mirror of
https://github.com/celisej567/cool-source-archive.git
synced 2026-02-26 00:53:14 +03:00
partial dota 2's 23 bsp support
uncomment #define BSP23 in bspfile.h to enable it
This commit is contained in:
@@ -22,8 +22,18 @@
|
||||
|
||||
// MINBSPVERSION is the minimum acceptable version. The engine will load MINBSPVERSION through BSPVERSION
|
||||
#define MINBSPVERSION 19
|
||||
#define BSPVERSION 21
|
||||
|
||||
// Uncomment this will enable Dota 2's bsp 23 support
|
||||
//
|
||||
// WARNING: THIS WILL BREAK COMPATIBILTY WITH OLDER MAPS!!!
|
||||
//
|
||||
//#define BSP23
|
||||
|
||||
#ifdef BSP23
|
||||
#define BSPVERSION 23
|
||||
#else
|
||||
#define BSPVERSION 21
|
||||
#endif
|
||||
|
||||
// This needs to match the value in gl_lightmap.h
|
||||
// Need to dynamically allocate the weights and light values in radial_t to make this variable.
|
||||
@@ -658,6 +668,7 @@ public:
|
||||
int minTess; // minimum tesselation allowed
|
||||
float smoothingAngle; // lighting smoothing angle
|
||||
int contents; // surface contents
|
||||
int unknown1; // unknown, for bsp 23
|
||||
|
||||
unsigned short m_iMapFace; // Which map face this displacement comes from.
|
||||
|
||||
@@ -666,6 +677,8 @@ public:
|
||||
|
||||
int m_iLightmapSamplePositionStart; // Index into LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS.
|
||||
|
||||
int unknown2; // unknown, for bsp 23
|
||||
|
||||
CDispNeighbor m_EdgeNeighbors[4]; // Indexed by NEIGHBOREDGE_ defines.
|
||||
CDispCornerNeighbors m_CornerNeighbors[4]; // Indexed by CORNER_ defines.
|
||||
|
||||
@@ -1041,10 +1054,10 @@ struct doverlay_t
|
||||
short nTexInfo;
|
||||
|
||||
// Accessors..
|
||||
void SetFaceCount( unsigned short count );
|
||||
void SetFaceCount(unsigned short count);
|
||||
unsigned short GetFaceCount() const;
|
||||
|
||||
void SetRenderOrder( unsigned short order );
|
||||
void SetRenderOrder(unsigned short order);
|
||||
unsigned short GetRenderOrder() const;
|
||||
|
||||
private:
|
||||
@@ -1052,6 +1065,7 @@ private:
|
||||
|
||||
public:
|
||||
int aFaces[OVERLAY_BSP_FACE_COUNT];
|
||||
int unknown; //bsp 23
|
||||
float flU[2];
|
||||
float flV[2];
|
||||
Vector vecUVPoints[4];
|
||||
@@ -1059,7 +1073,6 @@ public:
|
||||
Vector vecBasisNormal;
|
||||
};
|
||||
|
||||
|
||||
inline void doverlay_t::SetFaceCount( unsigned short count )
|
||||
{
|
||||
m_nFaceCountAndRenderOrder &= OVERLAY_RENDER_ORDER_MASK;
|
||||
|
||||
Reference in New Issue
Block a user