Removed annoying debug window
This commit is contained in:
@@ -156,13 +156,6 @@ namespace Nuake
|
||||
mShadingBuffer->QueueResize(framebufferResolution);
|
||||
ShadingPass(scene);
|
||||
|
||||
ImGui::SetNextWindowSize({ 1280, 720 });
|
||||
if (ImGui::Begin("Shaded"))
|
||||
{
|
||||
ImGui::Image((void*)(mShadingBuffer->GetTexture()->GetID()), ImGui::GetContentRegionAvail(), { 0, 1 }, { 1, 0 });
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
// Blit depth buffer
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mGBuffer->GetRenderID());
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mShadingBuffer->GetRenderID());
|
||||
|
||||
Reference in New Issue
Block a user