From 3bdb0ea8f2a3ea8423ea59122493d850b0526218 Mon Sep 17 00:00:00 2001 From: EnderZip Date: Sat, 2 Oct 2021 14:28:00 +0700 Subject: [PATCH] updated bsp 23 support missed some of them --- public/bspfile.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/public/bspfile.h b/public/bspfile.h index d3de6b7..379e290 100644 --- a/public/bspfile.h +++ b/public/bspfile.h @@ -668,7 +668,9 @@ public: int minTess; // minimum tesselation allowed float smoothingAngle; // lighting smoothing angle int contents; // surface contents +#ifdef BSP23 int unknown1; // unknown, for bsp 23 +#endif unsigned short m_iMapFace; // Which map face this displacement comes from. @@ -676,9 +678,9 @@ public: // The count is m_pParent->lightmapTextureSizeInLuxels[0]*m_pParent->lightmapTextureSizeInLuxels[1]. int m_iLightmapSamplePositionStart; // Index into LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS. - +#ifdef BSP23 int unknown2; // unknown, for bsp 23 - +#endif CDispNeighbor m_EdgeNeighbors[4]; // Indexed by NEIGHBOREDGE_ defines. CDispCornerNeighbors m_CornerNeighbors[4]; // Indexed by CORNER_ defines. @@ -1065,7 +1067,9 @@ private: public: int aFaces[OVERLAY_BSP_FACE_COUNT]; +#ifdef BSP23 int unknown; //bsp 23 +#endif float flU[2]; float flV[2]; Vector vecUVPoints[4];