Files
Nuake-custom/Nuake/src/Scene/Components/TransformComponent.h
2022-07-13 20:27:32 -04:00

49 lines
1.0 KiB
C++

#pragma once
#include "src/Core/Maths.h"
#include "src/Resource/Serializable.h"
namespace Nuake
{
class TransformComponent {
public:
bool Dirty = true;
Vector3 Translation;
Quat Rotation;
Vector3 Scale;
Vector3 GlobalTranslation;
Quat GlobalRotation;
Vector3 GlobalScale;
Matrix4 LocalTransform;
Matrix4 GlobalTransform;
TransformComponent();
Matrix4 GetGlobalTransform() const;
Matrix4 GetLocalTransform() const;
void SetRotation(float x, float y, float z);
json Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_VAL_LBL("Type", "TransformComponent");
SERIALIZE_VEC3(Translation);
//SERIALIZE_VEC3(Rotation);
SERIALIZE_VEC3(Scale);
END_SERIALIZE();
}
bool Deserialize(std::string str)
{
BEGIN_DESERIALIZE();
this->Translation = Vector3(j["Translation"]["x"], j["Translation"]["y"], j["Translation"]["z"]);
//this->Rotation = Vector3(j["Rotation"]["x"], j["Rotation"]["y"], j["Rotation"]["z"]);
this->Scale = Vector3(j["Scale"]["x"], j["Scale"]["y"], j["Scale"]["z"]);
return true;
}
};
}