06 +07:00
Fisual
2d42fd80c8 fixed compile 2022-06-15 15:55:02 +07:00
Fisual
0640cebf14 shaderapidxvk 2022-02-16 09:39:20 +07:00
Fisual
af90a10c49 fixed bsp 20 compatibility 2021-12-06 19:06:10 +07:00
Fisual
0bbb1df8cc uncomment some lines in memoverride.cpp
did some oopsies
2021-11-10 15:02:15 +07:00
Fisual
2619a2f61e vs2022 code support and imgui
convert imgui into lib
2021-11-10 10:51:41 +07:00
EnderZip
d27f95b766 ported inputsystem.dll 2021-10-25 17:44:28 +07:00
EnderZip
767c438b25 fully ported gameui.dll 2021-10-21 17:04:36 +07:00
EnderZip
94bc4554e3 bsp 22 support and improved bsp 21 support 2021-10-14 10:05:30 +07:00
EnderZip
3bdb0ea8f2 updated bsp 23 support
missed some of them
2021-10-02 14:28:00 +07:00
EnderZip
68abca0453 partial dota 2's 23 bsp support
uncomment #define BSP23 in bspfile.h to enable it
2021-10-02 14:25:36 +07:00
EnderZip
09cb51f1e9 ported SceneFileCache 2021-10-02 08:42:32 +07:00
EnderZip
07f0467707 added VS2019 support
debug build requires a little bit of work
2021-09-24 14:52:32 +07:00
Totterynine
2773eae4d7 shaderapidx11
use -dxlevel 110 to use it
2021-09-22 18:56:56 +05:00
Fisual
7129c99b5d somewhat fixed buildcubemaps, make buildnum better 2021-09-15 11:42:10 +07:00
Totterynine
4602edae29 Increase max displacements 2021-09-13 19:46:52 +05:00
Totterynine
e45468bdc7 Fix max static prop limit 2021-09-13 19:44:40 +05:00
Totterynine
4b952b0e4e init 2021-09-13 15:31:53 +05:00