Work on implementing quaternion

This commit is contained in:
antopilo
2022-06-29 20:05:08 -04:00
parent b2f59a189b
commit 32e63a5137
7 changed files with 48 additions and 504 deletions

View File

@@ -27,7 +27,7 @@ public:
ImGui::Text("Rotation");
ImGui::TableNextColumn();
ImGuiHelper::DrawVec3("Rotation", &component.Rotation);
//ImGuiHelper::DrawVec3("Rotation", &component.Rotation);
ImGui::TableNextColumn();
ComponentTableReset(component.Rotation, Nuake::Vector3(0, 0, 0));

View File

@@ -106,52 +106,38 @@ namespace Nuake {
{
TransformComponent& tc = Selection.Entity.GetComponent<TransformComponent>();
ParentComponent& parent = Selection.Entity.GetComponent<ParentComponent>();
Matrix4 oldTransform = tc.GetGlobalTransform();
Vector3 oldRotation = tc.Rotation;
Matrix4 transform = tc.GetLocalTransform();
auto editorCam = Engine::GetCurrentScene()->GetCurrentCamera();
Matrix4 cameraView = editorCam->GetTransform();
Matrix4 cameraProjection = editorCam->GetPerspective();
ImGuizmo::Manipulate(
glm::value_ptr(Engine::GetCurrentScene()->GetCurrentCamera()->GetTransform()),
glm::value_ptr(Engine::GetCurrentScene()->GetCurrentCamera()->GetPerspective()),
CurrentOperation, CurrentMode, glm::value_ptr(oldTransform), 0, 0
glm::value_ptr(cameraView),
glm::value_ptr(cameraProjection),
CurrentOperation, CurrentMode, glm::value_ptr(transform), 0, 0
);
if (ImGuizmo::IsUsing())
{
Vector3 globalPos = Vector3();
Entity currentParent = Selection.Entity;
if (parent.HasParent)
{
Matrix4 inverseParent = glm::inverse(parent.Parent.GetComponent<TransformComponent>().GlobalTransform);
oldTransform *= inverseParent;
}
//Entity currentParent = Selection.Entity;
//if (parent.HasParent)
//{
// Matrix4 inverseParent = glm::inverse(parent.Parent.GetComponent<TransformComponent>().GlobalTransform);
// transform *= inverseParent;
//}
Vector3 scale;
glm::quat rotation;
Vector3 translation;
Vector3 skew;
Vector4 perspective;
glm::decompose(oldTransform, scale, rotation, translation, skew, perspective);
glm::decompose(transform, scale, rotation, translation, skew, perspective);
rotation = glm::conjugate(rotation);
Vector3 euler = glm::eulerAngles(rotation);
if(CurrentOperation == ImGuizmo::TRANSLATE)
tc.Translation = translation;
if (CurrentOperation == ImGuizmo::ROTATE)
{
float signX = 1.0f;
if (oldRotation.x < 0.0f) signX = -1.0f;
float signY = 1.0f;
if (oldRotation.y < 0.0f) signY = -1.0f;
float signZ = 1.0f;
if (oldRotation.z < 0.0f) signZ = -1.0f;
tc.Rotation = glm::vec3(glm::degrees(euler.x),
glm::degrees(euler.y),
glm::degrees(euler.z));
}
if (CurrentOperation == ImGuizmo::SCALE)
tc.Scale = scale;
tc.Translation = translation;
tc.Orientation = rotation;
tc.Scale = scale;
}
}
}
@@ -906,67 +892,6 @@ namespace Nuake {
ImGui::PopStyleVar();
}
void EditorInterface::DrawEntityPropreties()
{
SelectionPanel.Draw(Selection);
}
void EditorInterface::DrawGizmos()
{
Ref<Scene> scene = Engine::GetCurrentScene();
if (!Selection.Type == EditorSelectionType::Entity)
return;
}
void EditorInterface::EditorInterfaceDrawFiletree(Ref<Directory> dir)
{
for (auto d : dir->Directories)
{
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
bool is_selected = m_CurrentDirectory == d;
if (is_selected)
base_flags |= ImGuiTreeNodeFlags_Selected;
if (d->Directories.size() == 0)
{
base_flags = ImGuiTreeNodeFlags_Leaf;
}
std::string icon = ICON_FA_FOLDER;
if (is_selected)
icon = ICON_FA_FOLDER_OPEN;
bool open = ImGui::TreeNodeEx((icon + " " + d->name).c_str(), base_flags);
if (ImGui::IsItemClicked())
m_CurrentDirectory = d;
if (open)
{
if (d->Directories.size() > 0)
EditorInterfaceDrawFiletree(d);
ImGui::TreePop();
}
}
}
void EditorInterface::DrawFileSystem()
{
Ref<Directory> rootDirectory = FileSystem::GetFileTree();
if (!rootDirectory)
return;
}
void EditorInterface::DrawDirectory(Ref<Directory> directory)
{
ImGui::PushFont(bigIconFont);
std::string id = ICON_FA_FOLDER + std::string("##") + directory->name;
if (ImGui::Button(id.c_str(), ImVec2(100, 100)))
m_CurrentDirectory = directory;
ImGui::Text(directory->name.c_str());
ImGui::PopFont();
}
bool EditorInterface::EntityContainsItself(Entity source, Entity target)
{
ParentComponent& targeParentComponent = target.GetComponent<ParentComponent>();
@@ -987,102 +912,6 @@ namespace Nuake {
return true;
}
void EditorInterface::DrawFile(Ref<File> file)
{
ImGui::PushFont(bigIconFont);
std::string fileExtenstion = file->GetExtension();
if (fileExtenstion == ".png" || fileExtenstion == ".jpg")
{
Ref<Texture> texture = TextureManager::Get()->GetTexture(file->GetAbsolutePath());
ImGui::ImageButton((void*)texture->GetID(), ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0));
}
else
{
const char* icon = ICON_FA_FILE;
if (fileExtenstion == ".shader" || fileExtenstion == ".wren")
icon = ICON_FA_FILE_CODE;
else if (fileExtenstion == ".map")
icon = ICON_FA_BROOM;
else if (fileExtenstion == ".ogg" || fileExtenstion == ".mp3" || fileExtenstion == ".wav")
icon = ICON_FA_FILE_AUDIO;
if (ImGui::Button(icon, ImVec2(100, 100)))
{
if (ImGui::BeginPopupContextItem("item context menu"))
{
if (ImGui::Selectable("Set to zero"));
if (ImGui::Selectable("Set to PI"));
ImGui::EndPopup();
}
}
}
ImGui::Text(file->GetName().c_str());
ImGui::PopFont();
}
void EditorInterface::DrawDirectoryExplorer()
{
if (ImGui::Begin("File browser"))
{
// Wrapping.
int width = ImGui::GetWindowWidth();
ImVec2 buttonSize = ImVec2(100, 100);
int amount = (width / 100); // -2 because button overflow width + ... button.
int i = 1; // current amount of item per row.
if (ImGui::BeginTable("ssss", amount))
{
// Button to go up a level.
if (m_CurrentDirectory != FileSystem::RootDirectory)
{
ImGui::TableNextColumn();
if (ImGui::Button("..", ImVec2(100, 100)))
m_CurrentDirectory = m_CurrentDirectory->Parent;
ImGui::TableNextColumn();
// Increment item per row tracker.
i++;
}
// Exit if no current directory.
if (!m_CurrentDirectory)
{
ImGui::EndTable();
ImGui::End();
return;
}
if (m_CurrentDirectory && m_CurrentDirectory->Directories.size() > 0)
{
for (auto d : m_CurrentDirectory->Directories)
{
DrawDirectory(d);
if (i - 1 % amount != 0)
ImGui::TableNextColumn();
else
ImGui::TableNextRow();
i++;
}
}
if (m_CurrentDirectory && m_CurrentDirectory->Files.size() > 0)
{
for (auto f : m_CurrentDirectory->Files)
{
DrawFile(f);
if (i - 1 % amount != 0)
ImGui::TableNextColumn();
else
ImGui::TableNextRow();
i++;
}
}
}
ImGui::EndTable();
}
ImGui::End();
}
bool LogErrors = true;
bool LogWarnings = true;
bool LogDebug = true;
@@ -1126,6 +955,8 @@ namespace Nuake {
ImGui::TableNextColumn();
}
if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
ImGui::SetScrollHereY(1.0f);
ImGui::EndTable();
}
@@ -1139,8 +970,6 @@ namespace Nuake {
ImGui::End();
}
void EditorInterface::Overlay()
{
// FIXME-VIEWPORT: Select a default viewport
@@ -1164,8 +993,6 @@ namespace Nuake {
if (ImGui::Begin("Example: Simple overlay", &m_ShowOverlay, window_flags))
{
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
if (ImGui::Button(ICON_FA_HAND_POINTER)) CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
ImGui::SameLine();
if (ImGui::Button(ICON_FA_ARROWS_ALT)) CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
ImGui::SameLine();
if (ImGui::Button(ICON_FA_SYNC_ALT)) CurrentOperation = ImGuizmo::OPERATION::ROTATE;
@@ -1199,253 +1026,6 @@ namespace Nuake {
ImGui::End();
}
void EditorInterface::DrawMaterialEditor(Ref<Material> material)
{
ImGui::Text("Flags");
bool unlit = material->data.u_Unlit == 1;
ImGui::Checkbox("Unlit", &unlit);
material->data.u_Unlit = (int)unlit;
if (ImGui::CollapsingHeader("Albedo", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
textureID = material->m_Albedo->GetID();
ImGui::ColorEdit3("Color", &material->data.m_AlbedoColor.r);
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image1"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "" && texture != material->m_Albedo->GetPath())
material->m_Albedo = TextureManager::Get()->GetTexture(texture);
}
ImGui::SameLine();
bool isAlbedo = material->data.u_HasAlbedo == 1;
ImGui::Checkbox("Use##1", &isAlbedo);
material->data.u_HasAlbedo = (int)isAlbedo;
}
if (ImGui::CollapsingHeader("AO", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (material->HasAO())
textureID = material->m_AO->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image2"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(1, 1, 1, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("Image files (*.png) | *.png | Image files (*.jpg) | *.jpg");
if (texture != "")
{
m_SelectedMaterial->SetAO(TextureManager::Get()->GetTexture(texture));
}
}
ImGui::SameLine();
bool hasAO = material->data.u_HasAO == 1;
ImGui::Checkbox("Use##1", &hasAO);
material->data.u_HasAO = (int)hasAO;
ImGui::SameLine();
ImGui::DragFloat("Value##2", &material->data.u_AOValue, 0.01f, 0.0f, 1.0f);
}
if (ImGui::CollapsingHeader("Normal", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (material->HasNormal())
textureID = material->m_Normal->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image3"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png");
if (texture != "")
{
material->SetNormal(TextureManager::Get()->GetTexture(texture));
}
}
//ImGui::SameLine();
//ImGui::Checkbox("Use##3", &m_SelectedMaterial->data.u_HasNormal);
}
if (ImGui::CollapsingHeader("Metalness", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (material->HasMetalness())
textureID = material->m_Metalness->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image4"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
}
ImGui::SameLine();
//ImGui::Checkbox("Use##4", &m_SelectedMaterial->data.u_HasMetalness);
ImGui::SameLine();
ImGui::DragFloat("Value##4", &material->data.u_MetalnessValue, 0.01f, 0.0f, 1.0f);
}
if (ImGui::CollapsingHeader("Roughness", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (material->HasRoughness())
textureID = material->m_Roughness->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image5"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
}
ImGui::SameLine();
//ImGui::Checkbox("Use##5", &m_SelectedMaterial->data.u_HasRoughness);
ImGui::SameLine();
ImGui::DragFloat("Value##5", &material->data.u_RoughnessValue, 0.01f, 0.0f, 1.0f);
}
}
void EditorInterface::DrawRessourceWindow()
{
std::map<std::string, Ref<Material>> materials = MaterialManager::Get()->GetAllMaterials();
if (ImGui::Begin("Materials"))
{
int width = ImGui::GetWindowWidth();
ImVec2 buttonSize = ImVec2(100, 100);
int amount = (width / 100) - 1;
if (amount > 0)
{
int i = 1;
for (auto m : materials)
{
unsigned int textureID = 0;
if (m.second->HasAlbedo())
textureID = m.second->m_Albedo->GetID();
std::string id = "materialButton" + std::to_string(i);
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID(id.c_str()), (void*)textureID, ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
m_SelectedMaterial = m.second;
m_IsMaterialSelected = true;
}
if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None))
{
// Set payload to carry the index of our item (could be anything)
ImGui::SetDragDropPayload("MaterialName", &m.first, sizeof(int));
// Display preview (could be anything, e.g. when dragging an image we could decide to display
// the filename and a small preview of the image, etc.)
ImGui::Text("hello");
ImGui::EndDragDropSource();
}
if (i % amount != 0)
ImGui::SameLine();
i++;
}
}
}
ImGui::End();
if (ImGui::Begin("Material property"))
{
if (m_IsMaterialSelected)
{
ImGui::Text("Flags");
bool unlit = m_SelectedMaterial->data.u_Unlit == 1;
ImGui::Checkbox("Unlit", &unlit);
m_SelectedMaterial->data.u_Unlit = (int)unlit;
if (ImGui::CollapsingHeader("Albedo", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (m_SelectedMaterial->HasAlbedo())
textureID = m_SelectedMaterial->m_Albedo->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image1"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "" && texture != m_SelectedMaterial->m_Albedo->GetPath())
m_SelectedMaterial->m_Albedo = TextureManager::Get()->GetTexture(texture);
}
ImGui::SameLine();
bool isAlbedo = m_SelectedMaterial->data.u_HasAlbedo == 1;
ImGui::Checkbox("Use##1", &isAlbedo);
m_SelectedMaterial->data.u_HasAlbedo = (int)isAlbedo;
ImGui::SameLine();
ImGui::ColorPicker3("Color", &m_SelectedMaterial->data.m_AlbedoColor.r);
}
if (ImGui::CollapsingHeader("AO", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (m_SelectedMaterial->HasAO())
textureID = m_SelectedMaterial->m_AO->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image2"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(1, 1, 1, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("Image files (*.png) | *.png | Image files (*.jpg) | *.jpg");
if (texture != "")
{
m_SelectedMaterial->SetAO(TextureManager::Get()->GetTexture(texture));
}
}
ImGui::SameLine();
bool hasAO = m_SelectedMaterial->data.u_HasAO == 1;
ImGui::Checkbox("Use##1", &hasAO);
m_SelectedMaterial->data.u_HasAO = (int)hasAO;
ImGui::SameLine();
ImGui::DragFloat("Value##2", &m_SelectedMaterial->data.u_AOValue, 0.01f, 0.0f, 1.0f);
}
if (ImGui::CollapsingHeader("Normal", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (m_SelectedMaterial->HasNormal())
textureID = m_SelectedMaterial->m_Normal->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image3"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png");
if (texture != "")
{
m_SelectedMaterial->SetNormal(TextureManager::Get()->GetTexture(texture));
}
}
//ImGui::SameLine();
//ImGui::Checkbox("Use##3", &m_SelectedMaterial->data.u_HasNormal);
}
if (ImGui::CollapsingHeader("Metalness", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (m_SelectedMaterial->HasMetalness())
textureID = m_SelectedMaterial->m_Metalness->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image4"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
if (texture != "")
{
m_SelectedMaterial->SetMetalness(TextureManager::Get()->GetTexture(texture));
}
}
ImGui::SameLine();
//ImGui::Checkbox("Use##4", &m_SelectedMaterial->data.u_HasMetalness);
ImGui::SameLine();
ImGui::DragFloat("Value##4", &m_SelectedMaterial->data.u_MetalnessValue, 0.01f, 0.0f, 1.0f);
}
if (ImGui::CollapsingHeader("Roughness", ImGuiTreeNodeFlags_DefaultOpen))
{
unsigned int textureID = 0;
if (m_SelectedMaterial->HasRoughness())
textureID = m_SelectedMaterial->m_Roughness->GetID();
if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image5"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1)))
{
std::string texture = FileDialog::OpenFile("*.png | *.jpg");
m_SelectedMaterial->SetRoughness(TextureManager::Get()->GetTexture(texture));
}
ImGui::SameLine();
//ImGui::Checkbox("Use##5", &m_SelectedMaterial->data.u_HasRoughness);
ImGui::SameLine();
ImGui::DragFloat("Value##5", &m_SelectedMaterial->data.u_RoughnessValue, 0.01f, 0.0f, 1.0f);
}
}
else
{
ImGui::Text("No material selected.");
}
}
ImGui::End();
}
void NewProject()
{
if (Engine::GetProject())
@@ -1502,37 +1082,10 @@ namespace Nuake {
Engine::LoadScene(scene);
}
void EditorInterface::DrawInit()
{
}
Ref<Scene> SceneSnapshot;
void EditorInterface::Draw()
{
Init();
auto flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize;
if (ImGui::BeginPopupModal("Welcome", NULL, flags))
{
ImGui::Text("Welcome to Nuake Engine");
ImGui::Text("Developement build");
ImGui::Text("This project is still very early in developement!");
if (ImGui::Button("New Project"))
NewProject();
ImGui::SameLine();
if (ImGui::Button("Open Project"))
{
OpenProject();
filesystem->m_CurrentDirectory = FileSystem::RootDirectory;
}
ImGui::EndPopup();
}
if (!Engine::GetProject())
{
@@ -1682,18 +1235,12 @@ namespace Nuake {
ImGui::EndMainMenuBar();
}
DrawGizmos();
DrawRessourceWindow();
pInterface.DrawEntitySettings();
DrawViewport();
DrawSceneTree();
//DrawDirectoryExplorer();
DrawEntityPropreties();
SelectionPanel.Draw(Selection);
DrawLogger();
// new stuff
filesystem->Draw();
filesystem->DrawDirectoryExplorer();
@@ -1702,15 +1249,6 @@ namespace Nuake {
if (ImGui::Begin("Toolbar", 0, ImGuiWindowFlags_NoScrollbar | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiWindowFlags_NoDecoration))
{
if (ImGui::Button(ICON_FA_HAND_POINTER)) CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
ImGui::SameLine();
if (ImGui::Button(ICON_FA_ARROWS_ALT)) CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
ImGui::SameLine();
if (ImGui::Button(ICON_FA_SYNC_ALT)) CurrentOperation = ImGuizmo::OPERATION::ROTATE;
ImGui::SameLine();
if (ImGui::Button(ICON_FA_EXPAND_ALT)) CurrentOperation = ImGuizmo::OPERATION::SCALE;
ImGui::SameLine();
float availWidth = ImGui::GetContentRegionAvailWidth();
float windowWidth = ImGui::GetWindowWidth();
@@ -1724,7 +1262,9 @@ namespace Nuake {
SceneSnapshot = Engine::GetCurrentScene()->Copy();
Engine::EnterPlayMode();
}
ImGui::SameLine();
if (ImGui::Button(ICON_FA_STOP) || Input::IsKeyPressed(297))
{
Engine::ExitPlayMode();
@@ -1736,7 +1276,6 @@ namespace Nuake {
ImGui::End();
}
void EditorInterface::BuildFonts()
{
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.5f, 0.5f));

View File

@@ -23,7 +23,6 @@ namespace Nuake {
Ref<Directory> m_CurrentDirectory;
bool m_IsMaterialSelected = false;
public:
WelcomeWindow* _WelcomeWindow;
FileSystemUI* filesystem;
@@ -39,18 +38,8 @@ namespace Nuake {
void DrawViewport();
void DrawEntityTree(Entity ent);
void DrawSceneTree();
void DrawEntityPropreties();
void DrawGizmos();
void DrawFileSystem();
void DrawDirectoryExplorer();
void DrawLogger();
void DrawDirectory(Ref<Directory> directory);
bool EntityContainsItself(Entity ent1, Entity ent2);
void DrawFile(Ref<File> file);
void DrawRessourceWindow();
void DrawInit();
void EditorInterfaceDrawFiletree(Ref<Directory> dir);
void Overlay();
void DrawMaterialEditor(Ref<Material> material);
};
}

View File

@@ -2,15 +2,17 @@
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <src/Vendors/glm/ext/vector_float2.hpp>
#include <src/Vendors/glm/ext/matrix_float4x4.hpp>
#include <glm/gtx/quaternion.hpp>
namespace Nuake
{
// Type definitions
using Vector3 = glm::vec3;
using Vector2 = glm::vec2;
using Vector4 = glm::vec4;
using Quat = glm::quat;
using Color = glm::vec4;
using Matrix4 = glm::mat4;
using Matrix3 = glm::mat3;

View File

@@ -7,10 +7,21 @@ namespace Nuake
{
GlobalTranslation = Vector3(0, 0, 0);
Translation = Vector3(0, 0, 0);
Orientation = Quat(0, 0, 0, 0);
GlobalOrientation = Orientation;
Rotation = Vector3(0, 0, 0);
Scale = Vector3(1, 1, 1);
}
void TransformComponent::SetRotation(float x, float y, float z)
{
Quat QuatAroundX = Quat(1.0, 0.0, 0.0, x);
Quat QuatAroundY = Quat(0.0, 1.0, 0.0, y);
Quat QuatAroundZ = Quat(0.0, 0.0, 1.0, z);
Quat finalOrientation = QuatAroundX * QuatAroundY * QuatAroundZ;
Orientation = finalOrientation;
}
Matrix4 TransformComponent::GetGlobalTransform() const
{
return GlobalTransform;

View File

@@ -6,12 +6,15 @@ namespace Nuake
{
class TransformComponent {
public:
bool Dirty = false;
Vector3 Translation;
Quat Orientation;
Vector3 Rotation; // TODO: Should use quaternions.
Vector3 Scale;
Vector3 GlobalTranslation;
Vector3 GlobalRotation;
Quat GlobalOrientation;
Vector3 GlobalScale;
Matrix4 LocalTransform;
@@ -22,6 +25,8 @@ namespace Nuake
Matrix4 GetGlobalTransform() const;
Matrix4 GetLocalTransform() const;
void SetRotation(float x, float y, float z);
json Serialize()
{
BEGIN_SERIALIZE();

View File

@@ -51,9 +51,7 @@ namespace Nuake {
Matrix4 localTransform = Matrix4(1.0f);
localTransform = glm::translate(localTransform, transform.Translation);
localTransform = glm::rotate(localTransform, glm::radians(transform.Rotation.x), Vector3(1, 0, 0));
localTransform = glm::rotate(localTransform, glm::radians(transform.Rotation.y), Vector3(0, 1, 0));
localTransform = glm::rotate(localTransform, glm::radians(transform.Rotation.z), Vector3(0, 0, 1));
localTransform *= glm::toMat4(transform.Orientation);
localTransform = glm::scale(localTransform, transform.Scale);
transform.LocalTransform = localTransform;
@@ -69,13 +67,14 @@ namespace Nuake {
{
// If no parents, then globalTransform is local transform.
transform.GlobalTransform = transform.LocalTransform;
continue;
}
Entity currentParent = Entity((entt::entity)e, m_Scene);
Matrix4 globalTransform = transform.LocalTransform;
Vector3 globalPosition = transform.Translation;
Vector3 globalRotation = transform.Rotation;
Quat globalOrientation = transform.Orientation;
Vector3 globalScale = transform.Scale;
ParentComponent parentComponent = currentParent.GetComponent<ParentComponent>();
@@ -86,15 +85,14 @@ namespace Nuake {
globalTransform = transformComponent.LocalTransform * globalTransform;
globalPosition += transformComponent.Translation;
globalRotation += transformComponent.Rotation;
globalOrientation *= transformComponent.Orientation;
globalScale *= transformComponent.Scale;
parentComponent = parentComponent.Parent.GetComponent<ParentComponent>();
}
transform.GlobalTranslation = globalPosition;
transform.GlobalRotation = globalRotation;
transform.GlobalOrientation = globalOrientation;
transform.GlobalScale = globalScale;
transform.GlobalTransform = globalTransform;