Files
LibBSP/LibBSP/Source/Structs/BSP/Node.cs
wfowler 3c387857ea Add missing data access in Node.
Add constructor to Node to copy another Node using any given format.
2021-04-19 00:24:33 -06:00

842 lines
23 KiB
C#

#if UNITY_3_4 || UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER
#define UNITY
#endif
using System;
using System.Collections.Generic;
using System.Reflection;
namespace LibBSP {
#if UNITY
using Plane = UnityEngine.Plane;
using Vector3 = UnityEngine.Vector3;
#elif GODOT
using Plane = Godot.Plane;
using Vector3 = Godot.Vector3;
#else
using Plane = System.Numerics.Plane;
using Vector3 = System.Numerics.Vector3;
#endif
/// <summary>
/// Contains all data needed for a node in a BSP tree.
/// </summary>
public struct Node : ILumpObject {
/// <summary>
/// The <see cref="ILump"/> this <see cref="ILumpObject"/> came from.
/// </summary>
public ILump Parent { get; private set; }
/// <summary>
/// Array of <c>byte</c>s used as the data source for this <see cref="ILumpObject"/>.
/// </summary>
public byte[] Data { get; private set; }
/// <summary>
/// The <see cref="LibBSP.MapType"/> to use to interpret <see cref="Data"/>.
/// </summary>
public MapType MapType {
get {
if (Parent == null || Parent.Bsp == null) {
return MapType.Undefined;
}
return Parent.Bsp.version;
}
}
/// <summary>
/// The version number of the <see cref="ILump"/> this <see cref="ILumpObject"/> came from.
/// </summary>
public int LumpVersion {
get {
if (Parent == null) {
return 0;
}
return Parent.LumpInfo.version;
}
}
/// <summary>
/// Gets the Plane used by this <see cref="Node"/>.
/// </summary>
public Plane Plane {
get {
return Parent.Bsp.planes[PlaneIndex];
}
}
/// <summary>
/// Gets or sets the index of the Plane used by this <see cref="Node"/>.
/// </summary>
public int PlaneIndex {
get {
return BitConverter.ToInt32(Data, 0);
}
set {
BitConverter.GetBytes(value).CopyTo(Data, 0);
}
}
/// <summary>
/// Gets the first child of this <see cref="Node"/>. If <see cref="Child1Index"/> is positive, the child will be
/// another <see cref="Node"/>. Otherwise it's a <see cref="Leaf"/>.
/// </summary>
public ILumpObject Child1 {
get {
if (Child1Index >= 0) {
return Parent.Bsp.nodes[Child1Index];
}
return Parent.Bsp.leaves[-Child1Index];
}
}
/// <summary>
/// Gets or sets the index of the first child of this <see cref="Node"/>, positive for other <see cref="Node"/>s, negative for <see cref="Leaf"/>s.
/// </summary>
public int Child1Index {
get {
switch (MapType) {
case MapType.Quake: {
return BitConverter.ToInt16(Data, 4);
}
case MapType.SiN:
case MapType.SoF:
case MapType.Quake2:
case MapType.Daikatana:
case MapType.Nightfire:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.Vindictus:
case MapType.DMoMaM:
case MapType.STEF2:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.Raven:
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2: {
return BitConverter.ToInt32(Data, 4);
}
default: {
return 0;
}
}
}
set {
byte[] bytes = BitConverter.GetBytes(value);
switch (MapType) {
case MapType.Quake: {
Data[4] = bytes[0];
Data[5] = bytes[1];
break;
}
case MapType.SiN:
case MapType.SoF:
case MapType.Quake2:
case MapType.Daikatana:
case MapType.Nightfire:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.Vindictus:
case MapType.DMoMaM:
case MapType.STEF2:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.Raven:
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2: {
bytes.CopyTo(Data, 4);
break;
}
}
}
}
/// <summary>
/// Gets the second child of this <see cref="Node"/>. If <see cref="Child2Index"/> is positive, the child will be
/// another <see cref="Node"/>. Otherwise it's a <see cref="Leaf"/>.
/// </summary>
public ILumpObject Child2 {
get {
if (Child2Index >= 0) {
return Parent.Bsp.nodes[Child2Index];
}
return Parent.Bsp.leaves[-Child2Index];
}
}
/// <summary>
/// Gets or sets the index of the second child of this <see cref="Node"/>, positive for other <see cref="Node"/>s, negative for <see cref="Leaf"/>s.
/// </summary>
public int Child2Index {
get {
switch (MapType) {
case MapType.Quake: {
return BitConverter.ToInt16(Data, 6);
}
case MapType.SiN:
case MapType.SoF:
case MapType.Quake2:
case MapType.Daikatana:
case MapType.Nightfire:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.Vindictus:
case MapType.DMoMaM:
case MapType.STEF2:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.Raven:
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2: {
return BitConverter.ToInt32(Data, 8);
}
default: {
return 0;
}
}
}
set {
byte[] bytes = BitConverter.GetBytes(value);
switch (MapType) {
case MapType.Quake: {
Data[6] = bytes[0];
Data[7] = bytes[1];
break;
}
case MapType.SiN:
case MapType.SoF:
case MapType.Quake2:
case MapType.Daikatana:
case MapType.Nightfire:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.Vindictus:
case MapType.DMoMaM:
case MapType.STEF2:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.Raven:
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2: {
bytes.CopyTo(Data, 8);
break;
}
}
}
}
/// <summary>
/// Gets or sets the bounding box minimums for this leaf.
/// </summary>
public Vector3 Minimums {
get {
switch (MapType) {
case MapType.Quake: {
return new Vector3(BitConverter.ToInt16(Data, 8), BitConverter.ToInt16(Data, 10), BitConverter.ToInt16(Data, 12));
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return new Vector3(BitConverter.ToInt16(Data, 12), BitConverter.ToInt16(Data, 14), BitConverter.ToInt16(Data, 16));
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.CoD4:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.STEF2:
case MapType.Raven:
case MapType.Vindictus: {
return new Vector3(BitConverter.ToInt32(Data, 12), BitConverter.ToInt32(Data, 16), BitConverter.ToInt32(Data, 20));
}
case MapType.Nightfire: {
return new Vector3(BitConverter.ToSingle(Data, 12), BitConverter.ToSingle(Data, 16), BitConverter.ToSingle(Data, 20));
}
default: {
return new Vector3(0, 0, 0);
}
}
}
set {
switch (MapType) {
case MapType.Quake: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 8);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 10);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 12);
break;
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 12);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 14);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 16);
break;
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.CoD4:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.STEF2:
case MapType.Raven:
case MapType.Vindictus: {
BitConverter.GetBytes((int)value.X()).CopyTo(Data, 12);
BitConverter.GetBytes((int)value.Y()).CopyTo(Data, 16);
BitConverter.GetBytes((int)value.Z()).CopyTo(Data, 20);
break;
}
case MapType.Nightfire: {
BitConverter.GetBytes(value.X()).CopyTo(Data, 12);
BitConverter.GetBytes(value.Y()).CopyTo(Data, 16);
BitConverter.GetBytes(value.Z()).CopyTo(Data, 20);
break;
}
}
}
}
/// <summary>
/// Gets or sets the bounding box maximums for this leaf.
/// </summary>
public Vector3 Maximums {
get {
switch (MapType) {
case MapType.Quake: {
return new Vector3(BitConverter.ToInt16(Data, 14), BitConverter.ToInt16(Data, 16), BitConverter.ToInt16(Data, 18));
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return new Vector3(BitConverter.ToInt16(Data, 18), BitConverter.ToInt16(Data, 20), BitConverter.ToInt16(Data, 22));
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.CoD4:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.STEF2:
case MapType.Raven:
case MapType.Vindictus: {
return new Vector3(BitConverter.ToInt32(Data, 24), BitConverter.ToInt32(Data, 28), BitConverter.ToInt32(Data, 32));
}
case MapType.Nightfire: {
return new Vector3(BitConverter.ToSingle(Data, 24), BitConverter.ToSingle(Data, 28), BitConverter.ToSingle(Data, 32));
}
default: {
return new Vector3(0, 0, 0);
}
}
}
set {
switch (MapType) {
case MapType.Quake: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 14);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 16);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 18);
break;
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 18);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 20);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 22);
break;
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.CoD4:
case MapType.MOHAA:
case MapType.STEF2Demo:
case MapType.STEF2:
case MapType.Raven:
case MapType.Vindictus: {
BitConverter.GetBytes((short)value.X()).CopyTo(Data, 24);
BitConverter.GetBytes((short)value.Y()).CopyTo(Data, 28);
BitConverter.GetBytes((short)value.Z()).CopyTo(Data, 32);
break;
}
case MapType.Nightfire: {
BitConverter.GetBytes(value.X()).CopyTo(Data, 24);
BitConverter.GetBytes(value.Y()).CopyTo(Data, 28);
BitConverter.GetBytes(value.Z()).CopyTo(Data, 32);
break;
}
}
}
}
/// <summary>
/// Enumerates the <see cref="Face"/> indices used by this <see cref="Node"/>.
/// </summary>
public IEnumerable<Face> Faces {
get {
for (int i = 0; i < NumFaceIndices; ++i) {
yield return Parent.Bsp.faces[FirstFaceIndex + i];
}
}
}
/// <summary>
/// Gets or sets the index of the first face reference for this <see cref="Node"/>.
/// </summary>
[Index("faces")]
public int FirstFaceIndex {
get {
switch (MapType) {
case MapType.Quake: {
return BitConverter.ToUInt16(Data, 20);
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return BitConverter.ToUInt16(Data, 24);
}
case MapType.Vindictus: {
return BitConverter.ToInt32(Data, 36);
}
default: {
return -1;
}
}
}
set {
byte[] bytes = BitConverter.GetBytes(value);
switch (MapType) {
case MapType.Quake: {
Data[20] = bytes[0];
Data[21] = bytes[1];
break;
}
case MapType.Quake2:
case MapType.Daikatana:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
Data[24] = bytes[0];
Data[25] = bytes[1];
break;
}
case MapType.Vindictus: {
bytes.CopyTo(Data, 36);
break;
}
}
}
}
/// <summary>
/// Gets or sets the count of face references for this <see cref="Node"/>.
/// </summary>
[Count("faces")]
public int NumFaceIndices {
get {
switch (MapType) {
case MapType.Quake: {
return BitConverter.ToUInt16(Data, 22);
}
case MapType.Quake2:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return BitConverter.ToUInt16(Data, 26);
}
case MapType.Vindictus: {
return BitConverter.ToInt32(Data, 40);
}
default: {
return -1;
}
}
}
set {
byte[] bytes = BitConverter.GetBytes(value);
switch (MapType) {
case MapType.Quake: {
Data[22] = bytes[0];
Data[23] = bytes[1];
break;
}
case MapType.Quake2:
case MapType.SiN:
case MapType.SoF:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
Data[26] = bytes[0];
Data[27] = bytes[1];
break;
}
case MapType.Vindictus: {
bytes.CopyTo(Data, 40);
break;
}
}
}
}
/// <summary>
/// Gets or sets the area reference for this <see cref="Node"/>.
/// </summary>
public int AreaIndex {
get {
switch (MapType) {
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return BitConverter.ToUInt16(Data, 28);
}
default: {
return -1;
}
}
}
set {
byte[] bytes = BitConverter.GetBytes(value);
switch (MapType) {
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
Data[28] = bytes[0];
Data[29] = bytes[1];
break;
}
}
}
}
/// <summary>
/// Creates a new <see cref="Node"/> object from a <c>byte</c> array.
/// </summary>
/// <param name="data"><c>byte</c> array to parse.</param>
/// <param name="parent">The <see cref="ILump"/> this <see cref="Node"/> came from.</param>
/// <exception cref="ArgumentNullException"><paramref name="data"/> was <c>null</c>.</exception>
public Node(byte[] data, ILump parent = null) {
if (data == null) {
throw new ArgumentNullException();
}
Data = data;
Parent = parent;
}
/// <summary>
/// Creates a new <see cref="Node"/> by copying the fields in <paramref name="source"/>, using
/// <paramref name="parent"/> to get <see cref="LibBSP.MapType"/> and <see cref="LumpInfo.version"/>
/// to use when creating the new <see cref="Node"/>.
/// If the <paramref name="parent"/>'s <see cref="BSP"/>'s <see cref="LibBSP.MapType"/> is different from
/// the one from <paramref name="source"/>, it does not matter, because fields are copied by name.
/// </summary>
/// <param name="source">The <see cref="Node"/> to copy.</param>
/// <param name="parent">
/// The <see cref="ILump"/> to use as the <see cref="Parent"/> of the new <see cref="Node"/>.
/// Use <c>null</c> to use the <paramref name="source"/>'s <see cref="Parent"/> instead.
/// </param>
public Node(Node source, ILump parent) {
Parent = parent;
if (parent != null && parent.Bsp != null) {
if (source.Parent != null && source.Parent.Bsp != null && source.Parent.Bsp.version == parent.Bsp.version && source.LumpVersion == parent.LumpInfo.version) {
Data = new byte[source.Data.Length];
Array.Copy(source.Data, Data, source.Data.Length);
return;
} else {
Data = new byte[GetStructLength(parent.Bsp.version, parent.LumpInfo.version)];
}
} else {
if (source.Parent != null && source.Parent.Bsp != null) {
Data = new byte[GetStructLength(source.Parent.Bsp.version, source.Parent.LumpInfo.version)];
} else {
Data = new byte[GetStructLength(MapType.Undefined, 0)];
}
}
PlaneIndex = source.PlaneIndex;
Child1Index = source.Child1Index;
Child2Index = source.Child2Index;
Minimums = source.Minimums;
Maximums = source.Maximums;
FirstFaceIndex = source.FirstFaceIndex;
NumFaceIndices = source.NumFaceIndices;
AreaIndex = source.AreaIndex;
}
/// <summary>
/// Factory method to parse a <c>byte</c> array into a <see cref="Lump{Node}"/>.
/// </summary>
/// <param name="data">The data to parse.</param>
/// <param name="bsp">The <see cref="BSP"/> this lump came from.</param>
/// <param name="lumpInfo">The <see cref="LumpInfo"/> associated with this lump.</param>
/// <returns>A <see cref="Lump{Node}"/>.</returns>
/// <exception cref="ArgumentNullException"><paramref name="data"/> parameter was <c>null</c>.</exception>
public static Lump<Node> LumpFactory(byte[] data, BSP bsp, LumpInfo lumpInfo) {
if (data == null) {
throw new ArgumentNullException();
}
return new Lump<Node>(data, GetStructLength(bsp.version, lumpInfo.version), bsp, lumpInfo);
}
/// <summary>
/// Gets the length of this struct's data for the given <paramref name="mapType"/> and <paramref name="lumpVersion"/>.
/// </summary>
/// <param name="mapType">The <see cref="LibBSP.MapType"/> of the BSP.</param>
/// <param name="lumpVersion">The version number for the lump.</param>
/// <returns>The length, in <c>byte</c>s, of this struct.</returns>
/// <exception cref="ArgumentException">This struct is not valid or is not implemented for the given <paramref name="mapType"/> and <paramref name="lumpVersion"/>.</exception>
public static int GetStructLength(MapType mapType, int lumpVersion = 0) {
switch (mapType) {
case MapType.Quake: {
return 24;
}
case MapType.Quake2:
case MapType.SiN:
case MapType.SoF:
case MapType.Daikatana: {
return 28;
}
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.TacticalInterventionEncrypted:
case MapType.DMoMaM: {
return 32;
}
case MapType.Vindictus: {
return 48;
}
case MapType.Quake3:
case MapType.FAKK:
case MapType.CoD:
case MapType.CoD2:
case MapType.STEF2:
case MapType.STEF2Demo:
case MapType.MOHAA:
case MapType.Raven:
case MapType.Nightfire: {
return 36;
}
default: {
throw new ArgumentException("Lump object " + MethodBase.GetCurrentMethod().DeclaringType.Name + " does not exist in map type " + mapType + " or has not been implemented.");
}
}
}
/// <summary>
/// Gets the index for this lump in the BSP file for a specific map format.
/// </summary>
/// <param name="type">The map type.</param>
/// <returns>Index for this lump, or -1 if the format doesn't have this lump.</returns>
public static int GetIndexForLump(MapType type) {
switch (type) {
case MapType.Raven:
case MapType.Quake3: {
return 3;
}
case MapType.Quake2:
case MapType.SiN:
case MapType.Daikatana:
case MapType.SoF: {
return 4;
}
case MapType.Quake:
case MapType.Vindictus:
case MapType.TacticalInterventionEncrypted:
case MapType.Source17:
case MapType.Source18:
case MapType.Source19:
case MapType.Source20:
case MapType.Source21:
case MapType.Source22:
case MapType.Source23:
case MapType.Source27:
case MapType.L4D2:
case MapType.DMoMaM: {
return 5;
}
case MapType.Nightfire: {
return 8;
}
case MapType.FAKK:
case MapType.MOHAA: {
return 9;
}
case MapType.STEF2:
case MapType.STEF2Demo: {
return 11;
}
case MapType.CoD: {
return 20;
}
case MapType.CoD2: {
return 25;
}
default: {
return -1;
}
}
}
}
}