WiggleWizard
ffc79ccdf4
Initial reflection for components using the entt reflection API
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Currently the only system using reflection is the drop down box when clicking "Add Component" in the entity inspector. The other systems and architecture is still designed around concrete compile time typing
2024-09-10 15:53:32 +01:00
Antoine Pilote
7e341b34cf
Fixed broken shader uniform caused by automatic casting from uint to int
2024-09-09 21:40:06 -04:00
Antoine Pilote
1051f0cdd3
More work
2024-09-09 21:21:47 -04:00
Antoine Pilote
aef5f65f75
Refactor Shader uniform API + Added back NuakeUI
2024-09-09 20:55:51 -04:00
Antoine Pilote
0f14e303b2
Attempt to fix kinematic not generating collision callbacks
2024-09-09 00:09:04 -04:00
Antoine Pilote
22a859b3e1
Prevent .map rebuilding during play mode
2024-09-09 00:08:45 -04:00
Antoine Pilote
f30e178e87
Added AddComponent C# API + SetGet light intensity
2024-09-08 23:17:28 -04:00
Antoine Pilote
9f09773636
Removed debug window for shadwo maps
2024-09-08 23:17:12 -04:00
Antoine Pilote
8d69094cf2
Prevented crash on isValid on entity entity
2024-09-05 21:49:11 -04:00
Antoine Pilote
43e9d6e7fc
rip
2024-09-05 20:01:12 -04:00
Antoine Pilote
2c2ed94eea
Fixed other mix shader fail casting
2024-09-05 20:00:19 -04:00
Antoine Pilote
120af20237
Fix outline shader for AMD cards
2024-09-05 19:54:21 -04:00
Antoine Pilote
422331dec2
Automatically refresh filebrowser on window focus, and preserve path after scanning
2024-09-05 19:44:27 -04:00
Antoine Pilote
9e05e6883a
Forgot to include functional header
2024-09-05 19:09:45 -04:00
Antoine Pilote
73c927fdaf
Added window callbacks for focused and closed
2024-09-05 19:07:48 -04:00
Antoine Pilote
5e3472c256
Fixed Coral crash with base type classes, temp fix for logs crash + added light color param to C# api
2024-09-05 00:52:55 -04:00
Antoine Pilote
732e94899c
Added Physics.Raycast and Transform shortcut on entity objects
2024-09-04 22:26:59 -04:00
Antoine Pilote
780b95fba7
Removed line
2024-09-04 21:02:58 -04:00
Antoine Pilote
a2f28c4c86
Added AMD code path
2024-09-04 20:50:57 -04:00
Antoine Pilote
e607b99191
Added preview window when selecting a camera in the scene
2024-09-04 20:31:43 -04:00
Antoine Pilote
e1813870a2
Fixedruntime refact
2024-09-04 16:38:52 -04:00
Antoine Pilote
ec9748ecd7
Removed old documentation
2024-09-04 01:09:35 -04:00
Antoine Pilote
7140d2b4ff
Reverted ImUI namespace to avoir unresolved errors
2024-09-04 01:07:33 -04:00
Antoine Pilote
8c620be479
Fixed compilation errors
2024-09-04 01:02:05 -04:00
Antoine Pilote
10b8c862e7
Applying code standard new window, job, jobsystem and imui
2024-09-04 00:51:43 -04:00
Antoine Pilote
dc3c993962
Refactor pass #3
2024-09-04 00:33:05 -04:00
Antoine Pilote
db0ec40948
Moved project out of engine.h
2024-09-04 00:30:35 -04:00
Antoine Pilote
87f58d890e
Moved FileDialog into its own class
2024-09-04 00:14:00 -04:00
Antoine Pilote
c91812c65e
Moved FileSystem stuff into seprate files and a FileSystem Folder
2024-09-03 23:49:22 -04:00
Antoine Pilote
db21f342b5
Attempt at fixing AMD Driver crash
2024-09-03 20:28:51 -04:00
Antoine Pilote
aaf553f8ba
Fixed wrong include
2024-09-03 19:31:07 -04:00
Antoine Pilote
db8ec0fbfd
Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
2024-09-03 18:48:10 -04:00
Antoine Pilote
1ac0337863
Refactor pass #1
2024-09-03 18:47:45 -04:00
Antoine Pilote
be725f52f2
Check if .map file exists
2024-09-03 16:41:52 -04:00
Antoine Pilote
55a2403b88
Merge branch 'develop' of https://github.com/antopilo/nuake into develop
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# Conflicts:
# Nuake/src/Rendering/Renderer.cpp
2024-09-03 12:40:19 -04:00
Antoine Pilote
54e5787472
Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
2024-09-02 18:12:49 -04:00
Antoine Pilote
8aef2aaff9
Removed some empty line
2024-09-02 18:12:42 -04:00
Antoine Pilote
ced74170c5
Merge pull request #70 from WiggleWizard/feature/tracy
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Tracy MVP integration
2024-09-02 18:12:15 -04:00
Antoine Pilote
d9237f83d2
Added ground normal & ground velocity C# API e
2024-09-02 18:09:02 -04:00
WiggleWizard
5a801e642c
Tracy MVP integration
2024-09-02 20:37:47 +01:00
Antoine Pilote
01000b9d13
Added float type and default values for trenchbroom integration
2024-09-02 14:05:59 -04:00
Antoine Pilote
c7a1c10ff0
Removed spinning audio thread
2024-09-02 12:59:49 -04:00
Antoine Pilote
5077b1b7f8
Changed to only use 1 file watcher
2024-09-02 12:56:02 -04:00
Antoine Pilote
8f72f1711d
Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
2024-09-02 11:34:26 -04:00
Antoine Pilote
7af703b5fc
Now scaling depth in viewport Depth mode and removed debug windows
2024-09-02 11:34:23 -04:00
WiggleWizard
bcf3e9751a
Initial module architecture
2024-09-02 10:50:41 +01:00
Antoine Pilote
636736f567
Fixed a bug where bsp wouldnt get serialized properly + displaying brush in darker in scene hierarchy
2024-09-01 23:50:00 -04:00
Antoine Pilote
d289c5431d
Added live reloading for quake maps
2024-09-01 23:04:34 -04:00
Antoine Pilote
63712edc6d
Added C# Point entities + automatic export of FGD entities
2024-09-01 19:37:05 -04:00
Antoine Pilote
f59a7e931f
Now renders func brush materials correclty
2024-08-31 12:33:48 -04:00