Cleaned more

This commit is contained in:
antopilo
2025-01-12 21:27:02 -05:00
parent 0725cafbf3
commit 64d3cb6e01
2 changed files with 16 additions and 16 deletions

View File

@@ -1,31 +1,27 @@
#include "PipelineBuilder.h"
#include "ShaderCompiler.h"
#include "VulkanCheck.h"
#include "VulkanSceneRenderer.h"
#include "src/Rendering/Textures/Material.h"
#include "src/Rendering/Vulkan/Pipeline/RenderPipeline.h"
#include "src/Rendering/Vulkan/SceneRenderPipeline.h"
#include "src/Rendering/Vulkan/ShaderCompiler.h"
#include "src/Rendering/Vulkan/VkMesh.h"
#include "src/Rendering/Vulkan/VkResources.h"
#include "src/Rendering/Vulkan/VkShaderManager.h"
#include "src/Rendering/Vulkan/VulkanAllocator.h"
#include "src/Rendering/Vulkan/VulkanCheck.h"
#include "src/Rendering/Vulkan/VulkanInit.h"
#include "src/Rendering/Vulkan/VulkanRenderer.h"
#include "src/Rendering/Vulkan/VkResources.h"
#include "src/Scene/Scene.h"
#include "src/Scene/Entities/Entity.h"
#include "src/Rendering/Textures/Material.h"
#include "src/Scene/Components/ModelComponent.h"
#include "src/Scene/Components/CameraComponent.h"
#include <Tracy.hpp>
#include <src/Scene/Components/ModelComponent.h>
#include "Pipeline/RenderPipeline.h"
#include "src/Rendering/Vulkan/DescriptorLayoutBuilder.h"
#include "src/Scene/Components/CameraComponent.h"
#include "src/Rendering/Vulkan/VkShaderManager.h"
#include "src/Rendering/Vulkan/SceneRenderPipeline.h"
using namespace Nuake;
Ref<VkMesh> quadMesh;
void VkSceneRenderer::Init()
{
LoadShaders();
@@ -47,7 +43,7 @@ void VkSceneRenderer::Init()
5, 4, 3, 2, 1, 0
};
quadMesh = CreateRef<VkMesh>(quadVertices, quadIndices);
QuadMesh = CreateRef<VkMesh>(quadVertices, quadIndices);
}
// This will prepare all the data and upload it to the GPU before rendering the scene.

View File

@@ -16,9 +16,13 @@
namespace Nuake
{
class SceneRenderPipeline;
class VkMesh;
class VkSceneRenderer
{
private:
Ref<VkMesh> QuadMesh;
public:
RenderContext Context;
Ref<SceneRenderPipeline> sceneRenderPipeline;