Commit Graph
73 Commits
Author SHA1 Message Date
antopilo 679eaa456a Removed vulkan module and modified premake 2024-12-25 13:07:23 -05:00
antopilo 39a0273595 now displaying viewport texture 2024-12-07 00:59:58 -05:00
antopilo 5ba897ed46 Vulkan compute shaders 2024-12-04 13:26:03 -05:00
antopilo fb677f8fe6 Added VMA 2024-12-03 00:54:07 -05:00
WiggleWizard 510b577f49 First pass scriptable subsystems that has the same lifetime of the engine 2024-09-18 12:44:46 +01:00
Antoine Pilote 07871123cb Fixed runtime linker issues 2024-09-17 12:39:38 -04:00
WiggleWizard ded6fd2e03 Upgraded entt
Deleted the header only entt lib and added the full and latest library to the dependencies list
2024-09-15 21:31:05 +01:00
Antoine Pilote c5dca4dc37 Merge pull request #75 from xypherorion/main
FIxed warnings for Premake5 [Issue #74]
2024-09-15 10:28:10 -04:00
Xypher Orion edc4d43f97 Corrected config 2024-09-15 08:42:27 -04:00
Xypher Orion a7cbbf2830 Patched for Main Repo Issue #74 2024-09-15 07:31:47 -04:00
WiggleWizard 7efa69a20d Enabled multithreaded compilation and fixed some build warnings
Enabled MT compilation for all first party TUs and some third party ones too. Disabled specific warnings in third party code, started fixing warnings in first party code as well
2024-09-11 12:03:09 +01:00
Antoine Pilote aef5f65f75 Refactor Shader uniform API + Added back NuakeUI 2024-09-09 20:55:51 -04:00
Antoine Pilote 5a0f7c06f0 Added Yoga 2024-09-09 18:01:05 -04:00
Antoine Pilote e36e33aa9a Renamed exe to Nuake Engine + added C# endpoints i forgot to push 2024-09-08 23:17:51 -04:00
Antoine Pilote e1550fbff9 Forgot premake45 2024-09-04 21:05:14 -04:00
WiggleWizard 5a801e642c Tracy MVP integration 2024-09-02 20:37:47 +01:00
Antoine Pilote 178ad898b9 Merge pull request #68 from WiggleWizard/develop
Initial module architecture
2024-09-02 11:30:52 -04:00
WiggleWizard 5971e4f2d6 Removed build asset bash script in favor of a pure Lua version to make it easier to maintain and cross-platform 2024-09-02 12:33:30 +01:00
WiggleWizard 67a1406e1b Fixed trailing comma missing in list within build script 2024-09-02 11:11:05 +01:00
WiggleWizard bcf3e9751a Initial module architecture 2024-09-02 10:50:41 +01:00
Antoine Pilote d289c5431d Added live reloading for quake maps 2024-09-01 23:04:34 -04:00
Antoine Pilote 9a30925b34 Started editor .Net context for undo/redo system 2024-08-25 22:42:07 -04:00
Antoine Pilote 5f2667f95b Removed MSDF 2024-08-14 19:34:51 -04:00
Antoine Pilote 0de9c216c5 Removed all dead code 2024-08-14 19:21:17 -04:00
Antoine Pilote b887e8e826 Removed optick and freetype 2024-08-14 18:58:01 -04:00
Antoine Pilote 8295a8c550 Fixed runtime premake 2024-08-14 18:52:02 -04:00
Antoine Pilote 3fcd63ff34 Added FindPath to C# API for path finding 2024-08-09 19:12:42 -04:00
Antoine Pilote ac0587345d Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file 2024-07-28 12:49:25 -04:00
Antoine Pilote 7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
antopilo f4d71b9977 Started new Add Entity Panel, removed unused shaders, fixed premake5 problems 2024-04-02 23:09:33 -04:00
Antoine Pilote 5bffe47d2c upgraded imgui - Better scene hierarchy UI 2024-04-02 19:25:26 -04:00
Antoine Pilote 33b4f75461 Added ability to get other instances of .net scripts using GetEntity<T> 2024-04-02 00:12:04 -04:00
Antoine Pilote 3d60ab1608 Copying managed.coral.dll to work directory 2024-04-01 20:26:54 -04:00
Antoine Pilote 22d8b35373 Updated Coral version to .Net 8 2024-04-01 20:16:48 -04:00
Antoine Pilote 342bd8f57f Added missing links to runtime 2023-10-26 11:11:03 -04:00
Antoine Pilote cb804085ed Basic .Net Core POC successful 2023-10-13 00:23:30 -04:00
Antoine Pilote aa18283815 Succesfully initialized .Net Core assembly + updated premake5 2023-10-12 23:39:10 -04:00
Antoine Pilote 868d019c35 Added Coral + minor fixes 2023-10-12 22:44:13 -04:00
Antoine Pilote d3ec4e1c02 Better Gizmos
Gizmos now display half opacity when occluded, same for lines
Improved editor camera, should keep updating even if not controlled
Viewport should not grab input when another imgui element is over it
2023-10-09 15:22:39 -04:00
Antoine Pilote 9b5813ce2b Fixed premake for windows 2023-09-30 17:39:05 -04:00
Antoine Pilote 44e8951a39 Fixes for GTK 2023-09-30 17:20:12 -04:00
Antoine Pilote c50d6b8ea1 Updated premake 2023-09-28 01:05:50 -04:00
MissLavender-LQ 084c1e2a76 modifed premake5 for linux audio 2023-09-28 03:48:14 +01:00
antopilo f5add63fc5 Fixed linking on linux for glfw 2023-09-27 17:28:30 -04:00
Antoine Pilote 63f6904d59 Moved to glad 2023-09-27 17:14:43 -04:00
antopilo c15bf532ae Compilation succesful on Linux Ubuntu
Probably broke a lot of things
2023-09-27 01:48:05 -04:00
Antoine Pilote ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote 96bed6351e Enabled imgui viewports 2023-09-25 17:28:43 -04:00
Antoine Pilote a4724e2a91 Upgraded to C++ 20 & better audio voice management 2023-09-23 00:37:42 -04:00
Antoine Pilote 8d323246c0 Argument code clean up 2023-09-21 11:28:59 -04:00