Fabio Alessandrelli f26a1d8e83 Fix gdns generation with python3.
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GDNative WebRTC plugin for Godot

Getting Started

Download latest binary version GitHub

Compiling

Clone this repository with the following command to checkout both godot-cpp and godot_headers dependencies.

$ git clone --recurse-submodules git@github.com:godotengine/webrtc-native.git

Note that if you wish to use a specific branch, add the -b option to the clone command:

$ git clone --recurse-submodules -b 3.2 git@github.com:godotengine/webrtc-native.git

If you already checked out the branch use the following commands to update the dependencies:

$ git submodule update --init --recursive

Right now our directory structure should look like this:

webrtc-native/
├─bin/
├─godot-cpp/
| └─godot_headers/
├─src/
└─webrtc/

Compiling the cpp bindings library

First, we need to compile our cpp bindings library:

$ cd godot-cpp
$ scons platform=<your platform> generate_bindings=yes
$ cd ..

Replace <your platform> with either windows, linux or osx.

Include use_llvm=yes for using clang++

Include target=runtime to build a runtime build (windows only at the moment)

Include target=release or target=debug for release or debug build.

The resulting library will be created in godot-cpp/bin/, take note of its name as it will be different depending on platform.

Building WebRTC

Use this script to build and package the WebRTCLibrary (branch-heads/68), or download latest pre-compiled binaries Extract content of include into webrtc/include and content of bin into webrtc/<your platform>

Compiling the plugin.

$ scons platform=<your platform> target=<your target>

The generated library and associated gdns will be placed in bin/webrtc/ or bin/webrtc_debug/ according to the desired target. You simply need to copy that folder into your project.

Description
The official GDNative WebRTC implementation for non-html exports.
Readme MIT 422 KiB
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Python 26.4%
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