Started path for baking assets
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@@ -101,8 +101,8 @@ public:
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if (PopupHelper::DefineConfirmationDialog("##ConvertAsset", "Convert Asset"))
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{
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// Convert to disk
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//auto loader = ModelLoader();
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//Ref<Model> modelResource = loader.LoadModel(_importedPathMesh);
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auto loader = ModelLoader();
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Ref<Model> modelResource = loader.LoadModel(_importedPathMesh);
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//json serializedData = modelResource->SerializeData();
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//
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//const std::string exportedMeshPath = _importedPathMesh + ".mesh";
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