updated bsp 23 support

missed some of them
This commit is contained in:
EnderZip
2021-10-02 14:28:00 +07:00
parent 68abca0453
commit 3bdb0ea8f2

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@@ -668,7 +668,9 @@ public:
int minTess; // minimum tesselation allowed
float smoothingAngle; // lighting smoothing angle
int contents; // surface contents
#ifdef BSP23
int unknown1; // unknown, for bsp 23
#endif
unsigned short m_iMapFace; // Which map face this displacement comes from.
@@ -676,9 +678,9 @@ public:
// The count is m_pParent->lightmapTextureSizeInLuxels[0]*m_pParent->lightmapTextureSizeInLuxels[1].
int m_iLightmapSamplePositionStart; // Index into LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS.
#ifdef BSP23
int unknown2; // unknown, for bsp 23
#endif
CDispNeighbor m_EdgeNeighbors[4]; // Indexed by NEIGHBOREDGE_ defines.
CDispCornerNeighbors m_CornerNeighbors[4]; // Indexed by CORNER_ defines.
@@ -1065,7 +1067,9 @@ private:
public:
int aFaces[OVERLAY_BSP_FACE_COUNT];
#ifdef BSP23
int unknown; //bsp 23
#endif
float flU[2];
float flV[2];
Vector vecUVPoints[4];