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updated bsp 23 support
missed some of them
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@@ -668,7 +668,9 @@ public:
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int minTess; // minimum tesselation allowed
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float smoothingAngle; // lighting smoothing angle
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int contents; // surface contents
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#ifdef BSP23
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int unknown1; // unknown, for bsp 23
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#endif
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unsigned short m_iMapFace; // Which map face this displacement comes from.
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@@ -676,9 +678,9 @@ public:
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// The count is m_pParent->lightmapTextureSizeInLuxels[0]*m_pParent->lightmapTextureSizeInLuxels[1].
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int m_iLightmapSamplePositionStart; // Index into LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS.
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#ifdef BSP23
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int unknown2; // unknown, for bsp 23
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#endif
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CDispNeighbor m_EdgeNeighbors[4]; // Indexed by NEIGHBOREDGE_ defines.
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CDispCornerNeighbors m_CornerNeighbors[4]; // Indexed by CORNER_ defines.
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@@ -1065,7 +1067,9 @@ private:
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public:
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int aFaces[OVERLAY_BSP_FACE_COUNT];
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#ifdef BSP23
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int unknown; //bsp 23
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#endif
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float flU[2];
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float flV[2];
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Vector vecUVPoints[4];
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