Made project list in welcome window the same style as template list in new project wizard

This commit is contained in:
antopilo
2024-09-08 12:32:32 -04:00
parent 20ade88fd9
commit 219c9a97cd

View File

@@ -81,6 +81,11 @@ namespace Nuake
ParseRecentFile();
if (_Projects.size() > 0)
{
SelectedProject = 0;
}
// Load Nuake logo
_NuakeLogo = TextureManager::Get()->GetTexture(NUAKE_LOGO_PATH);
}
@@ -196,8 +201,10 @@ namespace Nuake
void WelcomeWindow::DrawProjectItem(const uint32_t itemIndex)
{
ImGui::Dummy({ 4, 4 });
ImGui::SameLine();
const ProjectPreview& project = _Projects[itemIndex];
const uint32_t itemHeight = 120;
const uint32_t itemHeight = 56;
const float cursorYStart = ImGui::GetCursorPosY();
const std::string selectableName = "##" + std::to_string(itemIndex);
@@ -211,7 +218,12 @@ namespace Nuake
draw_list->ChannelsSetCurrent(1);
//ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0));
bool result = ImGui::Selectable(selectableName.c_str(), SelectedProject == itemIndex, ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick, ImVec2(ImGui::GetContentRegionAvail().x, itemHeight));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 8.0f);
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.25, 0.25, 0.5, 0.0));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.25, 0.25, 0.5, 0.0));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.25, 0.25, 0.5, 0.0));
bool result = ImGui::Selectable(selectableName.c_str(), SelectedProject == itemIndex, ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick, ImVec2(ImGui::GetContentRegionAvail().x - 12, itemHeight));
ImGui::PopStyleVar();
if (result)
{
SelectedProject = itemIndex;
@@ -224,9 +236,17 @@ namespace Nuake
queuedProjectPath = _Projects[SelectedProject].Path;
}
ImU32 color = IM_COL32(63, 63, 66, 128);
if (isSelected)
{
color = IM_COL32(63, 69, 79, 255);
}
else if (ImGui::IsItemHovered())
{
color = IM_COL32(20, 20, 20, 128);
}
//ImGui::PopStyleColor();
draw_list->ChannelsMerge();
if (result)
{
@@ -234,33 +254,62 @@ namespace Nuake
}
//ImGui::PopStyleColor();
const ImVec2 padding = ImVec2(25.0f, 20.0f);
const ImVec2 iconSize = ImVec2(100, 100);
ImGui::SetCursorPos(ImVec2(padding.x / 2.0, padding.y / 2.0) + ImVec2(0, cursorYStart));
draw_list->ChannelsSetCurrent(0);
ImVec2 p_min = ImGui::GetItemRectMin();
ImVec2 p_max = ImGui::GetItemRectMax();
ImGui::GetWindowDrawList()->AddRectFilled(p_min, p_max, color, 4.0f);
draw_list->ChannelsMerge();
ImGui::PopStyleColor(3);
const ImVec2 padding = ImVec2(16.0f, 0.0f);
const ImVec2 iconSize = ImVec2(54, 54.0f);
ImGui::SetCursorPos(ImVec2(padding.x / 2.0, padding.y / 2.0) + ImVec2(4, cursorYStart));
if (project.ProjectIcon)
{
ImGui::Image((ImTextureID)project.ProjectIcon->GetID(), iconSize, ImVec2(0, 1), ImVec2(1, 0));
}
else
{
ImGui::Image((void*)Nuake::TextureManager::Get()->GetTexture("Resources/Images/cube.png")->GetID(), iconSize, ImVec2(0, 1), ImVec2(1, 0));
}
ImGui::SameLine();
ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
ImGui::SetCursorPosX(padding.x + iconSize.x);
ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
ImGui::SetCursorPosY(cursorYStart + padding.y);
ImGui::SetCursorPosY(cursorYStart + 8.0f);
{
UIFont boldfont = UIFont(Fonts::LargeBold);
ImGui::Text(project.Name.c_str());
UIFont boldfont = UIFont(Fonts::Normal);
if (isSelected)
{
ImGui::TextColored(ImVec4(119.0f / 255.0f, 187.0f / 255.0f, 1, 255.0f), project.Name.c_str());
}
else
{
ImGui::Text(project.Name.c_str());
}
}
ImGui::SetCursorPosY(cursorYStart + padding.y + 34.f);
ImGui::SetCursorPosY(cursorYStart + 28.f);
{
ImGui::SetCursorPosX(padding.x + iconSize.x + padding.x);
UIFont boldfont = UIFont(Fonts::Bold);
ImGui::Text(project.Description.c_str());
ImGui::SetCursorPosX(padding.x + iconSize.x);
UIFont boldfont = UIFont(Fonts::Normal);
if (isSelected)
{
ImGui::TextColored(ImVec4(119.0f / 255.0f, 187.0f / 255.0f, 1, 255.0f), (ICON_FA_INFO_CIRCLE + std::string(" ") + project.Description).c_str());
}
else
{
ImGui::TextColored(ImVec4(1, 1, 1, 0.4), (ICON_FA_INFO_CIRCLE + std::string(" ") + project.Description).c_str());
}
}
ImGui::SetCursorPosY(cursorYStart + itemHeight + 32.0f);
ImGui::SetCursorPosY(cursorYStart + itemHeight + 4.0f);
ImGui::Dummy({ 4, 2 });
}
void WelcomeWindow::DrawRightControls()
@@ -276,56 +325,17 @@ namespace Nuake
const ImVec2 buttonSize = ImVec2(ImGui::GetContentRegionAvail().x, buttonHeight);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.14f, 0.5f));
const std::string buttonLabel = std::string(ICON_FA_FOLDER_PLUS) + " New Game Project...";
const std::string buttonLabel = std::string(ICON_FA_FOLDER_PLUS) + " New Project...";
if (Nuake::UI::PrimaryButton(buttonLabel.c_str(), { buttonSize.x, buttonSize.y }))
{
_Editor->isCreatingNewProject = true;
//
//std::string selectedProject = FileDialog::SaveFile("Project file\0*.project");
//
//if (!selectedProject.empty())
//{
// if(!String::EndsWith(selectedProject, ".project"))
// selectedProject += ".project";
//
// auto backslashSplits = String::Split(selectedProject, '\\');
// auto fileName = backslashSplits[backslashSplits.size() - 1];
// std::string finalPath = String::Split(selectedProject, '.')[0];
// if (String::EndsWith(fileName, ".project"))
// {
// // We need to create a folder
// if (const auto& dirPath = finalPath;
// !std::filesystem::create_directory(dirPath))
// {
// // Should we continue?
// Logger::Log("Failed creating project directory: " + dirPath);
// }
// finalPath += "\\" + fileName;
// }
// auto project = Project::New(String::Split(fileName, '.')[0], "no description", finalPath);
// Engine::LoadProject(project);
// Engine::SetCurrentScene(Scene::New());
// project->Save();
// auto projectPreview = ProjectPreview();
// projectPreview.Name = project->Name;
// projectPreview.Description = project->Description;
// projectPreview.Path = project->FullPath;
// projectPreview.ProjectIcon = nullptr;
// _Projects.push_back(projectPreview);
//}
}
ImGui::PopStyleVar(2);
ImGui::Separator();
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.16f, 0.5f));
const std::string buttonLabelOpen = std::string(ICON_FA_FOLDER_OPEN) + " Load Selected Project";
const std::string buttonLabelOpen = std::string(ICON_FA_FOLDER_OPEN) + " Load Project";
bool hasProjectSelected = false;
if (SelectedProject < std::size(_Projects) && SelectedProject >= 0)
@@ -356,10 +366,10 @@ namespace Nuake
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.09f, 0.5f));
const std::string buttonLabelDoc = std::string(ICON_FA_EXTERNAL_LINK_SQUARE_ALT) + " Documentation";
const std::string buttonLabelDoc = std::string(ICON_FA_EXTERNAL_LINK_SQUARE_ALT) + " Documentation";
if (Nuake::UI::SecondaryButton(buttonLabelDoc, { buttonSize.x, buttonSize.y }))
{
OS::OpenURL("https://nuake.readthedocs.io/en/latest/index.html");
OS::OpenURL("https://docs.readthedocs.io/en/latest/index.html");
}
ImGui::PopStyleVar(2);
}