Commit Graph
929 Commits
Author SHA1 Message Date
Antoine Pilote f3b9b328b1 Added proper debug line renderer! 2024-08-09 23:36:02 -04:00
Antoine Pilote 275aad82b9 Serialized navmesh props 2024-08-09 21:21:41 -04:00
Antoine Pilote 279588cad8 SetWindowMonitor doesnt make it fullscreen anymore 2024-08-09 19:12:53 -04:00
Antoine Pilote 3fcd63ff34 Added FindPath to C# API for path finding 2024-08-09 19:12:42 -04:00
Antoine Pilote 5bd6690f20 Grouped dependecies into a group 2024-08-09 19:12:03 -04:00
Antoine Pilote 0930d4d3f4 Better logger and project launch arg fixed 2024-08-09 19:11:46 -04:00
Antoine Pilote c48441e0db No longer need premake to generate projects 2024-08-08 12:52:21 -04:00
Antoine Pilote bb8b3cfa27 Now start editor maximized 2024-08-07 12:59:40 -04:00
Antoine Pilote 0e8484f36d Added SetFullScreen and Maximize function to Window 2024-08-07 12:44:20 -04:00
Antoine Pilote b2bc19b8d0 Sanity check for gizmo drawer navmesh 2024-08-05 23:51:35 -04:00
Antoine Pilote ca1d17e058 Now only drawing navmesh if selected + properly serialized 2024-08-05 23:48:41 -04:00
Antoine Pilote 67b5a94613 Commented out debug draw code 2024-08-05 23:33:07 -04:00
Antoine Pilote 91936387d5 Now initialized navmesh query after deserializing mesh 2024-08-05 23:32:08 -04:00
Antoine Pilote c296685e32 Moved navmesh into its own object and started serialization & deserialization of nav mesh 2024-08-05 23:29:58 -04:00
Antoine Pilote 755ef9c6e0 Various fixes 2024-08-05 23:29:28 -04:00
Antoine Pilote f392ded8b3 Added base64 Encore & Decode function 2024-08-05 23:29:09 -04:00
Antoine Pilote 1995d429ca Moved tools into menubar->tool 2024-08-05 23:28:54 -04:00
Antoine Pilote 5fd8b3ead9 Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async 2024-07-29 23:12:56 -04:00
Antoine Pilote 69d59266b9 Improved shadow mapping and refactored quakemap builder scene structure 2024-07-28 21:05:02 -04:00
Antoine Pilote 5125561756 Increased max amount of lights to 42 2024-07-28 20:28:25 -04:00
Antoine Pilote 0a6ab30fbe Quake map builder skips over empty textures 2024-07-28 19:04:38 -04:00
Antoine Pilote 7c7cb0482b Map converter now works 📦 2024-07-28 17:09:28 -04:00
Antoine Pilote d33c4f33df Started quake map importer 2024-07-28 14:53:12 -04:00
Antoine Pilote f9b5e561ad Added missing directory /textures/ check in wad importer 2024-07-28 14:14:41 -04:00
Antoine Pilote fef18ec651 Fixed inverted volumetric direction 2024-07-28 14:14:20 -04:00
Antoine Pilote ac0587345d Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file 2024-07-28 12:49:25 -04:00
Antoine Pilote 53cf6c9df9 Updated .rc files 2024-07-28 12:35:25 -04:00
Antoine Pilote 59a8340711 Updated resources/images and CoralConfig 2024-07-28 12:30:30 -04:00
Antoine Pilote 748e47d6b0 Deleted old resources folder 2024-07-28 12:30:04 -04:00
Antoine Pilote 2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky 2024-07-28 12:29:21 -04:00
Antoine Pilote eb00ac5274 Added ability to set different color for gizmos 2024-07-28 12:28:06 -04:00
Antoine Pilote 516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote d4feaa15ec Added extra texture bind function to shader 2024-07-28 10:59:30 -04:00
Antoine Pilote d4f783a1dc Added recast premake5 2024-07-28 10:59:10 -04:00
Antoine Pilote 32ede2eeae Now taking into account navmesh volume position 2024-07-25 20:42:32 -04:00
Antoine Pilote a3d652c5e3 Added bound to recast config 2024-07-24 23:59:17 -04:00
Antoine Pilote abcb15a27e Fixed min and max and speed for recast config 2024-07-24 23:58:51 -04:00
Antoine Pilote 4265b0d29b Added all navmesh settings to the editor UI 2024-07-24 23:19:34 -04:00
Antoine Pilote d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote 7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote 493a1c076f Fixed checkbox showing the wrong color 2024-07-24 21:13:35 -04:00
Antoine Pilote f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote fbc4ee1900 Cleaned up logging window 2024-07-23 18:36:15 -04:00
Antoine Pilote a350df5c54 Added flags and debug view and path finding between two points 2024-07-11 16:51:58 -04:00
Antoine Pilote 8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote 7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote cc87da1001 Added prefab thumbnails in filebrowser + fix filebrowser crash 2024-07-11 04:51:13 -04:00
Antoine Pilote f36a4f1ba2 Fixed unclosable engine 2024-05-05 20:48:23 -04:00
Antoine Pilote a2f1611a54 Now copies project icon to trenchbroom game config directoy 2024-04-29 01:08:53 -04:00
Antoine Pilote 5166dd878f GameConfig.cfg generation for trenchbroom available in the menubar 2024-04-29 00:59:12 -04:00