Commit Graph

99 Commits

Author SHA1 Message Date
WiggleWizard
269533eb03 Particle Emitter Component reflected 2024-09-15 21:34:38 +01:00
WiggleWizard
7846a667a2 Quake Map Component reflected 2024-09-15 21:34:38 +01:00
WiggleWizard
6149907576 Skinned Model Component now reflected 2024-09-15 21:34:38 +01:00
WiggleWizard
5d0eb4a597 Sprite component reflected 2024-09-15 21:34:37 +01:00
WiggleWizard
aed98dd648 UI system now working well with the new component changes, fixed trait compile issues, fixed inspector rendering issues 2024-09-15 21:34:37 +01:00
WiggleWizard
65c8ab79af New component field type to support files
Also fixed Audio System to work with this new supported component field type
2024-09-15 21:31:06 +01:00
antopilo
a75bcc260f Added UI for IsWorldspace 2024-09-11 17:42:04 -04:00
Antoine Pilote
40da75eeeb Merge pull request #73 from WiggleWizard/fix/buildoptimizations
Enabled multithreaded compilation and fixed some build warnings
2024-09-11 09:46:12 -04:00
WiggleWizard
7efa69a20d Enabled multithreaded compilation and fixed some build warnings
Enabled MT compilation for all first party TUs and some third party ones too. Disabled specific warnings in third party code, started fixing warnings in first party code as well
2024-09-11 12:03:09 +01:00
Antoine Pilote
ebedefb6a7 Added UI component, resource & system. Now renders on screen and live reloads 2024-09-10 22:27:15 -04:00
Antoine Pilote
87f58d890e Moved FileDialog into its own class 2024-09-04 00:14:00 -04:00
Antoine Pilote
c91812c65e Moved FileSystem stuff into seprate files and a FileSystem Folder 2024-09-03 23:49:22 -04:00
Antoine Pilote
8aa41a1bf8 Now diplaying links between brushes 2024-08-31 00:07:45 -04:00
Antoine Pilote
85b41e9ea0 Added C# -> Trenchbrom entity definition with reflection system 2024-08-30 21:44:08 -04:00
Antoine Pilote
50a0c1e810 Added a way to make mesh external instead of always embedded into the scene 2024-08-28 00:27:59 -04:00
Antoine Pilote
ae3bd31dc5 Allowing editing of angles through the inspector 2024-08-27 13:24:05 -04:00
Antoine Pilote
58a179be4f Added new Prefab C# type 2024-08-15 22:24:26 -04:00
Antoine Pilote
04926476d7 Added Exposed var reset button 2024-08-15 19:44:17 -04:00
Antoine Pilote
901ebcf902 Added bool operator and isvalid function to .Net API 2024-08-15 19:18:26 -04:00
Antoine Pilote
9b9f5d111d Partial Entity Exposed field implementation 2024-08-13 23:54:51 -04:00
Antoine Pilote
318b646d61 Added support for vec2 and vec3 2024-08-13 22:03:16 -04:00
Antoine Pilote
44cb6f7325 Added double, bool string 2024-08-13 21:42:20 -04:00
Antoine Pilote
9733e9651a Added basic C# field reflection in editor 2024-08-13 21:12:11 -04:00
Antoine Pilote
ca1d17e058 Now only drawing navmesh if selected + properly serialized 2024-08-05 23:48:41 -04:00
Antoine Pilote
516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote
32ede2eeae Now taking into account navmesh volume position 2024-07-25 20:42:32 -04:00
Antoine Pilote
abcb15a27e Fixed min and max and speed for recast config 2024-07-24 23:58:51 -04:00
Antoine Pilote
4265b0d29b Added all navmesh settings to the editor UI 2024-07-24 23:19:34 -04:00
Antoine Pilote
d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote
7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote
f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote
8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote
7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote
07e080f6a9 Added is trigger to other shapes 2024-04-18 20:07:30 -04:00
Antoine Pilote
f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
antopilo
f4d71b9977 Started new Add Entity Panel, removed unused shaders, fixed premake5 problems 2024-04-02 23:09:33 -04:00
Antoine Pilote
af2546fb21 C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
4622be08e9 Added Trenchbroom configurator window and some UI fixes 2023-10-02 01:37:22 -04:00
Antoine Pilote
27d1af86af UI for new sprite option 2023-09-30 14:27:38 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote
d843d54388 Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e WAD Converter now creates .material file in the proper directory 2023-09-24 12:57:14 -04:00
Antoine Pilote
a09fc40469 Added ability to lock rotation axis of a rigidbody 2023-09-24 00:40:37 -04:00
Antoine Pilote
d7f3e0cfb3 Added RandomScale to particle emitters 2023-09-23 22:59:51 -04:00
Antoine Pilote
3124271a62 Reworked material serialization 2023-09-23 21:34:38 -04:00
Antoine Pilote
d93e452db5 Drag & drop of .material files 2023-09-23 20:32:08 -04:00
Antoine Pilote
2cb0ca4f29 Particle system improvements + Emissive materials
Added option for Global particle positions
Added material property for particles
Added Emissive rendering
2023-09-23 20:31:50 -04:00
Antoine Pilote
a4724e2a91 Upgraded to C++ 20 & better audio voice management 2023-09-23 00:37:42 -04:00
Antoine Pilote
60d6af1341 Audio component now has panning, volume, playback speed and works 2023-09-22 21:30:56 -04:00
Antoine Pilote
1bc3eb7ddb Added audio emitter editor panel 2023-09-22 20:32:05 -04:00