antopilo
ee852f7f3d
Prevented abusive resizing when virtual camera is displayed + hide virtual cam in play mode
2024-09-13 18:24:42 -04:00
antopilo
bb0da25682
Fixed newly generated solution not building
2024-09-13 18:24:08 -04:00
antopilo
1b89eaa695
Disabled UI rendering in camera previews
2024-09-13 17:26:21 -04:00
antopilo
89ea32a4b3
Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop
2024-09-13 17:18:09 -04:00
antopilo
4c76e9e493
Can now edit text of text nodes and fetch any other nodes in the DOM from ID
2024-09-13 01:25:41 -04:00
antopilo
3b148b76c4
Started to expose DOM to C# API with support for custom nodes. Currently crash when doing FindNodeByID<T>
2024-09-13 00:51:34 -04:00
Antoine Pilote
5e1483e111
Added mouse position relative to viewport
2024-09-12 13:17:47 -04:00
antopilo
c7621b31e0
Added CustomWidget through C# reflection with callbacks
2024-09-11 22:58:33 -04:00
antopilo
596e4a484c
Added C# UIWidget API
2024-09-11 22:58:06 -04:00
antopilo
a5bf5d99c7
Refactor CodeStyle of NuakeUI Renderer
2024-09-11 22:57:36 -04:00
antopilo
8b6991822f
Removed NuakeUI FileSystem
2024-09-11 22:57:17 -04:00
antopilo
7ee76a129e
Now calls Tick on UI Canvas
2024-09-11 22:57:05 -04:00
antopilo
f1903de9ab
Fixed input manager for UI + WorldSpace UI
2024-09-11 17:41:39 -04:00
Antoine Pilote
40da75eeeb
Merge pull request #73 from WiggleWizard/fix/buildoptimizations
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Enabled multithreaded compilation and fixed some build warnings
2024-09-11 09:46:12 -04:00
WiggleWizard
7efa69a20d
Enabled multithreaded compilation and fixed some build warnings
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Enabled MT compilation for all first party TUs and some third party ones too. Disabled specific warnings in third party code, started fixing warnings in first party code as well
2024-09-11 12:03:09 +01:00
Antoine Pilote
0e78c7d889
Added serialization for UI components
2024-09-10 23:53:29 -04:00
Antoine Pilote
7a5568b513
Removed automatic mipmap generation for texture set from data buffer + exposed subpixel uniforms from text shader
2024-09-10 23:19:32 -04:00
Antoine Pilote
ebedefb6a7
Added UI component, resource & system. Now renders on screen and live reloads
2024-09-10 22:27:15 -04:00
Antoine Pilote
552fe0ee04
Removed annoying debug window
2024-09-10 19:24:24 -04:00
Antoine Pilote
2c48590a4a
Added shaders for UI and fixed UI renderer
2024-09-10 19:18:29 -04:00
WiggleWizard
ffc79ccdf4
Initial reflection for components using the entt reflection API
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Currently the only system using reflection is the drop down box when clicking "Add Component" in the entity inspector. The other systems and architecture is still designed around concrete compile time typing
2024-09-10 15:53:32 +01:00
Antoine Pilote
7e341b34cf
Fixed broken shader uniform caused by automatic casting from uint to int
2024-09-09 21:40:06 -04:00
Antoine Pilote
1051f0cdd3
More work
2024-09-09 21:21:47 -04:00
Antoine Pilote
aef5f65f75
Refactor Shader uniform API + Added back NuakeUI
2024-09-09 20:55:51 -04:00
Antoine Pilote
0f14e303b2
Attempt to fix kinematic not generating collision callbacks
2024-09-09 00:09:04 -04:00
Antoine Pilote
22a859b3e1
Prevent .map rebuilding during play mode
2024-09-09 00:08:45 -04:00
Antoine Pilote
f30e178e87
Added AddComponent C# API + SetGet light intensity
2024-09-08 23:17:28 -04:00
Antoine Pilote
9f09773636
Removed debug window for shadwo maps
2024-09-08 23:17:12 -04:00
Antoine Pilote
8d69094cf2
Prevented crash on isValid on entity entity
2024-09-05 21:49:11 -04:00
Antoine Pilote
43e9d6e7fc
rip
2024-09-05 20:01:12 -04:00
Antoine Pilote
2c2ed94eea
Fixed other mix shader fail casting
2024-09-05 20:00:19 -04:00
Antoine Pilote
120af20237
Fix outline shader for AMD cards
2024-09-05 19:54:21 -04:00
Antoine Pilote
422331dec2
Automatically refresh filebrowser on window focus, and preserve path after scanning
2024-09-05 19:44:27 -04:00
Antoine Pilote
9e05e6883a
Forgot to include functional header
2024-09-05 19:09:45 -04:00
Antoine Pilote
73c927fdaf
Added window callbacks for focused and closed
2024-09-05 19:07:48 -04:00
Antoine Pilote
5e3472c256
Fixed Coral crash with base type classes, temp fix for logs crash + added light color param to C# api
2024-09-05 00:52:55 -04:00
Antoine Pilote
732e94899c
Added Physics.Raycast and Transform shortcut on entity objects
2024-09-04 22:26:59 -04:00
Antoine Pilote
780b95fba7
Removed line
2024-09-04 21:02:58 -04:00
Antoine Pilote
a2f28c4c86
Added AMD code path
2024-09-04 20:50:57 -04:00
Antoine Pilote
e607b99191
Added preview window when selecting a camera in the scene
2024-09-04 20:31:43 -04:00
Antoine Pilote
e1813870a2
Fixedruntime refact
2024-09-04 16:38:52 -04:00
Antoine Pilote
ec9748ecd7
Removed old documentation
2024-09-04 01:09:35 -04:00
Antoine Pilote
7140d2b4ff
Reverted ImUI namespace to avoir unresolved errors
2024-09-04 01:07:33 -04:00
Antoine Pilote
8c620be479
Fixed compilation errors
2024-09-04 01:02:05 -04:00
Antoine Pilote
10b8c862e7
Applying code standard new window, job, jobsystem and imui
2024-09-04 00:51:43 -04:00
Antoine Pilote
dc3c993962
Refactor pass #3
2024-09-04 00:33:05 -04:00
Antoine Pilote
db0ec40948
Moved project out of engine.h
2024-09-04 00:30:35 -04:00
Antoine Pilote
87f58d890e
Moved FileDialog into its own class
2024-09-04 00:14:00 -04:00
Antoine Pilote
c91812c65e
Moved FileSystem stuff into seprate files and a FileSystem Folder
2024-09-03 23:49:22 -04:00
Antoine Pilote
db21f342b5
Attempt at fixing AMD Driver crash
2024-09-03 20:28:51 -04:00