Commit Graph

15 Commits

Author SHA1 Message Date
Antoine Pilote
a466065ac6 Progress towards finding transform corruption when drawing after loading scene 2023-07-12 01:21:47 -04:00
Antoine Pilote
9ad09ff749 FIxed gizmo 2023-07-11 16:32:01 -04:00
antopilo
6cbad0e13b Reworked editor camera 2023-03-07 17:26:13 -05:00
antopilo
10baf5271a Fixed quaternion serializing 2023-03-06 16:57:35 -05:00
Antoine Pilote
b1edeb387f Fixed scripting engine crash and improved transformation system 2023-03-05 18:19:41 -05:00
a.pilote
249e26dcd5 Removed euler, only quaternion and dirty flag 2022-07-14 17:45:06 -04:00
a.pilote
fb6080d734 Fixed quaternion for transforms 2022-07-13 20:27:32 -04:00
antopilo
a4cdf4b524 Work on quaternion rotation 2022-07-10 18:36:10 -04:00
antopilo
32e63a5137 Work on implementing quaternion 2022-06-29 20:05:08 -04:00
antopilo
a6823ba2fa Transform system overhaul
Fixed child rotations
Added editor overhauls
2021-09-05 16:43:38 -04:00
antopilo
99ea3a906c Fixed framebuffer resizing and transform rotation matrix 2021-09-04 01:41:47 -04:00
Antoine Pilote
4b34782452 UI added hover styling and code cleanup 2021-07-25 15:08:36 -04:00
Antoine Pilote
0c6ed48bbd Major cleanup.
Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
c7dc3cc476 Trenchbroom parser work with entities
Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
2021-06-23 17:37:54 -04:00
Antoine Pilote
5b56e2ff9a Character controller working better
Moved ECS systems to separate folders
better raycast normal result
2021-06-18 16:44:54 -04:00