Commit Graph

1364 Commits

Author SHA1 Message Date
antopilo
faf86c05a7 Request to close window 2025-01-26 21:23:44 -05:00
antopilo
c4e79c61ed Multi-scene editing refactor 2025-01-26 20:21:04 -05:00
antopilo
387b82d385 Reorganized folder structure + using template concepts for security 2025-01-26 11:49:37 -05:00
antopilo
a3dc799692 Started editor windows refactor 2025-01-26 00:07:15 -05:00
antopilo
7a2218824d Added debug draw event 2025-01-25 19:19:01 -05:00
antopilo
b70211ee86 Cleaned up VulkanRenderer 2025-01-25 17:10:31 -05:00
antopilo
81bf61221b Better asset baking + manifest scaning on project load 2025-01-25 17:10:20 -05:00
antopilo
cf8e4cad4d Added onSceneLoaded delegate 2025-01-25 17:09:58 -05:00
Antoine Pilote
8831407da0 Resolve ID 2025-01-23 16:13:45 -05:00
antopilo
ec9cbcf18b Fixed runtime compilation + GLTF material baking 2025-01-22 22:18:12 -05:00
antopilo
8faaef0ec6 Asset bakers now support multiple extensions if necessary 2025-01-21 00:47:18 -05:00
antopilo
1728b20cda Finished basic GLTF asset baking thread safe 2025-01-20 23:31:35 -05:00
antopilo
148a792902 Started path for baking assets 2025-01-19 22:22:03 -05:00
antopilo
ebaf70dfbd Started asset baker abstraction 2025-01-18 19:51:10 -05:00
antopilo
745c6a1f32 Added missing texture 2025-01-18 18:49:13 -05:00
antopilo
89ebc5d012 Resource management refactor - added custom file resolver + RID 2025-01-18 17:51:49 -05:00
antopilo
ab534fe929 Some fixes with coral 2025-01-17 17:59:17 -05:00
antopilo
6b53ab6f8f Fixed some of the crashes with new coral 2025-01-16 21:34:08 -05:00
antopilo
51038f4579 Fixed C# premake scripts 2025-01-16 20:19:27 -05:00
antopilo
6dc7765c70 Updated premake4 to latest 2025-01-16 19:58:36 -05:00
antopilo
476a1d6d95 Bumped coral to latest 2025-01-16 19:57:47 -05:00
antopilo
cae58d8bf5 Started bloom pass 2025-01-16 01:02:03 -05:00
antopilo
333ea73d3a Added tonemapping pass 2025-01-13 20:23:55 -05:00
antopilo
9573eba60b Done with CSM for now 2025-01-13 19:08:43 -05:00
antopilo
d5e987a89d Fix render pass not clearing 2025-01-13 01:45:11 -05:00
antopilo
21150ba091 Deleted old pipeline 2025-01-12 23:05:47 -05:00
antopilo
0ed6e06924 Fixed shading pass with new architecture 2025-01-12 22:54:41 -05:00
antopilo
37fd764248 Switched to bool in shader while sending ints! 2025-01-12 22:34:25 -05:00
antopilo
8c592ba87b Fixed wrong camera being used + materials 2025-01-12 22:33:13 -05:00
antopilo
e52bc15eaa More cleanup with scene renderer 2025-01-12 22:14:30 -05:00
antopilo
c0f8e68daf Made some commandbuffer method const 2025-01-12 22:14:10 -05:00
antopilo
1340d71799 Refactoring 2025-01-12 21:46:19 -05:00
antopilo
64d3cb6e01 Cleaned more 2025-01-12 21:27:02 -05:00
antopilo
0725cafbf3 More cleanup 2025-01-12 21:23:22 -05:00
antopilo
e717cbe68b Major code cleanup 2025-01-12 21:11:10 -05:00
antopilo
28e902b176 moved all descriptor to GPU resource + fixed all validation errors 2025-01-12 20:24:31 -05:00
antopilo
2e95d7d2ad compilation fix with static pipeline object 2025-01-12 12:36:35 -05:00
antopilo
8b3f8aefe9 Continued abstracting command buffer 2025-01-12 12:22:52 -05:00
antopilo
3a97be84b4 Added vulkan shader manager 2025-01-12 11:01:47 -05:00
antopilo
95b0e01f0e Started refactor of the scene renderpipeline to support multiple attachments as inputs 2025-01-12 10:44:38 -05:00
antopilo
e203ac5bd8 Started working towards supporting all the splits 2025-01-12 00:02:56 -05:00
antopilo
890b1c44b2 CSM first cascade working 2025-01-11 21:23:49 -05:00
antopilo
3193ebd062 Starting point for CSM projectiong matrix debugging 2025-01-11 00:12:21 -05:00
antopilo
72440a362d Fixed camera view array 2025-01-10 23:36:25 -05:00
antopilo
d419d6019f Bindless Camera views 2025-01-10 21:12:59 -05:00
antopilo
da6b23cb07 work 2025-01-10 19:44:37 -05:00
Antoine Pilote
2c8de739bd Copy camera 2025-01-10 16:44:38 -05:00
Antoine Pilote
996c3e6e16 Push previous work 2025-01-10 16:09:45 -05:00
Antoine Pilote
7e5a45de52 Manually tracking image layout transitions 2025-01-10 13:20:22 -05:00
Antoine Pilote
c0182293ec bump vma 2025-01-10 12:15:59 -05:00