Update README.md

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celisej567
2022-08-29 15:37:00 +03:00
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@@ -28,7 +28,8 @@ Then copy materials folder to the your mod folder.
First, add env_cascade_light to the map and set it to the angle you want. If you want to use the angle from light_environment then you need to set "Use light_environment's angles" to Yes and do some manipulation with your light_environment:
- Add any targetname to your light_environment
- Copy Pitch to second number of the Angle.
- Thats how it should looks like:
- Thats how it should looks like:
![Alt-текст](https://github.com/celisej567/Fake-CSM-Source-2013/blob/main/screen1.png "Орк")
# If you have some problem