Particle Emitter Component reflected

This commit is contained in:
WiggleWizard
2024-09-15 21:28:22 +01:00
parent 7846a667a2
commit 269533eb03
7 changed files with 59 additions and 150 deletions

View File

@@ -18,138 +18,6 @@ public:
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::ParticleEmitterComponent>())
return;
auto& component = entity.GetComponent<Nuake::ParticleEmitterComponent>();
BeginComponentTable(PARTICLE EMITTER, Nuake::ParticleEmitterComponent);
{
{
ImGui::Text("Particle Material");
ImGui::TableNextColumn();
std::string label = "Empty";
if (component.ParticleMaterial && !component.ParticleMaterial->Path.empty())
{
label = component.ParticleMaterial->Path;
}
if (ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0)))
{
}
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Material"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
Ref<Nuake::Material> material = Nuake::ResourceLoader::LoadMaterial(fullPath);
component.ParticleMaterial = material;
}
ImGui::EndDragDropTarget();
}
//std::string childId = "materialEditorParticle";
//ImGui::BeginChild(childId.c_str(), ImVec2(0, 0), false);
//{
// MaterialEditor editor;
// editor.Draw(component.ParticleMaterial);
//}
//ImGui::EndChild();
ImGui::TableNextColumn();
//ComponentTableReset(component.ParticleColor, Nuake::Vector4(1, 1, 1, 1));
}
ImGui::TableNextColumn();
{
ImGui::Text("Amount");
ImGui::TableNextColumn();
ImGui::DragFloat("##ParticleAmount", &component.Amount, 0.1f, 0.0f, 500.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.Amount, 10.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Particle Scale");
ImGui::TableNextColumn();
ImGuiHelper::DrawVec3("##particleSize", &component.ParticleScale);
ImGui::TableNextColumn();
ComponentTableReset(component.ParticleScale, Nuake::Vector3(0.1, 0.1, 0.1));
}
ImGui::TableNextColumn();
{
ImGui::Text("Particle Scale Random");
ImGui::TableNextColumn();
ImGui::DragFloat("##particleSizeRandom", &component.ScaleRandomness, 0.01f, 0.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.ScaleRandomness, 0.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Global Space");
ImGui::TableNextColumn();
ImGui::Checkbox("##globalSpace", &component.GlobalSpace);
ImGui::TableNextColumn();
ComponentTableReset(component.GlobalSpace, false);
}
ImGui::TableNextColumn();
{
ImGui::Text("Rate");
ImGui::TableNextColumn();
ImGui::DragFloat("##ParticleRate", &component.Rate, 0.1f, 0.0f, 10.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.Rate, 0.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Life");
ImGui::TableNextColumn();
ImGui::DragFloat("##ParticleLife", &component.Life, 0.1f, 0.0f, 100.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.Life, 5.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Gravity");
ImGui::TableNextColumn();
ImGuiHelper::DrawVec3("Gravity", &component.Gravity);
ImGui::TableNextColumn();
ComponentTableReset(component.Gravity, Nuake::Vector3(0, -1, 0));
}
ImGui::TableNextColumn();
{
ImGui::Text("Gravity Random");
ImGui::TableNextColumn();
ImGui::DragFloat("##GravityRandom", &component.GravityRandom, 0.01f, 0.0f, 1.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.GravityRandom, 0.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Radius");
ImGui::TableNextColumn();
ImGui::DragFloat("##ParticleRadius", &component.Radius, 0.01f, 0.0f, 10.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.Radius, 1.0f);
}
}
EndComponentTable();
}
};

View File

@@ -16,6 +16,8 @@
#include <entt/entt.hpp>
#include "Tracy.hpp"
#define REGISTER_TYPE_DRAWER(forType, fn) \
FieldTypeDrawers[entt::type_id<forType>().hash()] = std::bind(&fn, this, std::placeholders::_1, std::placeholders::_2);
@@ -122,6 +124,8 @@ void EditorSelectionPanel::DrawNone()
void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
{
ZoneScoped;
if (!entity.IsValid())
{
return;
@@ -545,6 +549,8 @@ void EditorSelectionPanel::DrawNetScriptPanel(Ref<Nuake::File> file)
void EditorSelectionPanel::DrawComponent(const Nuake::Entity& entity, entt::meta_any& component)
{
ZoneScoped;
const entt::meta_type componentMeta = component.type();
const std::string componentName = Component::GetName(componentMeta);
@@ -580,6 +586,8 @@ void EditorSelectionPanel::DrawComponent(const Nuake::Entity& entity, entt::meta
ImGui::TableSetupColumn("set", 0, 0.65f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
ImGui::TableNextRow();
DrawComponentContent(component);
ImGui::EndTable();
@@ -596,6 +604,8 @@ void EditorSelectionPanel::DrawComponent(const Nuake::Entity& entity, entt::meta
void EditorSelectionPanel::DrawComponentContent(entt::meta_any& component)
{
ZoneScoped;
entt::meta_type componentMeta = component.type();
// Draw component bound data
@@ -608,7 +618,7 @@ void EditorSelectionPanel::DrawComponentContent(entt::meta_any& component)
continue;
}
ImGui::TableNextColumn();
ImGui::TableSetColumnIndex(0);
// Search for the appropriate drawer for the type
entt::id_type dataId = dataType.type().id();
@@ -628,12 +638,10 @@ void EditorSelectionPanel::DrawComponentContent(entt::meta_any& component)
// Draw any actions bound to the component
for (auto [fst, funcMeta] : componentMeta.func())
{
ImGui::TableSetColumnIndex(0);
const ComponentFuncTrait funcTraits = funcMeta.traits<ComponentFuncTrait>();
if ((funcTraits & ComponentFuncTrait::Action) == ComponentFuncTrait::Action)
{
ImGui::TableNextColumn();
ImGui::TableSetColumnIndex(0);
std::string funcDisplayName = "";
auto prop = funcMeta.prop(HashedName::DisplayName).value();

View File

@@ -917,9 +917,24 @@ namespace Nuake
{
auto [transform, emitterComponent, visibility] = particleEmitterView.get<TransformComponent, ParticleEmitterComponent, VisibilityComponent>(e);
if (!visibility.Visible || !emitterComponent.ParticleMaterial)
if (!visibility.Visible)
continue;
if (emitterComponent.resFile.dirty)
{
emitterComponent.resFile.dirty = false;
if (emitterComponent.resFile.Exist())
{
Ref<Nuake::Material> material = Nuake::ResourceLoader::LoadMaterial(emitterComponent.resFile.GetRelativePath());
emitterComponent.ParticleMaterial = material;
}
}
if (emitterComponent.ParticleMaterial == nullptr)
{
continue;
}
Renderer::QuadMesh->SetMaterial(emitterComponent.ParticleMaterial);
Vector3 oldColor = Renderer::QuadMesh->GetMaterial()->data.m_AlbedoColor;

View File

@@ -1,6 +1,7 @@
#pragma once
#include "src/Core/Object/Object.h"
#include "FieldTypes.h"
namespace Nuake
{

View File

@@ -18,6 +18,7 @@ namespace Nuake
std::string GetAbsolutePath();
Ref<File> file = nullptr;
bool dirty = true;
};
struct DynamicItemList

View File

@@ -1,11 +1,14 @@
#include "src/Scene/Components/ParticleEmitterComponent.h"
#include "src/FileSystem/File.h"
#include <src/Resource/ResourceManager.h>
#include <src/Resource/ResourceLoader.h>
namespace Nuake
{
json ParticleEmitterComponent::Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_RES_FILE(resFile);
SERIALIZE_VEC3(ParticleScale);
SERIALIZE_VAL(Amount);
SERIALIZE_VAL(Life);
@@ -14,10 +17,6 @@ namespace Nuake
SERIALIZE_VAL(GravityRandom);
SERIALIZE_VAL(Radius);
SERIALIZE_VAL(GlobalSpace);
if (ParticleMaterial)
{
SERIALIZE_OBJECT(ParticleMaterial);
}
SERIALIZE_VAL(LifeRandomness);
SERIALIZE_VAL(ScaleRandomness);
END_SERIALIZE();
@@ -51,16 +50,10 @@ namespace Nuake
{
DESERIALIZE_VAL(GlobalSpace);
}
if (j.contains("ParticleMaterial"))
{
if (j["ParticleMaterial"].contains("Path"))
{
Ref<Material> newMaterial = ResourceLoader::LoadMaterial(j["ParticleMaterial"]["Path"]);
ParticleMaterial = newMaterial;
}
}
GravityRandom = j["GravityRandom"];
Radius = j["Radius"];
DESERIALIZE_RES_FILE(resFile);
return true;
}
}
}

View File

@@ -15,10 +15,33 @@ namespace Nuake
{
NUAKECOMPONENT(ParticleEmitterComponent, "Particle Emitter")
static void InitializeComponentClass()
{
BindComponentField<&ParticleEmitterComponent::resFile>("Particle", "Particle");
BindComponentField<&ParticleEmitterComponent::Amount>("Amount", "Amount");
FieldFloatLimits(0.1f, 0.0f, 500.0f);
BindComponentField<&ParticleEmitterComponent::LifeRandomness>("LifeRandomness", "Life Randomness");
FieldFloatLimits(0.1f, 0.f, 9999.f);
BindComponentField<&ParticleEmitterComponent::Life>("Life", "Life");
FieldFloatLimits(0.1f, 0.0f, 100.0f);
BindComponentField<&ParticleEmitterComponent::Rate>("Rate", "Rate");
FieldFloatLimits(0.1f, 0.0f, 10.0f);
BindComponentField<&ParticleEmitterComponent::ScaleRandomness>("ScaleRandomness", "Scale Randomness");
FieldFloatLimits(0.01f, 0.0f, 0.f);
BindComponentField<&ParticleEmitterComponent::ParticleScale>("ParticleScale", "Particle Scale");
BindComponentField<&ParticleEmitterComponent::GlobalSpace>("GlobalSpace", "Global Space");
BindComponentField<&ParticleEmitterComponent::Gravity>("Gravity", "Gravity");
BindComponentField<&ParticleEmitterComponent::GravityRandom>("GravityRandom", "Gravity Random");
FieldFloatLimits(0.01f, 0.0f, 1.0f);
BindComponentField<&ParticleEmitterComponent::Radius>("Radius", "Radius");
FieldFloatLimits(0.01f, 0.0f, 10.0f);
}
public:
ParticleEmitterComponent() = default;
~ParticleEmitterComponent() = default;
ResourceFile resFile;
Ref<Material> ParticleMaterial = CreateRef<Material>();
float Amount;