Antoine Pilote
|
98f490e4e1
|
Now grabbing output for subprocess. Only first lines for now
|
2024-08-14 20:51:40 -04:00 |
|
Antoine Pilote
|
1eb81041fb
|
Added clear logs button + showing exception in status bar
|
2024-08-14 20:29:50 -04:00 |
|
Antoine Pilote
|
6032d40aa2
|
Fixed csproj to prevent duplicate error warnings
|
2024-08-14 19:48:30 -04:00 |
|
Antoine Pilote
|
5f2667f95b
|
Removed MSDF
|
2024-08-14 19:34:51 -04:00 |
|
Antoine Pilote
|
0de9c216c5
|
Removed all dead code
|
2024-08-14 19:21:17 -04:00 |
|
Antoine Pilote
|
b887e8e826
|
Removed optick and freetype
|
2024-08-14 18:58:01 -04:00 |
|
Antoine Pilote
|
e5616f98a4
|
Removed unused dependencies
|
2024-08-14 18:55:29 -04:00 |
|
Antoine Pilote
|
8295a8c550
|
Fixed runtime premake
|
2024-08-14 18:52:02 -04:00 |
|
Antoine Pilote
|
d01b21875c
|
Updated default editor layout
|
2024-08-14 18:25:02 -04:00 |
|
Antoine Pilote
|
9b9f5d111d
|
Partial Entity Exposed field implementation
|
2024-08-13 23:54:51 -04:00 |
|
Antoine Pilote
|
318b646d61
|
Added support for vec2 and vec3
|
2024-08-13 22:03:16 -04:00 |
|
Antoine Pilote
|
44cb6f7325
|
Added double, bool string
|
2024-08-13 21:42:20 -04:00 |
|
Antoine Pilote
|
9733e9651a
|
Added basic C# field reflection in editor
|
2024-08-13 21:12:11 -04:00 |
|
Antoine Pilote
|
01a7db2132
|
Made max amount of thumbnail generated per frame for performance
|
2024-08-13 00:34:10 -04:00 |
|
Antoine Pilote
|
d35a7dad34
|
Fixed inverted sky light direction & Volumetric
|
2024-08-11 00:59:52 -04:00 |
|
Antoine Pilote
|
24cd93c342
|
Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled
|
2024-08-11 00:57:41 -04:00 |
|
Antoine Pilote
|
3c857992ad
|
Updated internal shader
|
2024-08-11 00:45:19 -04:00 |
|
Antoine Pilote
|
6da7cb9d3f
|
Now rendering live preview when dragging models into viewport
|
2024-08-11 00:45:02 -04:00 |
|
Antoine Pilote
|
91b3e5d4b0
|
Added model preview while dragging model into viewport and outline fully opaque
|
2024-08-10 21:40:57 -04:00 |
|
Antoine Pilote
|
a996a408aa
|
Better debug line rendering & removed
|
2024-08-10 19:12:09 -04:00 |
|
Antoine Pilote
|
ad2c40da87
|
Added useful maths function to the .Net API
|
2024-08-10 18:51:37 -04:00 |
|
Antoine Pilote
|
e7d6ca19b0
|
Now returns object physics layer in shape cast result
|
2024-08-10 18:39:28 -04:00 |
|
Antoine Pilote
|
4dd1a4e6f7
|
Added shape sweeping in C#
|
2024-08-10 18:09:22 -04:00 |
|
Antoine Pilote
|
f3b9b328b1
|
Added proper debug line renderer!
|
2024-08-09 23:36:02 -04:00 |
|
Antoine Pilote
|
275aad82b9
|
Serialized navmesh props
|
2024-08-09 21:21:41 -04:00 |
|
Antoine Pilote
|
279588cad8
|
SetWindowMonitor doesnt make it fullscreen anymore
|
2024-08-09 19:12:53 -04:00 |
|
Antoine Pilote
|
3fcd63ff34
|
Added FindPath to C# API for path finding
|
2024-08-09 19:12:42 -04:00 |
|
Antoine Pilote
|
5bd6690f20
|
Grouped dependecies into a group
|
2024-08-09 19:12:03 -04:00 |
|
Antoine Pilote
|
0930d4d3f4
|
Better logger and project launch arg fixed
|
2024-08-09 19:11:46 -04:00 |
|
Antoine Pilote
|
c48441e0db
|
No longer need premake to generate projects
|
2024-08-08 12:52:21 -04:00 |
|
Antoine Pilote
|
bb8b3cfa27
|
Now start editor maximized
|
2024-08-07 12:59:40 -04:00 |
|
Antoine Pilote
|
0e8484f36d
|
Added SetFullScreen and Maximize function to Window
|
2024-08-07 12:44:20 -04:00 |
|
Antoine Pilote
|
b2bc19b8d0
|
Sanity check for gizmo drawer navmesh
|
2024-08-05 23:51:35 -04:00 |
|
Antoine Pilote
|
ca1d17e058
|
Now only drawing navmesh if selected + properly serialized
|
2024-08-05 23:48:41 -04:00 |
|
Antoine Pilote
|
67b5a94613
|
Commented out debug draw code
|
2024-08-05 23:33:07 -04:00 |
|
Antoine Pilote
|
91936387d5
|
Now initialized navmesh query after deserializing mesh
|
2024-08-05 23:32:08 -04:00 |
|
Antoine Pilote
|
c296685e32
|
Moved navmesh into its own object and started serialization & deserialization of nav mesh
|
2024-08-05 23:29:58 -04:00 |
|
Antoine Pilote
|
755ef9c6e0
|
Various fixes
|
2024-08-05 23:29:28 -04:00 |
|
Antoine Pilote
|
f392ded8b3
|
Added base64 Encore & Decode function
|
2024-08-05 23:29:09 -04:00 |
|
Antoine Pilote
|
1995d429ca
|
Moved tools into menubar->tool
|
2024-08-05 23:28:54 -04:00 |
|
Antoine Pilote
|
5fd8b3ead9
|
Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async
|
2024-07-29 23:12:56 -04:00 |
|
Antoine Pilote
|
69d59266b9
|
Improved shadow mapping and refactored quakemap builder scene structure
|
2024-07-28 21:05:02 -04:00 |
|
Antoine Pilote
|
5125561756
|
Increased max amount of lights to 42
|
2024-07-28 20:28:25 -04:00 |
|
Antoine Pilote
|
0a6ab30fbe
|
Quake map builder skips over empty textures
|
2024-07-28 19:04:38 -04:00 |
|
Antoine Pilote
|
7c7cb0482b
|
Map converter now works 📦
|
2024-07-28 17:09:28 -04:00 |
|
Antoine Pilote
|
d33c4f33df
|
Started quake map importer
|
2024-07-28 14:53:12 -04:00 |
|
Antoine Pilote
|
f9b5e561ad
|
Added missing directory /textures/ check in wad importer
|
2024-07-28 14:14:41 -04:00 |
|
Antoine Pilote
|
fef18ec651
|
Fixed inverted volumetric direction
|
2024-07-28 14:14:20 -04:00 |
|
Antoine Pilote
|
ac0587345d
|
Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file
|
2024-07-28 12:49:25 -04:00 |
|
Antoine Pilote
|
53cf6c9df9
|
Updated .rc files
|
2024-07-28 12:35:25 -04:00 |
|