Fixed quaternion for transforms

This commit is contained in:
a.pilote
2022-07-13 20:27:32 -04:00
parent a4cdf4b524
commit fb6080d734
5 changed files with 27 additions and 26 deletions

View File

@@ -215,7 +215,6 @@ namespace Nuake
//m_DebugShader->SetUniform4f("u_Color", color.r, color.g, color.b, color.a);
}
// TODO: Maybe have a debug primitive draw list
void Renderer::DrawCube(TransformComponent transform, glm::vec4 color)
{
//glDisable(GL_DEPTH_TEST);
@@ -226,7 +225,7 @@ namespace Nuake
RenderCommand::DrawArrays(0, 36);
}
// TODO: See above
void Renderer::DrawSphere(TransformComponent transform, glm::vec4 color)
{

View File

@@ -7,10 +7,15 @@ namespace Nuake
{
GlobalTranslation = Vector3(0, 0, 0);
Translation = Vector3(0, 0, 0);
Orientation = Quat(0, 0, 0, 0);
GlobalOrientation = Orientation;
//Rotation = Vector3(0, 0, 0);
Scale = Vector3(1, 1, 1);
Rotation = Quat(0, 0, 0, 1);
GlobalRotation = Rotation;
GlobalScale = Vector3(1, 1, 1);
Scale = GlobalScale;
LocalTransform = Matrix4(1);
GlobalTransform = Matrix4(1);
}
void TransformComponent::SetRotation(float x, float y, float z)
@@ -19,12 +24,12 @@ namespace Nuake
Quat QuatAroundY = Quat(0.0, 1.0, 0.0, y);
Quat QuatAroundZ = Quat(0.0, 0.0, 1.0, z);
Quat finalOrientation = QuatAroundX * QuatAroundY * QuatAroundZ;
Orientation = finalOrientation;
Rotation = finalOrientation;
}
Matrix4 TransformComponent::GetGlobalTransform() const
{
return LocalTransform;
return GlobalTransform;
}
Matrix4 TransformComponent::GetLocalTransform() const

View File

@@ -7,14 +7,13 @@ namespace Nuake
class TransformComponent {
public:
bool Dirty = true;
Vector3 Translation;
Quat Orientation;
//Vector3 Rotation; // TODO: Should use quaternions.
Quat Rotation;
Vector3 Scale;
Vector3 GlobalTranslation;
//Vector3 GlobalRotation;
Quat GlobalOrientation;
Quat GlobalRotation;
Vector3 GlobalScale;
Matrix4 LocalTransform;

View File

@@ -382,11 +382,11 @@ namespace Nuake {
m_Scene->DestroyEntity(e);
}
map_parser_load(std::string(FileSystem::Root + quakeMapC.Path).c_str());
map_parser_load((FileSystem::Root + quakeMapC.Path).c_str());
geo_generator_run();
DefaultMaterial = MaterialManager::Get()->GetMaterial("resources/Textures/default/Default.png");
for (int e = 0; e < entity_count; ++e)
DefaultMaterial = MaterialManager::Get()->GetMaterial("default");
for (uint32_t e = 0; e < entity_count; ++e)
{
entity* entity_inst = &entities[e];
entity_geometry* entity_geo_inst = &entity_geo[e];

View File

@@ -51,14 +51,12 @@ namespace Nuake {
if (transform.Dirty)
{
Vector3 dum;
Vector4 dum2;
glm::decompose(transform.LocalTransform, transform.Scale, transform.Orientation, transform.Translation, dum, dum2);
transform.LocalTransform = Matrix4(1);
transform.LocalTransform = glm::translate(transform.LocalTransform, transform.Translation);
transform.Dirty = false;
Matrix4 localTransform = Matrix4(1);
localTransform = glm::translate(transform.LocalTransform, transform.Translation);
localTransform = localTransform * glm::toMat4(transform.Rotation);
localTransform = glm::scale(transform.LocalTransform, transform.Scale);
transform.LocalTransform = localTransform;
}
}
@@ -79,7 +77,7 @@ namespace Nuake {
Matrix4 globalTransform = transform.LocalTransform;
Vector3 globalPosition = transform.Translation;
Quat globalOrientation = transform.Orientation;
Quat globalOrientation = transform.Rotation;
Vector3 globalScale = transform.Scale;
ParentComponent parentComponent = currentParent.GetComponent<ParentComponent>();
@@ -90,14 +88,14 @@ namespace Nuake {
globalTransform = transformComponent.LocalTransform * globalTransform;
globalPosition += transformComponent.Translation;
globalOrientation *= transformComponent.Orientation;
globalOrientation *= transformComponent.Rotation;
globalScale *= transformComponent.Scale;
parentComponent = parentComponent.Parent.GetComponent<ParentComponent>();
}
transform.GlobalTranslation = globalPosition;
transform.GlobalOrientation = globalOrientation;
transform.GlobalRotation = globalOrientation;
transform.GlobalScale = globalScale;
transform.GlobalTransform = globalTransform;