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Nuake-custom
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9b9f5d111d464753c611b239630ccdcf5829fd87
Nuake-custom
/
Nuake
/
src
/
Scripting
History
Antoine Pilote
9b9f5d111d
Partial Entity Exposed field implementation
2024-08-13 23:54:51 -04:00
..
Modules
Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
2024-04-27 15:17:58 -04:00
NetModules
Now returns object physics layer in shape cast result
2024-08-10 18:39:28 -04:00
ScriptingEngine.cpp
C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
2023-10-16 00:21:28 -04:00
ScriptingEngine.h
Code cleanup scripting
2023-07-10 13:50:42 -04:00
ScriptingEngineNet.cpp
Partial Entity Exposed field implementation
2024-08-13 23:54:51 -04:00
ScriptingEngineNet.h
Partial Entity Exposed field implementation
2024-08-13 23:54:51 -04:00
WrenScript.cpp
Upgraded to C++ 20 & better audio voice management
2023-09-23 00:37:42 -04:00
WrenScript.h
Code style
2023-08-14 09:14:47 -04:00