Commit Graph

887 Commits

Author SHA1 Message Date
Antoine Pilote
fbc4ee1900 Cleaned up logging window 2024-07-23 18:36:15 -04:00
Antoine Pilote
a350df5c54 Added flags and debug view and path finding between two points 2024-07-11 16:51:58 -04:00
Antoine Pilote
8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote
7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote
cc87da1001 Added prefab thumbnails in filebrowser + fix filebrowser crash 2024-07-11 04:51:13 -04:00
Antoine Pilote
f36a4f1ba2 Fixed unclosable engine 2024-05-05 20:48:23 -04:00
Antoine Pilote
a2f1611a54 Now copies project icon to trenchbroom game config directoy 2024-04-29 01:08:53 -04:00
Antoine Pilote
5166dd878f GameConfig.cfg generation for trenchbroom available in the menubar 2024-04-29 00:59:12 -04:00
Antoine Pilote
b9c5aca688 Fixed clear color sky type 2024-04-28 18:32:15 -04:00
Antoine Pilote
5216daed48 Added back tonemapping 2024-04-28 18:17:09 -04:00
Antoine Pilote
c55854ca61 Changed bindings: F5 start/stop the game F6 Pause 2024-04-28 01:38:27 -04:00
Antoine Pilote
2e19fabdef Game state switching now uses commands 2024-04-28 01:09:55 -04:00
Antoine Pilote
a39c86d9ae Added undoable to commandds and made pause button purple 2024-04-28 00:51:53 -04:00
Antoine Pilote
6acf24b065 Animation now correctly paused in pause mode 2024-04-27 20:50:02 -04:00
Antoine Pilote
9efa3892aa Fixed broken transforms after play mode 2024-04-27 20:46:38 -04:00
Antoine Pilote
59648e305b Merge branch 'main' of https://github.com/antopilo/Nuake 2024-04-27 19:13:16 -04:00
Antoine Pilote
f9081f669e Added command buffer implementation in the editor layer 2024-04-27 19:13:11 -04:00
Antoine Pilote
0c74c4ba28 Merge branch 'main' of https://github.com/antopilo/Nuake 2024-04-27 15:18:11 -04:00
Antoine Pilote
bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop 2024-04-27 15:17:58 -04:00
Antoine Pilote
4e8824bc1d Added ability to pause the game, automatically goes into the editor camera 2024-04-27 14:34:02 -04:00
Antoine Pilote
848cae6d14 Centered play buttons on the second menu bar 2024-04-27 13:13:16 -04:00
Antoine Pilote
bff56e9e39 Started command system 2024-04-26 21:19:08 -04:00
Antoine Pilote
05d7fc1de5 Fixed Nuake.Net copy command failing 2024-04-25 22:43:59 -04:00
Antoine Pilote
64587fe227 Separated restore and build in two steps 2024-04-25 22:06:58 -04:00
Antoine Pilote
afa075b55d Fix nuget missing package in build pi;eine 2024-04-25 22:04:00 -04:00
Antoine Pilote
8ca5b4c752 Reduced verbosity in pipeline msbuild 2024-04-25 21:59:32 -04:00
Antoine Pilote
930ef134e9 Bumped 2024-04-25 21:56:54 -04:00
Antoine Pilote
dd74ee02f7 Removed unnecessary log 2024-04-25 21:47:11 -04:00
Antoine Pilote
508881091a Physics now calculates proper local transform if body has parent 2024-04-25 21:43:48 -04:00
Antoine Pilote
db7002f92d Added status bar and second menu bar to the Editor 2024-04-25 21:32:24 -04:00
Antoine Pilote
845aa3e8c7 Improved camera speed indicator 2024-04-25 20:02:29 -04:00
Antoine Pilote
b5ca005f7a Started code path for prefab thumbnails 2024-04-25 00:14:19 -04:00
Antoine Pilote
6fea28e8b6 Code styling 2024-04-24 00:16:16 -04:00
Antoine Pilote
70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote
4468b83364 Fixed a bug that would shift the remapping of prefab skeleton by 1 depth 2024-04-23 23:38:34 -04:00
Antoine Pilote
39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote
f854a2d783 Removed debug outline window 2024-04-23 23:21:43 -04:00
Antoine Pilote
cda706e62c Fixed broken skeletons when imported from a prefab 2024-04-23 19:59:51 -04:00
Antoine Pilote
efbf45c5a8 Added relative path entity fetching 2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c Partial implementation of new entity accesors from scene tree path 2024-04-19 00:03:59 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
c981b45cac Collision callback now returns native instance if possible 2024-04-18 23:09:56 -04:00
Antoine Pilote
41c07bf6d8 Type alias for NetAPIModule map 2024-04-18 20:22:43 -04:00
Antoine Pilote
9164bccd88 Aadded GetLocalPosition and IsMouseButtonDown to .Net API 2024-04-18 20:08:28 -04:00
Antoine Pilote
89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote
07e080f6a9 Added is trigger to other shapes 2024-04-18 20:07:30 -04:00
Antoine Pilote
f74f4d0bd3 Always display wireframe for colliders 2024-04-12 00:45:50 -04:00
Antoine Pilote
80d1be5aa0 Improved negative space in menu bar of file browser 2024-04-11 19:54:44 -04:00
Antoine Pilote
f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
Antoine Pilote
f4493886f0 Fixed wrong Nuake.Net path 2024-04-11 19:49:23 -04:00