WiggleWizard
6149907576
Skinned Model Component now reflected
2024-09-15 21:34:38 +01:00
WiggleWizard
d8d904b6ba
New reflection type DynamicItemList
2024-09-15 21:34:38 +01:00
WiggleWizard
5d0eb4a597
Sprite component reflected
2024-09-15 21:34:37 +01:00
WiggleWizard
aed98dd648
UI system now working well with the new component changes, fixed trait compile issues, fixed inspector rendering issues
2024-09-15 21:34:37 +01:00
WiggleWizard
65c8ab79af
New component field type to support files
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Also fixed Audio System to work with this new supported component field type
2024-09-15 21:31:06 +01:00
WiggleWizard
68ffe1d6b4
Basic inspector reflection working for 2 components
2024-09-15 21:31:06 +01:00
WiggleWizard
90a60e8d87
Initial inspector work to render using reflection
2024-09-15 21:31:06 +01:00
antopilo
ee852f7f3d
Prevented abusive resizing when virtual camera is displayed + hide virtual cam in play mode
2024-09-13 18:24:42 -04:00
antopilo
1b89eaa695
Disabled UI rendering in camera previews
2024-09-13 17:26:21 -04:00
Antoine Pilote
9e87dca9ce
Set editor viewport dimension for InputManager
2024-09-12 17:01:34 -04:00
antopilo
c7621b31e0
Added CustomWidget through C# reflection with callbacks
2024-09-11 22:58:33 -04:00
antopilo
a75bcc260f
Added UI for IsWorldspace
2024-09-11 17:42:04 -04:00
Antoine Pilote
40da75eeeb
Merge pull request #73 from WiggleWizard/fix/buildoptimizations
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Enabled multithreaded compilation and fixed some build warnings
2024-09-11 09:46:12 -04:00
WiggleWizard
7efa69a20d
Enabled multithreaded compilation and fixed some build warnings
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Enabled MT compilation for all first party TUs and some third party ones too. Disabled specific warnings in third party code, started fixing warnings in first party code as well
2024-09-11 12:03:09 +01:00
Antoine Pilote
ebedefb6a7
Added UI component, resource & system. Now renders on screen and live reloads
2024-09-10 22:27:15 -04:00
Antoine Pilote
2c48590a4a
Added shaders for UI and fixed UI renderer
2024-09-10 19:18:29 -04:00
WiggleWizard
ffc79ccdf4
Initial reflection for components using the entt reflection API
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Currently the only system using reflection is the drop down box when clicking "Add Component" in the entity inspector. The other systems and architecture is still designed around concrete compile time typing
2024-09-10 15:53:32 +01:00
Antoine Pilote
aef5f65f75
Refactor Shader uniform API + Added back NuakeUI
2024-09-09 20:55:51 -04:00
Antoine Pilote
73e0498287
Fixed crash in gizmo drawer when selection is invalid
2024-09-08 23:17:02 -04:00
Antoine Pilote
13c0fb414d
Fixed crash when trying to generate trenchbroom game config
2024-09-08 23:16:47 -04:00
antopilo
219c9a97cd
Made project list in welcome window the same style as template list in new project wizard
2024-09-08 12:32:32 -04:00
antopilo
20ade88fd9
Added a cancel button in new project wizard
2024-09-08 12:32:05 -04:00
Antoine Pilote
6005eb51d3
Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
2024-09-05 21:49:27 -04:00
Antoine Pilote
5034adca8e
Now exporting entities to TB on build
2024-09-05 21:48:41 -04:00
emerycp
89971b2d77
Added .project properties to Project Settings
2024-09-05 21:37:55 -04:00
Antoine Pilote
422331dec2
Automatically refresh filebrowser on window focus, and preserve path after scanning
2024-09-05 19:44:27 -04:00
Antoine Pilote
5e3472c256
Fixed Coral crash with base type classes, temp fix for logs crash + added light color param to C# api
2024-09-05 00:52:55 -04:00
Antoine Pilote
9c5f05f224
Fixed camera preview wrong translation + made it smaller
2024-09-04 20:45:32 -04:00
Antoine Pilote
e607b99191
Added preview window when selecting a camera in the scene
2024-09-04 20:31:43 -04:00
Antoine Pilote
e1813870a2
Fixedruntime refact
2024-09-04 16:38:52 -04:00
Antoine Pilote
dc3c993962
Refactor pass #3
2024-09-04 00:33:05 -04:00
Antoine Pilote
f650f0485b
Forgot to change usage of SetcurrentScene
2024-09-04 00:30:11 -04:00
Antoine Pilote
87f58d890e
Moved FileDialog into its own class
2024-09-04 00:14:00 -04:00
Antoine Pilote
c91812c65e
Moved FileSystem stuff into seprate files and a FileSystem Folder
2024-09-03 23:49:22 -04:00
Antoine Pilote
1ac0337863
Refactor pass #1
2024-09-03 18:47:45 -04:00
Antoine Pilote
ced74170c5
Merge pull request #70 from WiggleWizard/feature/tracy
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Tracy MVP integration
2024-09-02 18:12:15 -04:00
Antoine Pilote
d9237f83d2
Added ground normal & ground velocity C# API e
2024-09-02 18:09:02 -04:00
WiggleWizard
5a801e642c
Tracy MVP integration
2024-09-02 20:37:47 +01:00
Antoine Pilote
7af703b5fc
Now scaling depth in viewport Depth mode and removed debug windows
2024-09-02 11:34:23 -04:00
Antoine Pilote
636736f567
Fixed a bug where bsp wouldnt get serialized properly + displaying brush in darker in scene hierarchy
2024-09-01 23:50:00 -04:00
Antoine Pilote
b7ee13c0eb
Fixed crash when live reloading a map and a brush was selected
2024-09-01 23:18:51 -04:00
Antoine Pilote
d289c5431d
Added live reloading for quake maps
2024-09-01 23:04:34 -04:00
Antoine Pilote
63712edc6d
Added C# Point entities + automatic export of FGD entities
2024-09-01 19:37:05 -04:00
Antoine Pilote
8aa41a1bf8
Now diplaying links between brushes
2024-08-31 00:07:45 -04:00
Antoine Pilote
85b41e9ea0
Added C# -> Trenchbrom entity definition with reflection system
2024-08-30 21:44:08 -04:00
Antoine Pilote
d46f74aa24
Added new project wizard window
2024-08-30 21:43:37 -04:00
Antoine Pilote
d42c2154cf
Fixed multi spotlight shadows
2024-08-29 23:02:23 -04:00
Antoine Pilote
991bd06064
Added spotlight shadows with dynamic FOV shadowmaps
2024-08-28 23:04:55 -04:00
antopilo
0f808a15f5
Fixed crash when minimizing welcome window
2024-08-28 20:02:22 -04:00
antopilo
f2be766a1f
Viewport overlay to change which texture to display in viewport
2024-08-28 20:02:12 -04:00