Antoine Pilote
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fbc4ee1900
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Cleaned up logging window
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2024-07-23 18:36:15 -04:00 |
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Antoine Pilote
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a350df5c54
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Added flags and debug view and path finding between two points
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2024-07-11 16:51:58 -04:00 |
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Antoine Pilote
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8b8e29db3f
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Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
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2024-07-11 15:07:54 -04:00 |
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Antoine Pilote
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7b48319ff5
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Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
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2024-07-11 04:54:57 -04:00 |
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Antoine Pilote
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cc87da1001
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Added prefab thumbnails in filebrowser + fix filebrowser crash
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2024-07-11 04:51:13 -04:00 |
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Antoine Pilote
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f36a4f1ba2
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Fixed unclosable engine
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2024-05-05 20:48:23 -04:00 |
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Antoine Pilote
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a2f1611a54
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Now copies project icon to trenchbroom game config directoy
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2024-04-29 01:08:53 -04:00 |
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Antoine Pilote
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5166dd878f
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GameConfig.cfg generation for trenchbroom available in the menubar
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2024-04-29 00:59:12 -04:00 |
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Antoine Pilote
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b9c5aca688
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Fixed clear color sky type
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2024-04-28 18:32:15 -04:00 |
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Antoine Pilote
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5216daed48
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Added back tonemapping
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2024-04-28 18:17:09 -04:00 |
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Antoine Pilote
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c55854ca61
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Changed bindings: F5 start/stop the game F6 Pause
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2024-04-28 01:38:27 -04:00 |
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Antoine Pilote
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2e19fabdef
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Game state switching now uses commands
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2024-04-28 01:09:55 -04:00 |
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Antoine Pilote
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a39c86d9ae
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Added undoable to commandds and made pause button purple
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2024-04-28 00:51:53 -04:00 |
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Antoine Pilote
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6acf24b065
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Animation now correctly paused in pause mode
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2024-04-27 20:50:02 -04:00 |
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Antoine Pilote
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9efa3892aa
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Fixed broken transforms after play mode
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2024-04-27 20:46:38 -04:00 |
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Antoine Pilote
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59648e305b
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Merge branch 'main' of https://github.com/antopilo/Nuake
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2024-04-27 19:13:16 -04:00 |
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Antoine Pilote
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f9081f669e
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Added command buffer implementation in the editor layer
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2024-04-27 19:13:11 -04:00 |
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Antoine Pilote
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0c74c4ba28
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Merge branch 'main' of https://github.com/antopilo/Nuake
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2024-04-27 15:18:11 -04:00 |
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Antoine Pilote
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bf8557310e
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Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
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2024-04-27 15:17:58 -04:00 |
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Antoine Pilote
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4e8824bc1d
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Added ability to pause the game, automatically goes into the editor camera
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2024-04-27 14:34:02 -04:00 |
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Antoine Pilote
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848cae6d14
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Centered play buttons on the second menu bar
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2024-04-27 13:13:16 -04:00 |
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Antoine Pilote
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bff56e9e39
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Started command system
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2024-04-26 21:19:08 -04:00 |
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Antoine Pilote
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05d7fc1de5
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Fixed Nuake.Net copy command failing
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2024-04-25 22:43:59 -04:00 |
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Antoine Pilote
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64587fe227
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Separated restore and build in two steps
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2024-04-25 22:06:58 -04:00 |
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Antoine Pilote
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afa075b55d
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Fix nuget missing package in build pi;eine
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2024-04-25 22:04:00 -04:00 |
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Antoine Pilote
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8ca5b4c752
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Reduced verbosity in pipeline msbuild
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2024-04-25 21:59:32 -04:00 |
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Antoine Pilote
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930ef134e9
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Bumped
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2024-04-25 21:56:54 -04:00 |
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Antoine Pilote
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dd74ee02f7
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Removed unnecessary log
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2024-04-25 21:47:11 -04:00 |
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Antoine Pilote
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508881091a
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Physics now calculates proper local transform if body has parent
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2024-04-25 21:43:48 -04:00 |
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Antoine Pilote
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db7002f92d
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Added status bar and second menu bar to the Editor
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2024-04-25 21:32:24 -04:00 |
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Antoine Pilote
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845aa3e8c7
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Improved camera speed indicator
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2024-04-25 20:02:29 -04:00 |
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Antoine Pilote
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b5ca005f7a
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Started code path for prefab thumbnails
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2024-04-25 00:14:19 -04:00 |
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Antoine Pilote
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6fea28e8b6
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Code styling
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2024-04-24 00:16:16 -04:00 |
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Antoine Pilote
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70dec8f46e
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Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks
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2024-04-24 00:05:59 -04:00 |
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Antoine Pilote
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4468b83364
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Fixed a bug that would shift the remapping of prefab skeleton by 1 depth
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2024-04-23 23:38:34 -04:00 |
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Antoine Pilote
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39025d8b06
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Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
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2024-04-23 23:22:19 -04:00 |
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Antoine Pilote
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f854a2d783
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Removed debug outline window
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2024-04-23 23:21:43 -04:00 |
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Antoine Pilote
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cda706e62c
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Fixed broken skeletons when imported from a prefab
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2024-04-23 19:59:51 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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5cb99f7ef6
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Fixed inconsistent physics callback
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2024-04-18 23:30:46 -04:00 |
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Antoine Pilote
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c981b45cac
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Collision callback now returns native instance if possible
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2024-04-18 23:09:56 -04:00 |
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Antoine Pilote
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41c07bf6d8
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Type alias for NetAPIModule map
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2024-04-18 20:22:43 -04:00 |
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Antoine Pilote
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9164bccd88
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Aadded GetLocalPosition and IsMouseButtonDown to .Net API
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2024-04-18 20:08:28 -04:00 |
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Antoine Pilote
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89846a6885
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Added ability for triggers to move according to parent
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2024-04-18 20:08:04 -04:00 |
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Antoine Pilote
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07e080f6a9
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Added is trigger to other shapes
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2024-04-18 20:07:30 -04:00 |
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Antoine Pilote
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f74f4d0bd3
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Always display wireframe for colliders
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2024-04-12 00:45:50 -04:00 |
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Antoine Pilote
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80d1be5aa0
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Improved negative space in menu bar of file browser
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2024-04-11 19:54:44 -04:00 |
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Antoine Pilote
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f916d315f4
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Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
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2024-04-11 19:50:26 -04:00 |
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Antoine Pilote
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f4493886f0
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Fixed wrong Nuake.Net path
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2024-04-11 19:49:23 -04:00 |
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