mirror of
https://github.com/godotengine/webrtc-native.git
synced 2026-01-01 05:48:15 +03:00
Build script also create gdnlib
This commit is contained in:
44
SConstruct
44
SConstruct
@@ -16,7 +16,26 @@ def get_arch_dir(name):
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return 'x64'
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return name
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def gen_gdnative_lib(target, source, env):
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for t in target:
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with open(t.srcnode().path, 'w') as w:
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w.write(source[0].get_contents().replace('{GDNATIVE_PATH}', os.path.splitext(t.name)[0]).replace('{TARGET}', env['target']))
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env = Environment()
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target_arch = ARGUMENTS.get('b', ARGUMENTS.get('bits', '64'))
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target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
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if target_platform == 'windows':
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# This makes sure to keep the session environment variables on windows,
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# that way you can run scons in a vs 2017 prompt and it will find all the required tools
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if (target_arch == '64'):
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env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
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else:
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env = Environment(ENV = os.environ, TARGET_ARCH='x86')
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env.Append(BUILDERS={'GDNativeLibBuilder': Builder(action=gen_gdnative_lib)})
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customs = ['custom.py']
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opts = Variables(customs, ARGUMENTS)
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@@ -29,22 +48,17 @@ opts.Update(env)
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target = env['target']
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host_platform = platform.system()
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target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
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target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
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# Local dependency paths, adapt them to your setup
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godot_headers = ARGUMENTS.get('headers', '../godot_headers')
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godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', '../godot-cpp/include')
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godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'lib/godot-cpp')
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result_path = 'bin'
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result_name = 'webrtc_native'
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result_path = os.path.join('bin', 'webrtc' if env['target'] == 'release' else 'webrtc_debug', 'lib')
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# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
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if 'CXX' in env and 'clang' in os.path.basename(env['CXX']):
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env['use_llvm'] = True
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if target_platform == 'linux':
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result_name += '.linux.' + target + '.' + target_arch
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env['CXX']='g++'
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# LLVM
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@@ -70,17 +84,7 @@ if target_platform == 'linux':
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env.Append(LINKFLAGS = [ '-m64' ])
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elif target_platform == 'windows':
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# This makes sure to keep the session environment variables on windows,
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# that way you can run scons in a vs 2017 prompt and it will find all the required tools
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if (target_arch == '64'):
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env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
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else:
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env = Environment(ENV = os.environ, TARGET_ARCH='x86')
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result_name += '.windows.' + target + '.' + target_arch
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if host_platform == 'Windows':
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#result_name += '.lib'
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env.Append(LINKFLAGS = [ '/WX' ])
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if target == 'debug':
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@@ -102,7 +106,6 @@ elif target_platform == 'osx':
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# Only 64-bits is supported for OS X
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target_arch = '64'
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result_name += '.osx.' + target + '.' + target_arch
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env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ])
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env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
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@@ -168,5 +171,12 @@ suffix = '.%s.%s' % (target, target_arch)
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env["SHOBJSUFFIX"] = suffix + env["SHOBJSUFFIX"]
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# Make the shared library
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result_name = 'webrtc_native.%s.%s.%s' % (target_platform, target, target_arch)
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library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources)
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Default(library)
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# GDNativeLibrary
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gdnlib = 'webrtc'
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if target != 'release':
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gdnlib += '_debug'
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Default(env.GDNativeLibBuilder([os.path.join('bin', gdnlib, gdnlib + '.gdns')], ['misc/gdnlib.tres']))
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13
misc/gdnlib.tres
Normal file
13
misc/gdnlib.tres
Normal file
@@ -0,0 +1,13 @@
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[gd_resource type="GDNativeLibrary" format=2]
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[resource]
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singleton = true
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reloadable = false
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entry/Windows.64 = "res://{GDNATIVE_PATH}/lib/webrtc_native.windows.{TARGET}.64.dll"
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entry/Windows.32 = "res://{GDNATIVE_PATH}/lib/webrtc_native.windows.{TARGET}.32.dll"
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entry/X11.64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.64.so"
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entry/X11.32 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.32.so"
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dependency/Windows.64 = [ ]
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dependency/Windows.32 = [ ]
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dependency/X11.64 = [ ]
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dependency/X11.32 = [ ]
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