Started to expose DOM to C# API with support for custom nodes. Currently crash when doing FindNodeByID<T>

This commit is contained in:
antopilo
2024-09-13 00:51:34 -04:00
parent 9e87dca9ce
commit 3b148b76c4
18 changed files with 390 additions and 90 deletions

View File

@@ -98,7 +98,6 @@ Ref<Model> ResourceLoader::LoadModel(const std::string& path)
Ref<UIResource> ResourceLoader::LoadUI(const std::string& path)
{
auto uiResource = CreateRef<UIResource>(path);
uiResource->ID = UUID();
return uiResource;
}

View File

@@ -24,7 +24,9 @@ UIResource::UIResource(const std::string& path) :
inputManager = new MyInputManager(*Engine::GetCurrentWindow());
}
canvas = CanvasParser::Get().Parse(FileSystem::RelativeToAbsolute(path));
canvas = Canvas::New();
canvas->uuid = this->ID;
canvas = CanvasParser::Get().Parse(canvas, FileSystem::RelativeToAbsolute(path));
canvas->SetInputManager(inputManager);
canvas->ComputeLayout(defaultSize);
}
@@ -65,7 +67,7 @@ void UIResource::Reload()
return;
}
canvas = CanvasParser::Get().Parse(FileSystem::RelativeToAbsolute(filePath));
canvas = CanvasParser::Get().Parse(canvas, FileSystem::RelativeToAbsolute(filePath));
if (canvas)
{
canvas->SetInputManager(inputManager);

View File

@@ -26,6 +26,7 @@ namespace Nuake
void Reload();
Ref<Texture> GetOutputTexture() const;
Ref<NuakeUI::Canvas> GetCanvas() { return canvas; }
private:
Ref<NuakeUI::Canvas> canvas;

View File

@@ -65,7 +65,7 @@ namespace Nuake
// Instantiate UI widgets
for (auto& uiWidget : CanvasParser::Get().GetAllCustomWidgetInstance())
{
scriptingEngineNet.RegisterCustomWidgetInstance(uiWidget.first, uiWidget.second);
scriptingEngineNet.RegisterCustomWidgetInstance(uiWidget.first.first, uiWidget.first.second, uiWidget.second);
}
// Call OnInit on entity script instances
@@ -84,10 +84,11 @@ namespace Nuake
// Call OnInit on UI widgets
for (auto& widget : CanvasParser::Get().GetAllCustomWidgetInstance())
{
const UUID& widgetInstanceUUID = widget.first;
if (scriptingEngineNet.HasCustomWidgetInstance(widgetInstanceUUID))
const UUID& canvasInstanceUUID = widget.first.first;
const UUID& widgetInstanceUUID = widget.first.second;
if (scriptingEngineNet.HasCustomWidgetInstance(canvasInstanceUUID, widgetInstanceUUID))
{
auto widgetInstance = scriptingEngineNet.GetCustomWidgetInstance(widgetInstanceUUID);
auto widgetInstance = scriptingEngineNet.GetCustomWidgetInstance(canvasInstanceUUID, widgetInstanceUUID);
widgetInstance.InvokeMethod("OnInit");
}
}
@@ -157,6 +158,17 @@ namespace Nuake
scriptInstance.InvokeMethod("OnUpdate", ts.GetSeconds());
}
for (auto& widget : CanvasParser::Get().GetAllCustomWidgetInstance())
{
const UUID& canvasInstanceUUID = widget.first.first;
const UUID& widgetInstanceUUID = widget.first.second;
if (scriptingEngineNet.HasCustomWidgetInstance(canvasInstanceUUID, widgetInstanceUUID))
{
auto widgetInstance = scriptingEngineNet.GetCustomWidgetInstance(canvasInstanceUUID, widgetInstanceUUID);
widgetInstance.InvokeMethod("OnTick", ts.GetSeconds());
}
}
DispatchPhysicCallbacks();
}

View File

@@ -0,0 +1,123 @@
#include "UINetAPI.h"
#include "src/Core/Core.h"
#include <src/Resource/ResourceManager.h>
#include <src/Resource/UI.h>
#include "src/Resource/UUID.h"
#include "src/UI/Nodes/Canvas.h"
#include "src/UI/Nodes/Text.h"
#include <Coral/String.hpp>
#include <iostream>
using namespace Nuake;
UUID UUIDFromString(const std::string& input)
{
return std::stoull(input);
}
uint64_t FindChildByIDIcall(const Coral::String& canvasUUID, const Coral::String& id, const Coral::String& id2)
{
if (!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error finding child, canvas is not loaded.", ".net/ui", CRITICAL);
return UUID(0);
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
if(Ref<Node> searchNode = canvas->GetNodeByUUID(UUIDFromString(id));
searchNode != nullptr)
{
Ref<Node> foundNode;
if (foundNode->FindChildByID(id2, foundNode))
{
return foundNode->GetScriptingID();
}
}
return UUID(0);
}
bool HasNativeInstanceICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID, const Coral::String& nodeUUID2)
{
if (!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error finding child, canvas is not loaded." + std::string(canvasUUID), ".net/ui", CRITICAL);
return UUID(0);
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
if (Ref<Node> node = canvas->GetNodeByUUID(UUIDFromString(nodeUUID));
node != nullptr)
{
if (ScriptingEngineNet::Get().HasCustomWidgetInstance(UUIDFromString(canvasUUID), UUIDFromString(nodeUUID)))
{
return true;
}
return false;
}
return false;
}
Coral::ManagedObject GetNativeInstanceNodeICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID)
{
if (!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error getting native instance of UI node, canvas is not loaded.", ".net/ui", CRITICAL);
return Coral::ManagedObject();
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
if(ScriptingEngineNet::Get().HasCustomWidgetInstance(UUIDFromString(canvasUUID), UUIDFromString(nodeUUID)))
{
return ScriptingEngineNet::Get().GetCustomWidgetInstance(UUIDFromString(canvasUUID), UUIDFromString(nodeUUID));
}
Logger::Log("Error getting native instance of UI node, custom widget doesnt have an instance", ".net/ui", CRITICAL);
return Coral::ManagedObject();
}
Coral::String GetTextNodeTextICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID)
{
if(!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error getting native instance of UI node, canvas is not loaded.", ".net/ui", CRITICAL);
return Coral::String::New("");
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
Ref<Text> textNode = std::static_pointer_cast<NuakeUI::Text>(canvas->GetNodeByUUID(UUIDFromString(nodeUUID)));
return Coral::String::New(textNode->GetText());
}
void SetTextNodeTextICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID, Coral::String newText)
{
if (!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error getting native instance of UI node, canvas is not loaded.", ".net/ui", CRITICAL);
return;
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
Ref<Text> textNode = std::static_pointer_cast<NuakeUI::Text>(canvas->GetNodeByUUID(UUIDFromString(nodeUUID)));
textNode->SetText(newText);
}
void UINetAPI::RegisterMethods()
{
RegisterMethod("Node.FindChildByIDICall", &FindChildByIDIcall);
RegisterMethod("Node.HasNativeInstanceICall", &HasNativeInstanceICall);
RegisterMethod("Node.GetNativeInstanceNodeICall", &GetNativeInstanceNodeICall);
RegisterMethod("TextNode.GetTextNodeTextICall", &GetTextNodeTextICall);
RegisterMethod("TextNode.SetTextNodeTextICall", &SetTextNodeTextICall);
}

View File

@@ -0,0 +1,15 @@
#pragma once
#include "NetAPIModule.h"
namespace Nuake
{
class UINetAPI : public NetAPIModule
{
public:
virtual const std::string GetModuleName() const override { return "UI"; }
virtual void RegisterMethods() override;
};
}

View File

@@ -10,6 +10,7 @@
#include "NetModules/EngineNetAPI.h"
#include "NetModules/InputNetAPI.h"
#include "NetModules/SceneNetAPI.h"
#include "NetModules/UINetAPI.h"
#include <src/Scene/Components/BSPBrushComponent.h>
@@ -53,7 +54,8 @@ namespace Nuake
{
CreateRef<EngineNetAPI>(),
CreateRef<InputNetAPI>(),
CreateRef<SceneNetAPI>()
CreateRef<SceneNetAPI>(),
CreateRef<UINetAPI>()
};
for (auto& m : modules)
@@ -289,7 +291,7 @@ namespace Nuake
return uiWidgets[widgetName];
}
void ScriptingEngineNet::RegisterCustomWidgetInstance(const UUID& uuid, const std::string& widgetTypeName)
void ScriptingEngineNet::RegisterCustomWidgetInstance(const UUID& canvasUUID, const UUID& nodeUUID, const std::string& widgetTypeName)
{
if (uiWidgets.find(widgetTypeName) == uiWidgets.end())
{
@@ -301,24 +303,25 @@ namespace Nuake
}
auto classInstance = uiWidgets[widgetTypeName].coralType->CreateInstance();
classInstance.SetPropertyValue("ID", uuid);
widgetUUIDToManagedObjects[uuid] = classInstance;
classInstance.SetFieldValue("CanvasUUID", Coral::String::New(std::to_string(canvasUUID)));
classInstance.SetFieldValue("UUID", Coral::String::New(std::to_string(nodeUUID)));
widgetUUIDToManagedObjects[std::make_pair(canvasUUID, nodeUUID)] = classInstance;
}
bool ScriptingEngineNet::HasCustomWidgetInstance(const UUID& uuid)
bool ScriptingEngineNet::HasCustomWidgetInstance(const UUID& canvasUUID, const UUID& uuid)
{
return widgetUUIDToManagedObjects.contains(uuid);
return widgetUUIDToManagedObjects.contains(std::make_pair(canvasUUID, uuid));
}
Coral::ManagedObject ScriptingEngineNet::GetCustomWidgetInstance(const UUID& uuid)
Coral::ManagedObject ScriptingEngineNet::GetCustomWidgetInstance(const UUID& canvasUUID, const UUID& uuid)
{
if (!HasCustomWidgetInstance(uuid))
if (!HasCustomWidgetInstance(canvasUUID, uuid))
{
Logger::Log("Failed to get custom widget .Net script instance, doesn't exist", ".net", CRITICAL);
return Coral::ManagedObject();
}
return widgetUUIDToManagedObjects[uuid];
return widgetUUIDToManagedObjects[std::make_pair(canvasUUID, uuid)];
}
std::vector<CompilationError> ScriptingEngineNet::BuildProjectAssembly(Ref<Project> project)

View File

@@ -102,9 +102,9 @@ namespace Nuake
bool HasUIWidget(const std::string& widgetName);
UIWidgetObject& GetUIWidget(const std::string& widgetName);
void RegisterCustomWidgetInstance(const UUID& uuid, const std::string& widgetTypeName);
bool HasCustomWidgetInstance(const UUID& uuid);
Coral::ManagedObject GetCustomWidgetInstance(const UUID& uuid);
void RegisterCustomWidgetInstance(const UUID& canvasUUID, const UUID& nodeUUID, const std::string& widgetTypeName);
bool HasCustomWidgetInstance(const UUID& canvasUUID, const UUID& uuid);
Coral::ManagedObject GetCustomWidgetInstance(const UUID& canvasUUID, const UUID& uuid);
std::unordered_map<std::string, NetGameScriptObject> GetBrushEntities() const { return brushEntityTypes; }
std::unordered_map<std::string, NetGameScriptObject> GetPointEntities() const { return pointEntityTypes; }
@@ -139,7 +139,8 @@ namespace Nuake
std::unordered_map<std::string, UIWidgetObject> uiWidgets;
std::unordered_map<uint32_t, Coral::ManagedObject> entityToManagedObjects;
std::unordered_map<UUID, Coral::ManagedObject> widgetUUIDToManagedObjects;
std::map<std::pair<UUID, UUID>, Coral::ManagedObject> widgetUUIDToManagedObjects;
ScriptingEngineNet();
~ScriptingEngineNet();

View File

@@ -92,41 +92,52 @@ namespace NuakeUI
for (auto& rule : mStyleSheet->Rules)
{
bool respectSelector = true;
for (StyleSelector& selector : rule.Selector)
{
bool foundSelector = false;
if (selector.Type == StyleSelectorType::Class)
switch (selector.Type)
{
for (auto& c : node->Classes)
case StyleSelectorType::Class:
{
if (c == selector.Value)
foundSelector = true;
for (auto& c : node->Classes)
{
if (c == selector.Value)
foundSelector = true;
}
break;
}
}
else if (selector.Type == StyleSelectorType::Pseudo)
{
if (selector.Value == "hover" && node->State == NodeState::Hover)
foundSelector = true;
if (selector.Value == "active" && node->State == NodeState::Pressed)
foundSelector = true;
}
else if (selector.Type == StyleSelectorType::Id)
{
if (node->GetID() == selector.Value)
foundSelector = true;
}
else if (selector.Type == StyleSelectorType::Tag)
{
if (selector.Value == node->GetType())
case StyleSelectorType::Pseudo:
{
foundSelector = true;
const bool isHover = selector.Value == "hover" && node->State == NodeState::Hover;
const bool isActive = selector.Value == "active" && node->State == NodeState::Clicked;
if (isHover || isActive)
{
foundSelector = true;
}
break;
}
case StyleSelectorType::Id:
{
if (selector.Value == node->GetID())
{
foundSelector = true;
}
break;
}
case StyleSelectorType::Tag:
{
if (selector.Value == node->GetType())
{
foundSelector = true;
}
break;
}
}
if (!foundSelector)
{
respectSelector = false;
}
}
if (respectSelector)
@@ -149,6 +160,7 @@ namespace NuakeUI
void Canvas::SetRoot(NodePtr root)
{
mRootNode = root;
root->canvasOwner = this;
}
void Canvas::SetInputManager(InputManager* inputManager)
@@ -166,4 +178,14 @@ namespace NuakeUI
mDirty = true;
mStyleSheet = styleSheet;
}
Ref<Node> Canvas::GetNodeByUUID(const UUID& uuid)
{
if (!nodeCache.contains(uuid))
{
return nullptr;
}
return nodeCache[uuid];
}
}

View File

@@ -1,12 +1,15 @@
#pragma once
#include "Node.h"
#include "../InputManager.h"
#include "../Styles/StyleSheet.h"
#include "src/Core/Maths.h"
#include "src/Resource/UUID.h"
#include "src/UI/InputManager.h"
#include "src/UI/Styles/StyleSheet.h"
#include <src/Core/Maths.h>
#include "yoga/YGConfig.h"
#include <memory>
namespace NuakeUI
{
class Canvas;
@@ -14,9 +17,13 @@ namespace NuakeUI
class Canvas
{
friend Node;
private:
YGConfigRef mYogaConfig;
std::map<UUID, Ref<Node>> nodeCache;
std::string mFilePath = "";
InputManager* mInputManager;
@@ -25,11 +32,16 @@ namespace NuakeUI
NodePtr mRootNode;
bool mDirty;
public:
static CanvasPtr New();
Canvas();
~Canvas();
UUID uuid = UUID(0);
UUID GetUUID() { return uuid; }
void Tick();
void Draw();
void ComputeLayout(Vector2 size);
@@ -51,5 +63,7 @@ namespace NuakeUI
return true;
}
Ref<Node> GetNodeByUUID(const UUID& uuid);
};
}

View File

@@ -4,10 +4,12 @@
#include "NodeState.h"
#include "../StringHelper.h"
#include "src/UI/Nodes/Canvas.h"
#include <nanosvg.h>
#include <nanosvgrast.h>
namespace NuakeUI
{
NodePtr Node::New(const std::string id, const std::string& value)
@@ -15,7 +17,10 @@ namespace NuakeUI
return std::make_shared<Node>(id, value);
}
Node::Node(const std::string& id, const std::string& value) : ID(id)
Node::Node(const std::string& id, const std::string& value) :
ID(id),
Type("div"),
canvasOwner(nullptr)
{
InitializeNode();
@@ -300,6 +305,14 @@ namespace NuakeUI
}
}
void Node::OnClick(InputManager * inputManager)
{
if (ScriptingEngineNet::Get().HasCustomWidgetInstance(canvasOwner->GetUUID(), scriptingId))
{
ScriptingEngineNet::Get().GetCustomWidgetInstance(canvasOwner->GetUUID(), scriptingId).InvokeMethod("OnClick");
}
}
bool Node::IsMouseHover(float x, float y)
{
YGNodeRef ygNode = GetYogaNode();
@@ -335,8 +348,17 @@ namespace NuakeUI
if (!mHasBeenInitialized)
InitializeNode();
if (!canvasOwner)
{
assert(false && "cannot add a node if it is not part of canvas");
}
child->Parent = this;
child->canvasOwner = canvasOwner;
Childrens.push_back(child);
canvasOwner->nodeCache[child->scriptingId] = child;
uint32_t index = (uint32_t)Childrens.size() - 1;
YGNodeInsertChild(this->mNode, child->GetYogaNode(), index);
}

View File

@@ -84,11 +84,13 @@ namespace NuakeUI
class Node;
class CanvasParser;
class Renderer;
class Canvas;
typedef std::shared_ptr<Node> NodePtr;
class Node
{
friend NuakeUI::Canvas;
friend NuakeUI::CanvasParser;
friend NuakeUI::Renderer;
@@ -97,9 +99,11 @@ namespace NuakeUI
UUID scriptingId;
protected:
Canvas* canvasOwner;
std::string Type = "node";
float ScrollDelta = 0.0f;
std::string ID = "";
std::string Type = "node";
Node* Parent = nullptr;
std::vector<NodePtr> Childrens = std::vector<NodePtr>();
@@ -136,13 +140,7 @@ namespace NuakeUI
void OnMouseHover(InputManager* inputManager) {};
void OnMouseExit(InputManager* inputManager) {};
void OnClick(InputManager* inputManager)
{
if (ScriptingEngineNet::Get().HasCustomWidgetInstance(scriptingId))
{
ScriptingEngineNet::Get().GetCustomWidgetInstance(scriptingId).InvokeMethod("OnClick");
}
};
void OnClick(InputManager* inputManager);
void OnTick(InputManager* manager) {};
void OnClickReleased(InputManager* inputManager) {};
void OnScroll(InputManager* inputManager) {};
@@ -152,6 +150,11 @@ namespace NuakeUI
scriptingId = uuid;
}
UUID GetScriptingID() const
{
return scriptingId;
}
bool HasFocus() const;
void GrabFocus();
void ReleaseFocus();

View File

@@ -14,9 +14,9 @@ namespace NuakeUI
Text::Text(const std::string& id, const std::string& text)
{
Type = "text";
ID = id;
mNode = YGNodeNew();
mFont = Renderer::Get().mDefaultFont;
SetText(text);
@@ -40,6 +40,17 @@ namespace NuakeUI
Calculate();
}
std::string Text::GetText() const
{
std::string result = "";
for (const auto& line : Lines)
{
result += line + "\n";
}
return result;
}
void Text::Draw(int z)
{
const float width = YGNodeLayoutGetWidth(mNode);

View File

@@ -21,6 +21,7 @@ namespace NuakeUI
~Text() = default;
void SetText(const std::string& text);
std::string GetText() const;
void Calculate() override;
void UpdateInput(InputManager* manager) override {};

View File

@@ -250,12 +250,12 @@ bool CanvasParser::ScanCustomWidgets(tinyxml2::XMLElement* e, NodePtr node)
// Let's parse the file
auto firstNode = doc.FirstChildElement();
IterateOverElement(firstNode, node);
IterateOverElement(firstNode, node, nodeTypeName);
return true;
}
void CanvasParser::IterateOverElement(tinyxml2::XMLElement* e, NodePtr node)
void CanvasParser::IterateOverElement(tinyxml2::XMLElement* e, NodePtr node, const std::string& customNodeName)
{
tinyxml2::XMLElement* current = e;
while (current)
@@ -272,17 +272,18 @@ void CanvasParser::IterateOverElement(tinyxml2::XMLElement* e, NodePtr node)
// Let's keep fragments for now as they remove
// the need to create a C# class for simple templating.
ScanFragment(current, node);
bool hasScript = ScanCustomWidgets(current, node);
ScanCustomWidgets(current, node);
// Let's add custom widgets to the DOM.
NodePtr newNode = CreateNodeFromXML(current, id);
if (newNode)
{
if (hasScript)
if (!customNodeName.empty())
{
// Allow to link between C# script and node using a UUID
UUID scriptingId = UUID();
node->SetScriptingID(scriptingId);
customWidgetIDs.push_back(std::make_pair(scriptingId, current->Value()));
newNode->SetScriptingID(scriptingId);
customWidgetIDs.push_back(std::make_pair(std::make_pair(node->canvasOwner->uuid, scriptingId), customNodeName));
}
AddClassesToNode(current, newNode);
@@ -301,7 +302,7 @@ void CanvasParser::IterateOverElement(tinyxml2::XMLElement* e, NodePtr node)
}
}
Ref<Canvas> CanvasParser::Parse(const std::string& path)
Ref<Canvas> CanvasParser::Parse(CanvasPtr canvas, const std::string& path)
{
customWidgetIDs.clear();
@@ -327,7 +328,6 @@ Ref<Canvas> CanvasParser::Parse(const std::string& path)
return nullptr;
}
CanvasPtr canvas = Canvas::New();
NodePtr root = Node::New("root");
auto firstNode = doc.FirstChildElement();
@@ -348,9 +348,8 @@ Ref<Canvas> CanvasParser::Parse(const std::string& path)
}
}
IterateOverElement(firstNode, root);
canvas->SetRoot(root);
IterateOverElement(firstNode, root);
return canvas;
}

View File

@@ -19,7 +19,7 @@ namespace NuakeUI
private:
std::map<std::string, refNew> NodeTypes;
std::string _parsingPath;
std::vector<std::pair<UUID, std::string>> customWidgetIDs;
std::vector<std::pair<std::pair<UUID, UUID>, std::string>> customWidgetIDs;
public:
static CanvasParser& Get()
@@ -33,6 +33,8 @@ namespace NuakeUI
~CanvasParser() = default;
public:
UUID lastCanvasID = UUID(0);
/// <summary>
/// Register a custom node type.
/// </summary>
@@ -42,16 +44,16 @@ namespace NuakeUI
bool HasNodeType(const std::string& name) const;
refNew GetNodeType(const std::string& name) const;
Ref<Canvas> Parse(const std::string& file);
Ref<Canvas> Parse(CanvasPtr canvas, const std::string& file);
std::vector<std::pair<UUID, std::string>> GetAllCustomWidgetInstance() { return customWidgetIDs; }
std::vector<std::pair<std::pair<UUID, UUID>, std::string>> GetAllCustomWidgetInstance() { return customWidgetIDs; }
private:
void ScanFragment(tinyxml2::XMLElement* e, NodePtr node);
bool ScanCustomWidgets(tinyxml2::XMLElement* e, NodePtr node);
void WriteValueFromString(std::variant<int, float, bool, std::string, char>& var, const std::string& str);
void IterateOverElement(tinyxml2::XMLElement* e, NodePtr node);
void IterateOverElement(tinyxml2::XMLElement* e, NodePtr node, const std::string& customNodeName = "");
NodePtr CreateNodeFromXML(tinyxml2::XMLElement* xml, const std::string& id = "Node");
void AddClassesToNode(tinyxml2::XMLElement* e, NodePtr node);
void AddModelIfToNode(tinyxml2::XMLElement* e, NodePtr node);

View File

@@ -242,7 +242,7 @@ namespace Nuake.Net
public bool Playing { get; set; }
public int CurrentAnimation { get; set; }
public void Play(String name)
public void Play(string name)
{
unsafe { PlayIcall(EntityID, name); }
}

View File

@@ -1,8 +1,14 @@
using System;
using Coral.Managed;
using Coral.Managed.Interop;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Nuake.Net
@@ -63,31 +69,95 @@ namespace Nuake.Net
}
}
public class UIWidget
public class Node
{
internal static unsafe delegate*<NativeString, NativeString, NativeString, NativeString, ulong> FindChildByIDICall;
internal static unsafe delegate*<NativeString, NativeString, NativeString, bool> HasNativeInstanceICall;
internal static unsafe delegate*<NativeString, NativeString, NativeInstance<Node>> GetNativeInstanceNodeICall;
public string UUID;
public string CanvasUUID;
public string ID { get; set; } = "";
public List<string> Classes { get; set; } = new();
/// <summary>
/// Traverse the DOM starting from this node to find a child from a unique ID
/// </summary>
/// <typeparam name="T">Type of node</typeparam>
/// <param name="id">Unique id of the node to find</param>
/// <returns></returns>
/// <exception cref="Exception">Node not found</exception>
public T FindChildByID<T>(string id) where T : Node
{
unsafe
{
Engine.Log("Calling FindChildByIDICall with params: " + CanvasUUID + " , " + UUID + " , " + id);
ulong uuid = FindChildByIDICall(CanvasUUID, CanvasUUID, UUID, id);
if (uuid == 0)
{
throw new Exception("Node not found");
}
Node? newNode = null;
//if (HasNativeInstanceICall(CanvasUUID, CanvasUUID, UUID))
//{
// NativeInstance<Node> handle;
// unsafe { handle = GetNativeInstanceNodeICall(CanvasUUID, UUID); }
// newNode = handle.Get();
//}
if(newNode == null)
{
newNode = new Node()
{
UUID = uuid.ToString(),
CanvasUUID = CanvasUUID
};
return newNode as T;
}
return null;
}
}
}
public class TextNode : Node
{
internal static unsafe delegate*<NativeString, NativeString, NativeString, void> SetTextNodeTextICall;
internal static unsafe delegate*<NativeString, NativeString, NativeString> GetTextNodeTextICall;
public string Text
{
get
{
unsafe
{
return GetTextNodeTextICall(this.CanvasUUID, this.UUID).ToString();
}
}
set
{
unsafe
{
SetTextNodeTextICall(this.CanvasUUID, this.UUID, value);
}
}
}
}
public class UIWidget : Node
{
public Style Style { get; set; }
private string HTML;
protected ulong ID { get; set; }
public UIWidget()
{ }
protected UIWidget(ulong id)
{
ID = id;
Style = new Style(id);
HTML = "";
}
public UIWidget() { }
public virtual void OnInit() { }
public virtual void OnTick(float dt) { }
// Events
public virtual void OnClick()
{
}
public virtual void OnClick() { }
}
}