Commit Graph

938 Commits

Author SHA1 Message Date
Antoine Pilote
d35a7dad34 Fixed inverted sky light direction & Volumetric 2024-08-11 00:59:52 -04:00
Antoine Pilote
24cd93c342 Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled 2024-08-11 00:57:41 -04:00
Antoine Pilote
3c857992ad Updated internal shader 2024-08-11 00:45:19 -04:00
Antoine Pilote
6da7cb9d3f Now rendering live preview when dragging models into viewport 2024-08-11 00:45:02 -04:00
Antoine Pilote
91b3e5d4b0 Added model preview while dragging model into viewport and outline fully opaque 2024-08-10 21:40:57 -04:00
Antoine Pilote
a996a408aa Better debug line rendering & removed 2024-08-10 19:12:09 -04:00
Antoine Pilote
ad2c40da87 Added useful maths function to the .Net API 2024-08-10 18:51:37 -04:00
Antoine Pilote
e7d6ca19b0 Now returns object physics layer in shape cast result 2024-08-10 18:39:28 -04:00
Antoine Pilote
4dd1a4e6f7 Added shape sweeping in C# 2024-08-10 18:09:22 -04:00
Antoine Pilote
f3b9b328b1 Added proper debug line renderer! 2024-08-09 23:36:02 -04:00
Antoine Pilote
275aad82b9 Serialized navmesh props 2024-08-09 21:21:41 -04:00
Antoine Pilote
279588cad8 SetWindowMonitor doesnt make it fullscreen anymore 2024-08-09 19:12:53 -04:00
Antoine Pilote
3fcd63ff34 Added FindPath to C# API for path finding 2024-08-09 19:12:42 -04:00
Antoine Pilote
5bd6690f20 Grouped dependecies into a group 2024-08-09 19:12:03 -04:00
Antoine Pilote
0930d4d3f4 Better logger and project launch arg fixed 2024-08-09 19:11:46 -04:00
Antoine Pilote
c48441e0db No longer need premake to generate projects 2024-08-08 12:52:21 -04:00
Antoine Pilote
bb8b3cfa27 Now start editor maximized 2024-08-07 12:59:40 -04:00
Antoine Pilote
0e8484f36d Added SetFullScreen and Maximize function to Window 2024-08-07 12:44:20 -04:00
Antoine Pilote
b2bc19b8d0 Sanity check for gizmo drawer navmesh 2024-08-05 23:51:35 -04:00
Antoine Pilote
ca1d17e058 Now only drawing navmesh if selected + properly serialized 2024-08-05 23:48:41 -04:00
Antoine Pilote
67b5a94613 Commented out debug draw code 2024-08-05 23:33:07 -04:00
Antoine Pilote
91936387d5 Now initialized navmesh query after deserializing mesh 2024-08-05 23:32:08 -04:00
Antoine Pilote
c296685e32 Moved navmesh into its own object and started serialization & deserialization of nav mesh 2024-08-05 23:29:58 -04:00
Antoine Pilote
755ef9c6e0 Various fixes 2024-08-05 23:29:28 -04:00
Antoine Pilote
f392ded8b3 Added base64 Encore & Decode function 2024-08-05 23:29:09 -04:00
Antoine Pilote
1995d429ca Moved tools into menubar->tool 2024-08-05 23:28:54 -04:00
Antoine Pilote
5fd8b3ead9 Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async 2024-07-29 23:12:56 -04:00
Antoine Pilote
69d59266b9 Improved shadow mapping and refactored quakemap builder scene structure 2024-07-28 21:05:02 -04:00
Antoine Pilote
5125561756 Increased max amount of lights to 42 2024-07-28 20:28:25 -04:00
Antoine Pilote
0a6ab30fbe Quake map builder skips over empty textures 2024-07-28 19:04:38 -04:00
Antoine Pilote
7c7cb0482b Map converter now works 📦 2024-07-28 17:09:28 -04:00
Antoine Pilote
d33c4f33df Started quake map importer 2024-07-28 14:53:12 -04:00
Antoine Pilote
f9b5e561ad Added missing directory /textures/ check in wad importer 2024-07-28 14:14:41 -04:00
Antoine Pilote
fef18ec651 Fixed inverted volumetric direction 2024-07-28 14:14:20 -04:00
Antoine Pilote
ac0587345d Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file 2024-07-28 12:49:25 -04:00
Antoine Pilote
53cf6c9df9 Updated .rc files 2024-07-28 12:35:25 -04:00
Antoine Pilote
59a8340711 Updated resources/images and CoralConfig 2024-07-28 12:30:30 -04:00
Antoine Pilote
748e47d6b0 Deleted old resources folder 2024-07-28 12:30:04 -04:00
Antoine Pilote
2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky 2024-07-28 12:29:21 -04:00
Antoine Pilote
eb00ac5274 Added ability to set different color for gizmos 2024-07-28 12:28:06 -04:00
Antoine Pilote
516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote
d4feaa15ec Added extra texture bind function to shader 2024-07-28 10:59:30 -04:00
Antoine Pilote
d4f783a1dc Added recast premake5 2024-07-28 10:59:10 -04:00
Antoine Pilote
32ede2eeae Now taking into account navmesh volume position 2024-07-25 20:42:32 -04:00
Antoine Pilote
a3d652c5e3 Added bound to recast config 2024-07-24 23:59:17 -04:00
Antoine Pilote
abcb15a27e Fixed min and max and speed for recast config 2024-07-24 23:58:51 -04:00
Antoine Pilote
4265b0d29b Added all navmesh settings to the editor UI 2024-07-24 23:19:34 -04:00
Antoine Pilote
d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote
7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote
493a1c076f Fixed checkbox showing the wrong color 2024-07-24 21:13:35 -04:00