antopilo
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7a2218824d
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Added debug draw event
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2025-01-25 19:19:01 -05:00 |
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antopilo
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b70211ee86
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Cleaned up VulkanRenderer
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2025-01-25 17:10:31 -05:00 |
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antopilo
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81bf61221b
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Better asset baking + manifest scaning on project load
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2025-01-25 17:10:20 -05:00 |
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antopilo
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cf8e4cad4d
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Added onSceneLoaded delegate
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2025-01-25 17:09:58 -05:00 |
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Antoine Pilote
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8831407da0
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Resolve ID
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2025-01-23 16:13:45 -05:00 |
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antopilo
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ec9cbcf18b
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Fixed runtime compilation + GLTF material baking
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2025-01-22 22:18:12 -05:00 |
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antopilo
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8faaef0ec6
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Asset bakers now support multiple extensions if necessary
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2025-01-21 00:47:18 -05:00 |
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antopilo
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1728b20cda
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Finished basic GLTF asset baking thread safe
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2025-01-20 23:31:35 -05:00 |
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antopilo
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148a792902
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Started path for baking assets
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2025-01-19 22:22:03 -05:00 |
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antopilo
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ebaf70dfbd
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Started asset baker abstraction
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2025-01-18 19:51:10 -05:00 |
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antopilo
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745c6a1f32
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Added missing texture
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2025-01-18 18:49:13 -05:00 |
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antopilo
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89ebc5d012
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Resource management refactor - added custom file resolver + RID
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2025-01-18 17:51:49 -05:00 |
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antopilo
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ab534fe929
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Some fixes with coral
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2025-01-17 17:59:17 -05:00 |
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antopilo
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6b53ab6f8f
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Fixed some of the crashes with new coral
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2025-01-16 21:34:08 -05:00 |
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antopilo
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51038f4579
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Fixed C# premake scripts
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2025-01-16 20:19:27 -05:00 |
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antopilo
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6dc7765c70
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Updated premake4 to latest
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2025-01-16 19:58:36 -05:00 |
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antopilo
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476a1d6d95
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Bumped coral to latest
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2025-01-16 19:57:47 -05:00 |
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antopilo
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cae58d8bf5
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Started bloom pass
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2025-01-16 01:02:03 -05:00 |
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antopilo
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333ea73d3a
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Added tonemapping pass
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2025-01-13 20:23:55 -05:00 |
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antopilo
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9573eba60b
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Done with CSM for now
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2025-01-13 19:08:43 -05:00 |
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antopilo
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d5e987a89d
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Fix render pass not clearing
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2025-01-13 01:45:11 -05:00 |
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antopilo
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21150ba091
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Deleted old pipeline
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2025-01-12 23:05:47 -05:00 |
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antopilo
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0ed6e06924
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Fixed shading pass with new architecture
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2025-01-12 22:54:41 -05:00 |
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antopilo
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37fd764248
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Switched to bool in shader while sending ints!
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2025-01-12 22:34:25 -05:00 |
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antopilo
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8c592ba87b
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Fixed wrong camera being used + materials
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2025-01-12 22:33:13 -05:00 |
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antopilo
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e52bc15eaa
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More cleanup with scene renderer
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2025-01-12 22:14:30 -05:00 |
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antopilo
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c0f8e68daf
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Made some commandbuffer method const
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2025-01-12 22:14:10 -05:00 |
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antopilo
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1340d71799
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Refactoring
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2025-01-12 21:46:19 -05:00 |
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antopilo
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64d3cb6e01
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Cleaned more
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2025-01-12 21:27:02 -05:00 |
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antopilo
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0725cafbf3
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More cleanup
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2025-01-12 21:23:22 -05:00 |
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antopilo
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e717cbe68b
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Major code cleanup
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2025-01-12 21:11:10 -05:00 |
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antopilo
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28e902b176
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moved all descriptor to GPU resource + fixed all validation errors
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2025-01-12 20:24:31 -05:00 |
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antopilo
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2e95d7d2ad
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compilation fix with static pipeline object
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2025-01-12 12:36:35 -05:00 |
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antopilo
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8b3f8aefe9
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Continued abstracting command buffer
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2025-01-12 12:22:52 -05:00 |
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antopilo
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3a97be84b4
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Added vulkan shader manager
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2025-01-12 11:01:47 -05:00 |
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antopilo
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95b0e01f0e
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Started refactor of the scene renderpipeline to support multiple attachments as inputs
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2025-01-12 10:44:38 -05:00 |
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antopilo
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e203ac5bd8
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Started working towards supporting all the splits
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2025-01-12 00:02:56 -05:00 |
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antopilo
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890b1c44b2
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CSM first cascade working
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2025-01-11 21:23:49 -05:00 |
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antopilo
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3193ebd062
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Starting point for CSM projectiong matrix debugging
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2025-01-11 00:12:21 -05:00 |
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antopilo
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72440a362d
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Fixed camera view array
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2025-01-10 23:36:25 -05:00 |
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antopilo
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d419d6019f
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Bindless Camera views
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2025-01-10 21:12:59 -05:00 |
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antopilo
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da6b23cb07
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work
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2025-01-10 19:44:37 -05:00 |
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Antoine Pilote
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2c8de739bd
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Copy camera
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2025-01-10 16:44:38 -05:00 |
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Antoine Pilote
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996c3e6e16
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Push previous work
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2025-01-10 16:09:45 -05:00 |
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Antoine Pilote
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7e5a45de52
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Manually tracking image layout transitions
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2025-01-10 13:20:22 -05:00 |
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Antoine Pilote
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c0182293ec
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bump vma
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2025-01-10 12:15:59 -05:00 |
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antopilo
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13730be45c
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Started shadow pipeline
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2025-01-10 08:24:14 -05:00 |
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antopilo
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95e1c38e0b
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Point, spot and directional lights now working
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2025-01-09 23:14:49 -05:00 |
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antopilo
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5a0686bd17
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Now PBR directional
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2025-01-09 22:40:16 -05:00 |
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antopilo
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194b81e114
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PBR Directional light working
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2025-01-09 19:37:55 -05:00 |
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