Add missing data access in Node.

Add constructor to Node to copy another Node using any given format.
This commit is contained in:
wfowler
2021-04-19 00:24:33 -06:00
parent fba0316b23
commit 3c387857ea

View File

@@ -9,10 +9,13 @@ using System.Reflection;
namespace LibBSP {
#if UNITY
using Plane = UnityEngine.Plane;
using Vector3 = UnityEngine.Vector3;
#elif GODOT
using Plane = Godot.Plane;
using Vector3 = Godot.Vector3;
#else
using Plane = System.Numerics.Plane;
using Vector3 = System.Numerics.Vector3;
#endif
/// <summary>
@@ -263,6 +266,399 @@ namespace LibBSP {
}
}
/// <summary>
/// Gets or sets the bounding box minimums for this leaf.
/// </summary>
public Vector3 Minimums {
get {
switch (MapType) {
case MapType.Quake: {
return new Vector3(BitConverter.ToInt16(Data, 8), BitConverter.ToInt16(Data, 10), BitConverter.ToInt16(Data, 12));
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return new Vector3(BitConverter.ToInt16(Data, 12), BitConverter.ToInt16(Data, 14), BitConverter.ToInt16(Data, 16));
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.CoD4:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.STEF2:
case MapType.Raven:
case MapType.Vindictus: {
return new Vector3(BitConverter.ToInt32(Data, 12), BitConverter.ToInt32(Data, 16), BitConverter.ToInt32(Data, 20));
}
case MapType.Nightfire: {
return new Vector3(BitConverter.ToSingle(Data, 12), BitConverter.ToSingle(Data, 16), BitConverter.ToSingle(Data, 20));
}
default: {
return new Vector3(0, 0, 0);
}
}
}
set {
switch (MapType) {
case MapType.Quake: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 8);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 10);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 12);
break;
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 12);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 14);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 16);
break;
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.CoD4:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.STEF2:
case MapType.Raven:
case MapType.Vindictus: {
BitConverter.GetBytes((int)value.X()).CopyTo(Data, 12);
BitConverter.GetBytes((int)value.Y()).CopyTo(Data, 16);
BitConverter.GetBytes((int)value.Z()).CopyTo(Data, 20);
break;
}
case MapType.Nightfire: {
BitConverter.GetBytes(value.X()).CopyTo(Data, 12);
BitConverter.GetBytes(value.Y()).CopyTo(Data, 16);
BitConverter.GetBytes(value.Z()).CopyTo(Data, 20);
break;
}
}
}
}
/// <summary>
/// Gets or sets the bounding box maximums for this leaf.
/// </summary>
public Vector3 Maximums {
get {
switch (MapType) {
case MapType.Quake: {
return new Vector3(BitConverter.ToInt16(Data, 14), BitConverter.ToInt16(Data, 16), BitConverter.ToInt16(Data, 18));
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return new Vector3(BitConverter.ToInt16(Data, 18), BitConverter.ToInt16(Data, 20), BitConverter.ToInt16(Data, 22));
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.CoD4:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.STEF2:
case MapType.Raven:
case MapType.Vindictus: {
return new Vector3(BitConverter.ToInt32(Data, 24), BitConverter.ToInt32(Data, 28), BitConverter.ToInt32(Data, 32));
}
case MapType.Nightfire: {
return new Vector3(BitConverter.ToSingle(Data, 24), BitConverter.ToSingle(Data, 28), BitConverter.ToSingle(Data, 32));
}
default: {
return new Vector3(0, 0, 0);
}
}
}
set {
switch (MapType) {
case MapType.Quake: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 14);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 16);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 18);
break;
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 18);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 20);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 22);
break;
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.CoD4:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.STEF2:
case MapType.Raven:
case MapType.Vindictus: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 24);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 28);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 32);
break;
}
case MapType.Nightfire: {
BitConverter.GetBytes(value.X()).CopyTo(Data, 24);
BitConverter.GetBytes(value.Y()).CopyTo(Data, 28);
BitConverter.GetBytes(value.Z()).CopyTo(Data, 32);
break;
}
}
}
}
/// <summary>
/// Enumerates the <see cref="Face"/> indices used by this <see cref="Node"/>.
/// </summary>
public IEnumerable<Face> Faces {
get {
for (int i = 0; i < NumFaceIndices; ++i) {
yield return Parent.Bsp.faces[FirstFaceIndex + i];
}
}
}
/// <summary>
/// Gets or sets the index of the first face reference for this <see cref="Node"/>.
/// </summary>
[Index("faces")]
public int FirstFaceIndex {
get {
switch (MapType) {
case MapType.Quake: {
return BitConverter.ToUInt16(Data, 20);
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return BitConverter.ToUInt16(Data, 24);
}
case MapType.Vindictus: {
return BitConverter.ToInt32(Data, 36);
}
default: {
return -1;
}
}
}
set {
byte[] bytes = BitConverter.GetBytes(value);
switch (MapType) {
case MapType.Quake: {
Data[20] = bytes[0];
Data[21] = bytes[1];
break;
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
Data[24] = bytes[0];
Data[25] = bytes[1];
break;
}
case MapType.Vindictus: {
bytes.CopyTo(Data, 36);
break;
}
}
}
}
/// <summary>
/// Gets or sets the count of face references for this <see cref="Node"/>.
/// </summary>
[Count("faces")]
public int NumFaceIndices {
get {
switch (MapType) {
case MapType.Quake: {
return BitConverter.ToUInt16(Data, 22);
}
case MapType.Quake2:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return BitConverter.ToUInt16(Data, 26);
}
case MapType.Vindictus: {
return BitConverter.ToInt32(Data, 40);
}
default: {
return -1;
}
}
}
set {
byte[] bytes = BitConverter.GetBytes(value);
switch (MapType) {
case MapType.Quake: {
Data[22] = bytes[0];
Data[23] = bytes[1];
break;
}
case MapType.Quake2:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
Data[26] = bytes[0];
Data[27] = bytes[1];
break;
}
case MapType.Vindictus: {
bytes.CopyTo(Data, 40);
break;
}
}
}
}
/// <summary>
/// Gets or sets the area reference for this <see cref="Node"/>.
/// </summary>
public int AreaIndex {
get {
switch (MapType) {
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return BitConverter.ToUInt16(Data, 28);
}
default: {
return -1;
}
}
}
set {
byte[] bytes = BitConverter.GetBytes(value);
switch (MapType) {
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
Data[28] = bytes[0];
Data[29] = bytes[1];
break;
}
}
}
}
/// <summary>
/// Creates a new <see cref="Node"/> object from a <c>byte</c> array.
/// </summary>
@@ -278,6 +674,47 @@ namespace LibBSP {
Parent = parent;
}
/// <summary>
/// Creates a new <see cref="Node"/> by copying the fields in <paramref name="source"/>, using
/// <paramref name="parent"/> to get <see cref="LibBSP.MapType"/> and <see cref="LumpInfo.version"/>
/// to use when creating the new <see cref="Node"/>.
/// If the <paramref name="parent"/>'s <see cref="BSP"/>'s <see cref="LibBSP.MapType"/> is different from
/// the one from <paramref name="source"/>, it does not matter, because fields are copied by name.
/// </summary>
/// <param name="source">The <see cref="Node"/> to copy.</param>
/// <param name="parent">
/// The <see cref="ILump"/> to use as the <see cref="Parent"/> of the new <see cref="Node"/>.
/// Use <c>null</c> to use the <paramref name="source"/>'s <see cref="Parent"/> instead.
/// </param>
public Node(Node source, ILump parent) {
Parent = parent;
if (parent != null && parent.Bsp != null) {
if (source.Parent != null && source.Parent.Bsp != null && source.Parent.Bsp.version == parent.Bsp.version && source.LumpVersion == parent.LumpInfo.version) {
Data = new byte[source.Data.Length];
Array.Copy(source.Data, Data, source.Data.Length);
return;
} else {
Data = new byte[GetStructLength(parent.Bsp.version, parent.LumpInfo.version)];
}
} else {
if (source.Parent != null && source.Parent.Bsp != null) {
Data = new byte[GetStructLength(source.Parent.Bsp.version, source.Parent.LumpInfo.version)];
} else {
Data = new byte[GetStructLength(MapType.Undefined, 0)];
}
}
PlaneIndex = source.PlaneIndex;
Child1Index = source.Child1Index;
Child2Index = source.Child2Index;
Minimums = source.Minimums;
Maximums = source.Maximums;
FirstFaceIndex = source.FirstFaceIndex;
NumFaceIndices = source.NumFaceIndices;
AreaIndex = source.AreaIndex;
}
/// <summary>
/// Factory method to parse a <c>byte</c> array into a <see cref="Lump{Node}"/>.
/// </summary>