Build script also create gdnlib

This commit is contained in:
Fabio Alessandrelli
2019-06-13 16:44:06 +02:00
parent 5769d8b2de
commit 4b22741255
2 changed files with 40 additions and 17 deletions

View File

@@ -16,7 +16,26 @@ def get_arch_dir(name):
return 'x64'
return name
def gen_gdnative_lib(target, source, env):
for t in target:
with open(t.srcnode().path, 'w') as w:
w.write(source[0].get_contents().replace('{GDNATIVE_PATH}', os.path.splitext(t.name)[0]).replace('{TARGET}', env['target']))
env = Environment()
target_arch = ARGUMENTS.get('b', ARGUMENTS.get('bits', '64'))
target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
if target_platform == 'windows':
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
if (target_arch == '64'):
env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
else:
env = Environment(ENV = os.environ, TARGET_ARCH='x86')
env.Append(BUILDERS={'GDNativeLibBuilder': Builder(action=gen_gdnative_lib)})
customs = ['custom.py']
opts = Variables(customs, ARGUMENTS)
@@ -29,22 +48,17 @@ opts.Update(env)
target = env['target']
host_platform = platform.system()
target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
# Local dependency paths, adapt them to your setup
godot_headers = ARGUMENTS.get('headers', '../godot_headers')
godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', '../godot-cpp/include')
godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'lib/godot-cpp')
result_path = 'bin'
result_name = 'webrtc_native'
result_path = os.path.join('bin', 'webrtc' if env['target'] == 'release' else 'webrtc_debug', 'lib')
# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
if 'CXX' in env and 'clang' in os.path.basename(env['CXX']):
env['use_llvm'] = True
if target_platform == 'linux':
result_name += '.linux.' + target + '.' + target_arch
env['CXX']='g++'
# LLVM
@@ -70,17 +84,7 @@ if target_platform == 'linux':
env.Append(LINKFLAGS = [ '-m64' ])
elif target_platform == 'windows':
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
if (target_arch == '64'):
env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
else:
env = Environment(ENV = os.environ, TARGET_ARCH='x86')
result_name += '.windows.' + target + '.' + target_arch
if host_platform == 'Windows':
#result_name += '.lib'
env.Append(LINKFLAGS = [ '/WX' ])
if target == 'debug':
@@ -102,7 +106,6 @@ elif target_platform == 'osx':
# Only 64-bits is supported for OS X
target_arch = '64'
result_name += '.osx.' + target + '.' + target_arch
env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ])
env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
@@ -168,5 +171,12 @@ suffix = '.%s.%s' % (target, target_arch)
env["SHOBJSUFFIX"] = suffix + env["SHOBJSUFFIX"]
# Make the shared library
result_name = 'webrtc_native.%s.%s.%s' % (target_platform, target, target_arch)
library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources)
Default(library)
# GDNativeLibrary
gdnlib = 'webrtc'
if target != 'release':
gdnlib += '_debug'
Default(env.GDNativeLibBuilder([os.path.join('bin', gdnlib, gdnlib + '.gdns')], ['misc/gdnlib.tres']))

13
misc/gdnlib.tres Normal file
View File

@@ -0,0 +1,13 @@
[gd_resource type="GDNativeLibrary" format=2]
[resource]
singleton = true
reloadable = false
entry/Windows.64 = "res://{GDNATIVE_PATH}/lib/webrtc_native.windows.{TARGET}.64.dll"
entry/Windows.32 = "res://{GDNATIVE_PATH}/lib/webrtc_native.windows.{TARGET}.32.dll"
entry/X11.64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.64.so"
entry/X11.32 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.32.so"
dependency/Windows.64 = [ ]
dependency/Windows.32 = [ ]
dependency/X11.64 = [ ]
dependency/X11.32 = [ ]