From 91c9dd1dd2b1c99fd15655b7a9f4042b99025b7e Mon Sep 17 00:00:00 2001 From: celisej567 <75926135+celisej567@users.noreply.github.com> Date: Mon, 29 Aug 2022 15:37:00 +0300 Subject: [PATCH] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 1f0a453..80e1fdf 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,8 @@ Then copy materials folder to the your mod folder. First, add env_cascade_light to the map and set it to the angle you want. If you want to use the angle from light_environment then you need to set "Use light_environment's angles" to Yes and do some manipulation with your light_environment: - Add any targetname to your light_environment - Copy Pitch to second number of the Angle. -- Thats how it should looks like: +- Thats how it should looks like: + ![Alt-текст](https://github.com/celisej567/Fake-CSM-Source-2013/blob/main/screen1.png "Орк") # If you have some problem