WiggleWizard
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dabd9c01a6
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Removed trigger zone component
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2024-09-15 21:34:37 +01:00 |
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antopilo
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bb0da25682
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Fixed newly generated solution not building
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2024-09-13 18:24:08 -04:00 |
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antopilo
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89ea32a4b3
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Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop
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2024-09-13 17:18:09 -04:00 |
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antopilo
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4c76e9e493
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Can now edit text of text nodes and fetch any other nodes in the DOM from ID
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2024-09-13 01:25:41 -04:00 |
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antopilo
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3b148b76c4
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Started to expose DOM to C# API with support for custom nodes. Currently crash when doing FindNodeByID<T>
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2024-09-13 00:51:34 -04:00 |
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antopilo
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c7621b31e0
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Added CustomWidget through C# reflection with callbacks
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2024-09-11 22:58:33 -04:00 |
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Antoine Pilote
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f30e178e87
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Added AddComponent C# API + SetGet light intensity
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2024-09-08 23:17:28 -04:00 |
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Antoine Pilote
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5e3472c256
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Fixed Coral crash with base type classes, temp fix for logs crash + added light color param to C# api
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2024-09-05 00:52:55 -04:00 |
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Antoine Pilote
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732e94899c
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Added Physics.Raycast and Transform shortcut on entity objects
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2024-09-04 22:26:59 -04:00 |
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Antoine Pilote
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db0ec40948
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Moved project out of engine.h
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2024-09-04 00:30:35 -04:00 |
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Antoine Pilote
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87f58d890e
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Moved FileDialog into its own class
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2024-09-04 00:14:00 -04:00 |
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Antoine Pilote
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c91812c65e
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Moved FileSystem stuff into seprate files and a FileSystem Folder
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2024-09-03 23:49:22 -04:00 |
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Antoine Pilote
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d9237f83d2
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Added ground normal & ground velocity C# API e
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2024-09-02 18:09:02 -04:00 |
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Antoine Pilote
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5077b1b7f8
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Changed to only use 1 file watcher
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2024-09-02 12:56:02 -04:00 |
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Antoine Pilote
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63712edc6d
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Added C# Point entities + automatic export of FGD entities
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2024-09-01 19:37:05 -04:00 |
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Antoine Pilote
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f59a7e931f
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Now renders func brush materials correclty
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2024-08-31 12:33:48 -04:00 |
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Antoine Pilote
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8aa41a1bf8
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Now diplaying links between brushes
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2024-08-31 00:07:45 -04:00 |
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Antoine Pilote
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3959760627
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Fixed serialization
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2024-08-30 21:50:21 -04:00 |
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Antoine Pilote
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85b41e9ea0
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Added C# -> Trenchbrom entity definition with reflection system
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2024-08-30 21:44:08 -04:00 |
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Antoine Pilote
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9a30925b34
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Started editor .Net context for undo/redo system
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2024-08-25 22:42:07 -04:00 |
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Antoine Pilote
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27488ae5bf
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Can now rename entities pressing f2 or double clicking and selecting an entity should unfold the tree
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2024-08-16 17:59:06 -04:00 |
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Antoine Pilote
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9c2a6f9019
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Now displaying compilation errors in logger with status bar
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2024-08-16 17:58:06 -04:00 |
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Antoine Pilote
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4d1feb9802
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Added shapes to debug renderer
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2024-08-16 17:55:35 -04:00 |
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Antoine Pilote
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58a179be4f
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Added new Prefab C# type
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2024-08-15 22:24:26 -04:00 |
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Antoine Pilote
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04926476d7
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Added Exposed var reset button
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2024-08-15 19:44:17 -04:00 |
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Antoine Pilote
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901ebcf902
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Added bool operator and isvalid function to .Net API
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2024-08-15 19:18:26 -04:00 |
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Antoine Pilote
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ead6ff6645
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Added Get/Set for entity name in .Net API
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2024-08-15 19:08:50 -04:00 |
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Antoine Pilote
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daa640cc7c
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First pass fixing compilation warnings
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2024-08-15 12:45:42 -04:00 |
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Antoine Pilote
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1eb81041fb
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Added clear logs button + showing exception in status bar
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2024-08-14 20:29:50 -04:00 |
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Antoine Pilote
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6032d40aa2
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Fixed csproj to prevent duplicate error warnings
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2024-08-14 19:48:30 -04:00 |
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Antoine Pilote
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5f2667f95b
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Removed MSDF
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2024-08-14 19:34:51 -04:00 |
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Antoine Pilote
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0de9c216c5
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Removed all dead code
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2024-08-14 19:21:17 -04:00 |
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Antoine Pilote
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9b9f5d111d
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Partial Entity Exposed field implementation
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2024-08-13 23:54:51 -04:00 |
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Antoine Pilote
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318b646d61
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Added support for vec2 and vec3
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2024-08-13 22:03:16 -04:00 |
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Antoine Pilote
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44cb6f7325
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Added double, bool string
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2024-08-13 21:42:20 -04:00 |
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Antoine Pilote
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9733e9651a
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Added basic C# field reflection in editor
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2024-08-13 21:12:11 -04:00 |
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Antoine Pilote
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e7d6ca19b0
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Now returns object physics layer in shape cast result
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2024-08-10 18:39:28 -04:00 |
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Antoine Pilote
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4dd1a4e6f7
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Added shape sweeping in C#
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2024-08-10 18:09:22 -04:00 |
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Antoine Pilote
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f3b9b328b1
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Added proper debug line renderer!
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2024-08-09 23:36:02 -04:00 |
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Antoine Pilote
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3fcd63ff34
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Added FindPath to C# API for path finding
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2024-08-09 19:12:42 -04:00 |
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Antoine Pilote
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c48441e0db
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No longer need premake to generate projects
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2024-08-08 12:52:21 -04:00 |
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Antoine Pilote
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bf8557310e
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Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
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2024-04-27 15:17:58 -04:00 |
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Antoine Pilote
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39025d8b06
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Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
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2024-04-23 23:22:19 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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c981b45cac
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Collision callback now returns native instance if possible
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2024-04-18 23:09:56 -04:00 |
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Antoine Pilote
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41c07bf6d8
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Type alias for NetAPIModule map
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2024-04-18 20:22:43 -04:00 |
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Antoine Pilote
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9164bccd88
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Aadded GetLocalPosition and IsMouseButtonDown to .Net API
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2024-04-18 20:08:28 -04:00 |
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Antoine Pilote
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89846a6885
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Added ability for triggers to move according to parent
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2024-04-18 20:08:04 -04:00 |
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Antoine Pilote
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f4493886f0
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Fixed wrong Nuake.Net path
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2024-04-11 19:49:23 -04:00 |
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