Antoine Pilote
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8aef2aaff9
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Removed some empty line
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2024-09-02 18:12:42 -04:00 |
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Antoine Pilote
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000a1d564e
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Added base
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2024-09-02 18:10:36 -04:00 |
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Antoine Pilote
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d9237f83d2
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Added ground normal & ground velocity C# API e
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2024-09-02 18:09:02 -04:00 |
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Antoine Pilote
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01000b9d13
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Added float type and default values for trenchbroom integration
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2024-09-02 14:05:59 -04:00 |
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Antoine Pilote
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d20847b4e3
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Moved audio update last
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2024-09-02 13:03:49 -04:00 |
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Antoine Pilote
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c7a1c10ff0
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Removed spinning audio thread
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2024-09-02 12:59:49 -04:00 |
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Antoine Pilote
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5077b1b7f8
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Changed to only use 1 file watcher
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2024-09-02 12:56:02 -04:00 |
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Antoine Pilote
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8f72f1711d
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Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
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2024-09-02 11:34:26 -04:00 |
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Antoine Pilote
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7af703b5fc
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Now scaling depth in viewport Depth mode and removed debug windows
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2024-09-02 11:34:23 -04:00 |
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Antoine Pilote
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178ad898b9
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Merge pull request #68 from WiggleWizard/develop
Initial module architecture
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2024-09-02 11:30:52 -04:00 |
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Antoine Pilote
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63578ced2d
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Merge pull request #69 from WiggleWizard/refactor/buildassets
Removed build asset bash script in favor of a pure Lua version to make it easier to maintain and cross-platform
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2024-09-02 11:30:16 -04:00 |
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WiggleWizard
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5971e4f2d6
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Removed build asset bash script in favor of a pure Lua version to make it easier to maintain and cross-platform
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2024-09-02 12:33:30 +01:00 |
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WiggleWizard
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67a1406e1b
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Fixed trailing comma missing in list within build script
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2024-09-02 11:11:05 +01:00 |
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WiggleWizard
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bcf3e9751a
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Initial module architecture
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2024-09-02 10:50:41 +01:00 |
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Antoine Pilote
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636736f567
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Fixed a bug where bsp wouldnt get serialized properly + displaying brush in darker in scene hierarchy
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2024-09-01 23:50:00 -04:00 |
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Antoine Pilote
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b7ee13c0eb
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Fixed crash when live reloading a map and a brush was selected
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2024-09-01 23:18:51 -04:00 |
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Antoine Pilote
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d289c5431d
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Added live reloading for quake maps
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2024-09-01 23:04:34 -04:00 |
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Antoine Pilote
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63712edc6d
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Added C# Point entities + automatic export of FGD entities
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2024-09-01 19:37:05 -04:00 |
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Antoine Pilote
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f59a7e931f
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Now renders func brush materials correclty
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2024-08-31 12:33:48 -04:00 |
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Antoine Pilote
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8aa41a1bf8
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Now diplaying links between brushes
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2024-08-31 00:07:45 -04:00 |
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Antoine Pilote
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3959760627
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Fixed serialization
latest
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2024-08-30 21:50:21 -04:00 |
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Antoine Pilote
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85b41e9ea0
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Added C# -> Trenchbrom entity definition with reflection system
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2024-08-30 21:44:08 -04:00 |
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Antoine Pilote
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d46f74aa24
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Added new project wizard window
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2024-08-30 21:43:37 -04:00 |
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Antoine Pilote
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d42c2154cf
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Fixed multi spotlight shadows
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2024-08-29 23:02:23 -04:00 |
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Antoine Pilote
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cf7d236540
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Typo fixed
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2024-08-28 23:57:39 -04:00 |
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Antoine Pilote
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0915b52327
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Attempt at fixing multiple shadows blending
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2024-08-28 23:23:12 -04:00 |
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Antoine Pilote
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991bd06064
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Added spotlight shadows with dynamic FOV shadowmaps
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2024-08-28 23:04:55 -04:00 |
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Antoine Pilote
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659e740615
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Nuked old vendor dependencies
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2024-08-28 20:51:19 -04:00 |
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antopilo
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f5668d744a
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Started spotlight shadow mapping
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2024-08-28 20:02:38 -04:00 |
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antopilo
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0f808a15f5
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Fixed crash when minimizing welcome window
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2024-08-28 20:02:22 -04:00 |
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antopilo
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f2be766a1f
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Viewport overlay to change which texture to display in viewport
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2024-08-28 20:02:12 -04:00 |
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Antoine Pilote
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5d5e3e33d0
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1000th commit! 🎉 - Added .Mesh thumbnail preview + outlines now scales with resolution scaling
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2024-08-28 01:03:49 -04:00 |
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Antoine Pilote
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a285fbb61c
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Disabled debug line when dragging in 3D model
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2024-08-28 00:29:10 -04:00 |
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Antoine Pilote
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50a0c1e810
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Added a way to make mesh external instead of always embedded into the scene
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2024-08-28 00:27:59 -04:00 |
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Antoine Pilote
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e34ba3abac
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Added UI helper function for tooltips
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2024-08-27 22:54:39 -04:00 |
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Antoine Pilote
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c01d6e960c
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Turned on snapping by default + fixed opening scene from filebrowser
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2024-08-27 22:54:28 -04:00 |
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Antoine Pilote
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946cf31340
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Added tooltips to overlay controls + snapping control
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2024-08-27 22:54:05 -04:00 |
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Antoine Pilote
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ddeafd7bfa
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Added snapping
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2024-08-27 14:07:04 -04:00 |
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Antoine Pilote
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64ef0b7f94
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Moved translation operation to overlay
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2024-08-27 13:39:33 -04:00 |
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Antoine Pilote
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ae3bd31dc5
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Allowing editing of angles through the inspector
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2024-08-27 13:24:05 -04:00 |
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Antoine Pilote
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9a30925b34
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Started editor .Net context for undo/redo system
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2024-08-25 22:42:07 -04:00 |
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Antoine Pilote
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03231e6bf7
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Added Various project settings
UI, Rendering, Viewport, Physics, Audio settings
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2024-08-21 18:05:28 -04:00 |
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Antoine Pilote
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26c57d9ad5
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Fixed compilation error
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2024-08-17 12:32:34 -04:00 |
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Antoine Pilote
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2047b3f150
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Added basic project property UI
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2024-08-17 12:08:37 -04:00 |
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Antoine Pilote
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a09a826732
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Made line fully opaque
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2024-08-17 12:08:20 -04:00 |
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Antoine Pilote
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5b53585515
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Can now delete entity pressing delete
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2024-08-16 18:07:00 -04:00 |
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Antoine Pilote
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1fd9ce8cae
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Fixed outline wrapping vertically when outline is on edge
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2024-08-16 18:03:19 -04:00 |
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Antoine Pilote
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48949ba6eb
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Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
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2024-08-16 17:59:35 -04:00 |
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Antoine Pilote
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5613c2ecea
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Deleted old gizmo classes and dynamic sizes for gizmo in viewport
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2024-08-16 17:59:29 -04:00 |
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Antoine Pilote
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27488ae5bf
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Can now rename entities pressing f2 or double clicking and selecting an entity should unfold the tree
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2024-08-16 17:59:06 -04:00 |
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