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9 Commits
0.1 ... 0.3

Author SHA1 Message Date
Fabio Alessandrelli
423454086e Merge pull request #3 from Faless/channels_pr
Update to new DataChannel API, singleton load.
2019-05-21 14:08:30 +02:00
Fabio Alessandrelli
599ed98f6c Small build system improvement 2019-05-16 12:08:39 +02:00
Fabio Alessandrelli
f5ebac4519 Working singleton load 2019-05-16 10:32:51 +02:00
Fabio Alessandrelli
3e64a42b14 Update to new DataChannel API.
New WebRTCLibDataChannel class act as PacketPeer.
Old WebRTCPeer (now WebRTCPeerConnection) now allows you to set
configuration (STUN/TURN) and creating multiple data channels.
Fixed many bugs and implemented most of the missing API.
2019-05-16 10:32:51 +02:00
Fabio Alessandrelli
f2cf2e5340 Merge pull request #2 from Faless/build/refactor
Refactor Scons build script
2019-04-17 16:46:17 +02:00
Fabio Alessandrelli
1763d278e0 Better flags 2019-04-17 16:41:45 +02:00
Fabio Alessandrelli
8e46eed9e8 Better gitignores 2019-04-17 16:41:45 +02:00
Fabio Alessandrelli
6c0831b6c6 Refactor SCons build script 2019-04-17 15:47:51 +02:00
Fabio Alessandrelli
c30ddd9b22 Update GDNative bind.
The GDNative bind was moved to the "next" version of the extention for
compatibility reasons.
2019-04-12 01:34:33 +02:00
25 changed files with 993 additions and 460 deletions

1
.gitignore vendored
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@@ -4,3 +4,4 @@ bin/*
*.lib
.sconsign.dblite
*.obj
*.swp

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@@ -9,26 +9,58 @@ def add_sources(sources, dirpath, extension):
sources.append(dirpath + '/' + f)
def get_arch_dir(name):
if name == '32':
return 'x86'
elif name == '64':
return 'x64'
return name
env = Environment()
customs = ['custom.py']
opts = Variables(customs, ARGUMENTS)
opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler', False))
opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release')))
# Update environment (parse options)
opts.Update(env)
target = env['target']
host_platform = platform.system()
target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
# default to debug build, must be same setting as used for cpp_bindings
target = ARGUMENTS.get('target', 'debug')
# Local dependency paths, adapt them to your setup
godot_headers = ARGUMENTS.get('headers', '../godot_headers')
godot_cpp = ARGUMENTS.get('godot-cpp', '../godot-cpp')
godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', '../godot-cpp/include')
godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'lib/godot-cpp')
result_path = 'bin'
result_name = 'webrtc_native'
# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
if 'CXX' in env and 'clang' in os.path.basename(env['CXX']):
env['use_llvm'] = True
if target_platform == 'linux':
result_name += '.linux.' + target + '.' + target_arch
env['CXX']='g++'
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
env['CXX'] = 'clang++'
env.Append(CCFLAGS = [ '-fPIC', '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
# LLVM
if env['use_llvm']:
if ('clang++' not in os.path.basename(env['CXX'])):
env['CC'] = 'clang'
env["CXX"] = "clang++"
env["LINK"] = "clang++"
if (env["target"] == "debug"):
env.Prepend(CCFLAGS=['-g3'])
env.Append(LINKFLAGS=['-rdynamic'])
else:
env.Prepend(CCFLAGS=['-O3'])
env.Append(CCFLAGS=['-fPIC', '-std=c++11'])
if target_arch == '32':
env.Append(CCFLAGS = [ '-m32' ])
@@ -65,7 +97,7 @@ elif target_platform == 'windows':
env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ])
elif target_platform == 'osx':
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
if env['use_llvm']:
env['CXX'] = 'clang++'
# Only 64-bits is supported for OS X
@@ -81,14 +113,14 @@ else:
# Godot CPP bindings
env.Append(CPPPATH=[godot_headers])
env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
env.Append(LIBPATH=[godot_cpp + '/bin'])
env.Append(CPPPATH=[godot_cpp_headers, godot_cpp_headers + '/core', godot_cpp_headers + '/gen'])
env.Append(LIBPATH=[godot_cpp_lib_dir + '/' + target + '/' + get_arch_dir(target_arch)])
env.Append(LIBS=['godot-cpp'])
# WebRTC stuff
webrtc_dir = "webrtc"
webrtc_dir = "lib/webrtc"
lib_name = 'libwebrtc_full'
lib_path = webrtc_dir + '/lib'
lib_path = webrtc_dir + '/lib/' + target_platform
if target_arch == '64':
lib_path += '/x64'
@@ -101,7 +133,6 @@ else:
lib_path += '/Release'
env.Append(CPPPATH=[webrtc_dir + "/include"])
#env.Append(CPPPATH=[lib_path])
if target_platform == "linux":
env.Append(LIBS=[lib_name])
@@ -126,18 +157,16 @@ elif target_platform == "osx":
env.Append(LIBS=[lib_name])
env.Append(LIBPATH=[lib_path])
# Godot CPP bindings
env.Append(CPPPATH=[godot_headers])
env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
env.Append(LIBPATH=[godot_cpp + '/bin'])
env.Append(LIBS=['godot-cpp'])
# Our includes and sources
env.Append(CPPPATH=['src/'])
sources = []
add_sources(sources, 'src/', 'cpp')
add_sources(sources, 'src/net/', 'cpp')
# Suffix
suffix = '.%s.%s' % (target, target_arch)
env["SHOBJSUFFIX"] = suffix + env["SHOBJSUFFIX"]
# Make the shared library
library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources)
Default(library)

2
lib/godot-cpp/release/x64/.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
*
!.gitignore

2
lib/godot-cpp/release/x86/.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
*
!.gitignore

1
lib/webrtc/.gitignore vendored Normal file
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@@ -0,0 +1 @@
include/

2
lib/webrtc/lib/linux/.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
*
!.gitignore

2
lib/webrtc/lib/windows/.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
*
!.gitignore

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@@ -1,16 +1,16 @@
#include "WebRTCLibPeer.hpp"
#include "WebRTCLibPeerConnection.hpp"
using namespace godot_webrtc;
WebRTCLibPeer::GodotCSDO::GodotCSDO(WebRTCLibPeer *parent) {
WebRTCLibPeerConnection::GodotCSDO::GodotCSDO(WebRTCLibPeerConnection *parent) {
this->parent = parent;
}
void WebRTCLibPeer::GodotCSDO::OnSuccess(webrtc::SessionDescriptionInterface *desc) {
void WebRTCLibPeerConnection::GodotCSDO::OnSuccess(webrtc::SessionDescriptionInterface *desc) {
// serialize this offer and send it to the remote peer:
std::string sdp; // sdp = session description protocol
desc->ToString(&sdp);
parent->queue_signal("offer_created", 2, desc->type().c_str(), sdp.c_str());
parent->queue_signal("session_description_created", 2, desc->type().c_str(), sdp.c_str());
};
void WebRTCLibPeer::GodotCSDO::OnFailure(const std::string &error){};
void WebRTCLibPeerConnection::GodotCSDO::OnFailure(const std::string &error){};

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@@ -1,19 +0,0 @@
#include "WebRTCLibPeer.hpp"
using namespace godot_webrtc;
WebRTCLibPeer::GodotDCO::GodotDCO(WebRTCLibPeer *parent) {
this->parent = parent;
}
void WebRTCLibPeer::GodotDCO::OnMessage(const webrtc::DataBuffer &buffer) {
const uint8_t *data = buffer.data.data<uint8_t>();
uint8_t *memory_controlled_buffer = new uint8_t[buffer.data.size()];
std::copy(data, data + buffer.data.size(), memory_controlled_buffer);
parent->queue_packet(memory_controlled_buffer, buffer.data.size());
};
void WebRTCLibPeer::GodotDCO::OnStateChange(){};
void WebRTCLibPeer::GodotDCO::OnBufferedAmountChange(uint64_t previous_amount){};

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@@ -1,33 +1,35 @@
#include "WebRTCLibPeer.hpp"
#include "WebRTCLibPeerConnection.hpp"
#include "WebRTCLibDataChannel.hpp"
using namespace godot_webrtc;
WebRTCLibPeer::GodotPCO::GodotPCO(WebRTCLibPeer *parent) {
WebRTCLibPeerConnection::GodotPCO::GodotPCO(WebRTCLibPeerConnection *parent) {
this->parent = parent;
}
void WebRTCLibPeer::GodotPCO::OnSignalingChange(webrtc::PeerConnectionInterface::SignalingState new_state) {
void WebRTCLibPeerConnection::GodotPCO::OnSignalingChange(webrtc::PeerConnectionInterface::SignalingState new_state) {
}
void WebRTCLibPeer::GodotPCO::OnAddStream(rtc::scoped_refptr<webrtc::MediaStreamInterface> stream) {
void WebRTCLibPeerConnection::GodotPCO::OnAddStream(rtc::scoped_refptr<webrtc::MediaStreamInterface> stream) {
}
void WebRTCLibPeer::GodotPCO::OnRemoveStream(rtc::scoped_refptr<webrtc::MediaStreamInterface> stream) {
void WebRTCLibPeerConnection::GodotPCO::OnRemoveStream(rtc::scoped_refptr<webrtc::MediaStreamInterface> stream) {
}
void WebRTCLibPeer::GodotPCO::OnDataChannel(rtc::scoped_refptr<webrtc::DataChannelInterface> data_channel) {
void WebRTCLibPeerConnection::GodotPCO::OnDataChannel(rtc::scoped_refptr<webrtc::DataChannelInterface> data_channel) {
parent->queue_signal("data_channel_received", 1, WebRTCLibDataChannel::new_data_channel(data_channel));
}
void WebRTCLibPeer::GodotPCO::OnRenegotiationNeeded() {
void WebRTCLibPeerConnection::GodotPCO::OnRenegotiationNeeded() {
}
void WebRTCLibPeer::GodotPCO::OnIceConnectionChange(webrtc::PeerConnectionInterface::IceConnectionState new_state) {
void WebRTCLibPeerConnection::GodotPCO::OnIceConnectionChange(webrtc::PeerConnectionInterface::IceConnectionState new_state) {
}
void WebRTCLibPeer::GodotPCO::OnIceGatheringChange(webrtc::PeerConnectionInterface::IceGatheringState new_state) {
void WebRTCLibPeerConnection::GodotPCO::OnIceGatheringChange(webrtc::PeerConnectionInterface::IceGatheringState new_state) {
}
void WebRTCLibPeer::GodotPCO::OnIceCandidate(const webrtc::IceCandidateInterface *candidate) {
void WebRTCLibPeerConnection::GodotPCO::OnIceCandidate(const webrtc::IceCandidateInterface *candidate) {
// Serialize the candidate and send it to the remote peer:
godot::Dictionary candidateSDP;
@@ -38,7 +40,7 @@ void WebRTCLibPeer::GodotPCO::OnIceCandidate(const webrtc::IceCandidateInterface
candidate->ToString(&sdp);
godot::String candidateSdpName = sdp.c_str();
parent->queue_signal("new_ice_candidate",
parent->queue_signal("ice_candidate_created",
3,
candidateSdpMidName,
candidateSdpMlineIndexName,

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@@ -1,11 +1,11 @@
#include "WebRTCLibPeer.hpp"
#include "WebRTCLibPeerConnection.hpp"
using namespace godot_webrtc;
WebRTCLibPeer::GodotSSDO::GodotSSDO(WebRTCLibPeer *parent) {
WebRTCLibPeerConnection::GodotSSDO::GodotSSDO(WebRTCLibPeerConnection *parent) {
this->parent = parent;
}
void WebRTCLibPeer::GodotSSDO::OnSuccess(){};
void WebRTCLibPeerConnection::GodotSSDO::OnSuccess(){};
void WebRTCLibPeer::GodotSSDO::OnFailure(const std::string &error){};
void WebRTCLibPeerConnection::GodotSSDO::OnFailure(const std::string &error){};

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@@ -0,0 +1,177 @@
#include "WebRTCLibDataChannel.hpp"
using namespace godot_webrtc;
// Channel observer
WebRTCLibDataChannel::ChannelObserver::ChannelObserver(WebRTCLibDataChannel *parent) {
this->parent = parent;
}
void WebRTCLibDataChannel::ChannelObserver::OnMessage(const webrtc::DataBuffer &buffer) {
parent->queue_packet(buffer.data.data<uint8_t>(), buffer.data.size());
}
void WebRTCLibDataChannel::ChannelObserver::OnStateChange() {
}
void WebRTCLibDataChannel::ChannelObserver::OnBufferedAmountChange(uint64_t previous_amount) {
}
// DataChannel
WebRTCLibDataChannel *WebRTCLibDataChannel::new_data_channel(rtc::scoped_refptr<webrtc::DataChannelInterface> p_channel) {
// Invalid channel result in NULL return
ERR_FAIL_COND_V(p_channel.get() == nullptr, NULL);
// Instance a WebRTCDataChannelGDNative object
godot::WebRTCDataChannelGDNative *out = godot::WebRTCDataChannelGDNative::_new();
// Set our implementation as it's script
godot::NativeScript *script = godot::NativeScript::_new();
script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib));
script->set_class_name("WebRTCLibDataChannel");
out->set_script(script);
// Bind the data channel to the ScriptInstance userdata (our script)
WebRTCLibDataChannel *tmp = godot::as<WebRTCLibDataChannel>(out);
tmp->bind_channel(p_channel);
return tmp;
}
void WebRTCLibDataChannel::bind_channel(rtc::scoped_refptr<webrtc::DataChannelInterface> p_channel) {
ERR_FAIL_COND(p_channel.get() == nullptr);
channel = p_channel;
label = p_channel->label();
protocol = p_channel->protocol();
channel->RegisterObserver(&observer);
}
void WebRTCLibDataChannel::queue_packet(const uint8_t *data, uint32_t size) {
mutex->lock();
godot::PoolByteArray packet;
packet.resize(size);
{
godot::PoolByteArray::Write w = packet.write();
memcpy(w.ptr(), data, size);
}
packet_queue.push(packet);
mutex->unlock();
}
void WebRTCLibDataChannel::set_write_mode(godot_int mode) {
}
godot_int WebRTCLibDataChannel::get_write_mode() const {
return 0;
}
bool WebRTCLibDataChannel::was_string_packet() const {
return false;
}
WebRTCLibDataChannel::ChannelState WebRTCLibDataChannel::get_ready_state() const {
ERR_FAIL_COND_V(channel.get() == nullptr, STATE_CLOSED);
return (ChannelState)channel->state();
}
const char *WebRTCLibDataChannel::get_label() const {
ERR_FAIL_COND_V(channel.get() == nullptr, "");
return label.c_str();
}
bool WebRTCLibDataChannel::is_ordered() const {
ERR_FAIL_COND_V(channel.get() == nullptr, false);
return channel->ordered();
}
int WebRTCLibDataChannel::get_id() const {
ERR_FAIL_COND_V(channel.get() == nullptr, -1);
return channel->id();
}
int WebRTCLibDataChannel::get_max_packet_life_time() const {
ERR_FAIL_COND_V(channel.get() == nullptr, 0);
return channel->maxRetransmitTime();
}
int WebRTCLibDataChannel::get_max_retransmits() const {
ERR_FAIL_COND_V(channel.get() == nullptr, 0);
return channel->maxRetransmits();
}
const char *WebRTCLibDataChannel::get_protocol() const {
ERR_FAIL_COND_V(channel.get() == nullptr, "");
return protocol.c_str();
}
bool WebRTCLibDataChannel::is_negotiated() const {
ERR_FAIL_COND_V(channel.get() == nullptr, false);
return channel->negotiated();
}
godot_error WebRTCLibDataChannel::poll() {
return GODOT_OK;
}
void WebRTCLibDataChannel::close() {
if(channel.get() != nullptr) {
channel->Close();
channel->UnregisterObserver();
}
}
godot_error WebRTCLibDataChannel::get_packet(const uint8_t **r_buffer, int *r_len) {
ERR_FAIL_COND_V(packet_queue.empty(), GODOT_ERR_UNAVAILABLE);
mutex->lock();
// Update current packet and pop queue
current_packet = packet_queue.front();
packet_queue.pop();
// Set out buffer and size (buffer will be gone at next get_packet or close)
*r_buffer = current_packet.read().ptr();
*r_len = current_packet.size();
mutex->unlock();
return GODOT_OK;
}
godot_error WebRTCLibDataChannel::put_packet(const uint8_t *p_buffer, int p_len) {
ERR_FAIL_COND_V(channel.get() == nullptr, GODOT_ERR_UNAVAILABLE);
webrtc::DataBuffer webrtc_buffer(rtc::CopyOnWriteBuffer(p_buffer, p_len), true);
ERR_FAIL_COND_V(!channel->Send(webrtc_buffer), GODOT_FAILED);
return GODOT_OK;
}
godot_int WebRTCLibDataChannel::get_available_packet_count() const {
return packet_queue.size();
}
godot_int WebRTCLibDataChannel::get_max_packet_size() const {
return 1200;
}
void WebRTCLibDataChannel::_register_methods() {
}
void WebRTCLibDataChannel::_init() {
register_interface(&interface);
}
WebRTCLibDataChannel::WebRTCLibDataChannel() : observer(this) {
mutex = new std::mutex;
}
WebRTCLibDataChannel::~WebRTCLibDataChannel() {
close();
if (_owner) {
register_interface(NULL);
}
delete mutex;
}

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@@ -0,0 +1,76 @@
#ifndef WEBRTC_DATA_CHANNEL_H
#define WEBRTC_DATA_CHANNEL_H
#include <Godot.hpp> // Godot.hpp must go first, or windows builds breaks
#include "api/peerconnectioninterface.h" // interface for all things needed from WebRTC
#include "media/base/mediaengine.h" // needed for CreateModularPeerConnectionFactory
#include "net/WebRTCDataChannelNative.hpp"
#include "PoolArrays.hpp"
#include <mutex>
namespace godot_webrtc {
class WebRTCLibDataChannel : public WebRTCDataChannelNative {
GODOT_CLASS(WebRTCLibDataChannel, WebRTCDataChannelNative);
private:
class ChannelObserver : public webrtc::DataChannelObserver {
public:
WebRTCLibDataChannel *parent;
ChannelObserver(WebRTCLibDataChannel *parent);
void OnMessage(const webrtc::DataBuffer &buffer) override;
void OnStateChange() override; // UNUSED
void OnBufferedAmountChange(uint64_t previous_amount) override; // UNUSED
};
ChannelObserver observer;
rtc::scoped_refptr<webrtc::DataChannelInterface> channel;
std::mutex *mutex;
std::queue<godot::PoolByteArray> packet_queue;
godot::PoolByteArray current_packet;
std::string label;
std::string protocol;
public:
static WebRTCLibDataChannel *new_data_channel(rtc::scoped_refptr<webrtc::DataChannelInterface> p_channel);
static void _register_methods();
void _init();
void bind_channel(rtc::scoped_refptr<webrtc::DataChannelInterface> p_channel);
void queue_packet(const uint8_t *data, uint32_t size);
/* WebRTCDataChannel */
void set_write_mode(godot_int mode);
godot_int get_write_mode() const;
bool was_string_packet() const;
ChannelState get_ready_state() const;
const char *get_label() const;
bool is_ordered() const;
int get_id() const;
int get_max_packet_life_time() const;
int get_max_retransmits() const;
const char *get_protocol() const;
bool is_negotiated() const;
godot_error poll();
void close();
/* PacketPeer */
virtual godot_error get_packet(const uint8_t **r_buffer, int *r_len);
virtual godot_error put_packet(const uint8_t *p_buffer, int p_len);
virtual godot_int get_available_packet_count() const;
virtual godot_int get_max_packet_size() const;
WebRTCLibDataChannel();
~WebRTCLibDataChannel();
};
} // namespace godot_webrtc
#endif // WEBRTC_DATA_CHANNEL_H

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@@ -1,202 +0,0 @@
#include "WebRTCLibPeer.hpp"
using namespace godot_webrtc;
void WebRTCLibPeer::set_write_mode(godot_int mode) {
}
godot_int WebRTCLibPeer::get_write_mode() const {
return 0;
}
bool WebRTCLibPeer::was_string_packet() const {
return false;
}
godot_int WebRTCLibPeer::get_connection_state() const {
return 0;
}
godot_error WebRTCLibPeer::create_offer() {
peer_connection->CreateOffer(
ptr_csdo, // CreateSessionDescriptionObserver* observer,
nullptr // webrtc::PeerConnectionInterface::RTCOfferAnswerOptions() // const MediaConstraintsInterface* constraints
);
return GODOT_OK;
}
godot_error WebRTCLibPeer::set_remote_description(const char *type, const char *sdp) {
godot_error err = set_description(type, sdp, false); //false meaning !isLocal because it is remote
peer_connection->CreateAnswer(ptr_csdo, webrtc::PeerConnectionInterface::RTCOfferAnswerOptions());
return err;
}
godot_error WebRTCLibPeer::set_local_description(const char *type, const char *sdp) {
return set_description(type, sdp, true); // isLocal == true
}
godot_error WebRTCLibPeer::add_ice_candidate(const char *sdpMidName, int sdpMlineIndexName, const char *sdpName) {
webrtc::SdpParseError *error = nullptr;
webrtc::IceCandidateInterface *candidate = webrtc::CreateIceCandidate(
sdpMidName,
sdpMlineIndexName,
sdpName,
error);
// @TODO do something if there's an error (if error, or if !candidate)
if (error || !candidate)
std::cout << "ERROR with creating ICE candidate (" << error << ")\n";
if (!peer_connection->AddIceCandidate(candidate))
ERR_PRINT("Error with adding ICE candidate");
return GODOT_OK;
}
godot_error WebRTCLibPeer::poll() {
std::function<void()> signal;
while (!signal_queue.empty()) {
mutex_signal_queue->lock();
signal = signal_queue.front();
signal_queue.pop();
mutex_signal_queue->unlock();
signal();
}
return GODOT_OK;
}
godot_error WebRTCLibPeer::get_packet(const uint8_t **r_buffer, int *r_len) {
if (packet_queue_size == 0)
return GODOT_ERR_UNAVAILABLE;
mutex_packet_queue->lock();
uint8_t *current_packet = packet_queue.front();
*r_buffer = current_packet;
*r_len = packet_sizes_queue.front();
packet_queue.pop();
packet_sizes_queue.pop();
mutex_packet_queue->unlock();
--packet_queue_size;
return GODOT_OK;
}
godot_error WebRTCLibPeer::put_packet(const uint8_t *p_buffer, int p_len) {
webrtc::DataBuffer webrtc_buffer(rtc::CopyOnWriteBuffer(p_buffer, p_len), true);
data_channel->Send(webrtc_buffer);
return GODOT_OK; // @TODO properly return any Error we may get.
}
godot_int WebRTCLibPeer::get_available_packet_count() const {
return packet_queue_size;
}
godot_int WebRTCLibPeer::get_max_packet_size() const {
return 1200;
}
void WebRTCLibPeer::_register_methods() {
}
void WebRTCLibPeer::_init() {
register_interface(&interface);
// initialize variables:
mutex_signal_queue = new std::mutex;
mutex_packet_queue = new std::mutex;
packet_queue_size = 0;
// create a PeerConnectionFactoryInterface:
signaling_thread = new rtc::Thread;
signaling_thread->Start();
pc_factory = webrtc::CreateModularPeerConnectionFactory(
nullptr, // rtc::Thread* network_thread,
nullptr, // rtc::Thread* worker_thread,
signaling_thread,
nullptr, // std::unique_ptr<cricket::MediaEngineInterface> media_engine,
nullptr, // std::unique_ptr<CallFactoryInterface> call_factory,
nullptr // std::unique_ptr<RtcEventLogFactoryInterface> event_log_factory
);
if (pc_factory.get() == nullptr) { // PeerConnectionFactory couldn't be created. Fail the method call.
ERR_PRINT("PeerConnectionFactory could not be created");
// return GODOT_FAILED;
}
// create PeerConnection configuration and add the ice servers:
webrtc::PeerConnectionInterface::RTCConfiguration configuration;
//webrtc::PeerConnectionInterface::IceServer ice_server;
//ice_server.uri = "stun:stun.l.google.com:19302"; // @FIXME allow user to input ice servers
//configuration.servers.push_back(ice_server);
// create a PeerConnection object:
peer_connection = pc_factory->CreatePeerConnection(configuration, nullptr, nullptr, &pco);
if (peer_connection.get() == nullptr) { // PeerConnection couldn't be created. Fail the method call.
ERR_PRINT("PeerConnection could not be created");
// return GODOT_FAILED;
}
// create a DataChannel
webrtc::DataChannelInit data_channel_config;
data_channel_config.negotiated = true; // True if the channel has been externally negotiated
data_channel_config.id = 0;
data_channel = peer_connection->CreateDataChannel("channel", &data_channel_config);
// @TODO (NONESSENTIAL) create data_channel check. fail function call if data_channel isn't created
data_channel->RegisterObserver(&dco);
}
WebRTCLibPeer::WebRTCLibPeer() :
dco(this),
pco(this),
ptr_csdo(new rtc::RefCountedObject<GodotCSDO>(this)),
ptr_ssdo(new rtc::RefCountedObject<GodotSSDO>(this)) {
}
WebRTCLibPeer::~WebRTCLibPeer() {
if (_owner) {
register_interface(NULL);
}
delete mutex_signal_queue;
delete mutex_packet_queue;
}
void WebRTCLibPeer::queue_signal(godot::String p_name, int p_argc, const godot::Variant &p_arg1, const godot::Variant &p_arg2, const godot::Variant &p_arg3) {
mutex_signal_queue->lock();
signal_queue.push(
[this, p_name, p_argc, p_arg1, p_arg2, p_arg3] {
if (p_argc == 2)
emit_signal(p_name, p_arg1, p_arg2);
else
emit_signal(p_name, p_arg1, p_arg2, p_arg3);
});
mutex_signal_queue->unlock();
}
void WebRTCLibPeer::queue_packet(uint8_t *buffer, int buffer_size) {
mutex_packet_queue->lock();
packet_queue.push(buffer);
packet_sizes_queue.push(buffer_size);
++packet_queue_size;
mutex_packet_queue->unlock();
}
godot_error WebRTCLibPeer::set_description(const char *type, const char *sdp, bool isLocal) {
// webrtc::SdpType type = (isOffer) ? webrtc::SdpType::kOffer : webrtc::SdpType::kAnswer;
godot::String string_sdp = sdp;
webrtc::SdpType sdptype = (godot::String(type) == godot::String("offer")) ? webrtc::SdpType::kOffer : webrtc::SdpType::kAnswer;
std::unique_ptr<webrtc::SessionDescriptionInterface> desc =
webrtc::CreateSessionDescription(sdptype, sdp);
if (isLocal) {
peer_connection->SetLocalDescription(
ptr_ssdo, // @TODO (NONESSENTIAL, OPTIONAL) replace this with DummySetSessionDescriptionObserver::Create()
desc.release());
} else {
peer_connection->SetRemoteDescription(
ptr_ssdo, // @TODO (NONESSENTIAL, OPTIONAL) replace this with DummySetSessionDescriptionObserver::Create()
desc.release());
}
return GODOT_OK;
}

View File

@@ -0,0 +1,245 @@
#include "WebRTCDataChannel.hpp"
#include "WebRTCDataChannelGDNative.hpp"
#include "WebRTCLibPeerConnection.hpp"
#include "WebRTCLibDataChannel.hpp"
using namespace godot_webrtc;
godot_error _parse_ice_server(webrtc::PeerConnectionInterface::RTCConfiguration &r_config, godot::Dictionary p_server) {
godot::Variant v;
webrtc::PeerConnectionInterface::IceServer ice_server;
godot::String url;
ERR_FAIL_COND_V(!p_server.has("urls"), GODOT_ERR_INVALID_PARAMETER);
// Parse mandatory URL
v = p_server["urls"];
if (v.get_type() == godot::Variant::STRING) {
url = v;
ice_server.urls.push_back(url.utf8().get_data());
} else if (v.get_type() == godot::Variant::ARRAY) {
godot::Array names = v;
for (int j = 0; j < names.size(); j++) {
v = names[j];
ERR_FAIL_COND_V(v.get_type() != godot::Variant::STRING, GODOT_ERR_INVALID_PARAMETER);
url = v;
ice_server.urls.push_back(url.utf8().get_data());
}
} else {
ERR_FAIL_V(GODOT_ERR_INVALID_PARAMETER);
}
// Parse credentials (only meaningful for TURN, only support password)
if (p_server.has("username") && (v = p_server["username"]) && v.get_type() == godot::Variant::STRING) {
ice_server.username = (v.operator godot::String()).utf8().get_data();
}
if (p_server.has("credential") && (v = p_server["credential"]) && v.get_type() == godot::Variant::STRING) {
ice_server.password = (v.operator godot::String()).utf8().get_data();
}
r_config.servers.push_back(ice_server);
return GODOT_OK;
}
godot_error _parse_channel_config(webrtc::DataChannelInit &r_config, godot::Dictionary p_dict) {
godot::Variant v;
#define _SET_N(PROP, PNAME, TYPE) if (p_dict.has(#PROP)) { v = p_dict[#PROP]; if(v.get_type() == godot::Variant::TYPE) r_config.PNAME = v; }
#define _SET(PROP, TYPE) _SET_N(PROP, PROP, TYPE)
_SET(negotiated, BOOL);
_SET(id, INT);
_SET_N(maxPacketLifeTime, maxRetransmitTime, INT);
_SET(maxRetransmits, INT);
_SET(ordered, BOOL);
#undef _SET
if (p_dict.has("protocol") && (v = p_dict["protocol"]) && v.get_type() == godot::Variant::STRING) {
r_config.protocol = v.operator godot::String().utf8().get_data();
}
// ID makes sense only when negotiated is true (and must be set in that case)
ERR_FAIL_COND_V(r_config.negotiated ? r_config.id == -1 : r_config.id != -1, GODOT_ERR_INVALID_PARAMETER);
// Only one of maxRetransmits and maxRetransmitTime can be set on a channel.
ERR_FAIL_COND_V(r_config.maxRetransmits != -1 && r_config.maxRetransmitTime != -1, GODOT_ERR_INVALID_PARAMETER);
return GODOT_OK;
}
WebRTCLibPeerConnection::ConnectionState WebRTCLibPeerConnection::get_connection_state() const {
ERR_FAIL_COND_V(peer_connection.get() == nullptr, STATE_CLOSED);
webrtc::PeerConnectionInterface::IceConnectionState state = peer_connection->ice_connection_state();
switch(state) {
case webrtc::PeerConnectionInterface::kIceConnectionNew:
return STATE_NEW;
case webrtc::PeerConnectionInterface::kIceConnectionChecking:
return STATE_CONNECTING;
case webrtc::PeerConnectionInterface::kIceConnectionConnected:
return STATE_CONNECTED;
case webrtc::PeerConnectionInterface::kIceConnectionCompleted:
return STATE_CONNECTED;
case webrtc::PeerConnectionInterface::kIceConnectionFailed:
return STATE_FAILED;
case webrtc::PeerConnectionInterface::kIceConnectionDisconnected:
return STATE_DISCONNECTED;
case webrtc::PeerConnectionInterface::kIceConnectionClosed:
return STATE_CLOSED;
default:
return STATE_CLOSED;
}
}
godot_error WebRTCLibPeerConnection::initialize(const godot_dictionary *p_config) {
webrtc::PeerConnectionInterface::RTCConfiguration config;
godot::Dictionary d = *(godot::Dictionary *)p_config;
godot::Variant v;
if (d.has("iceServers") && (v = d["iceServers"]) && v.get_type() == godot::Variant::ARRAY) {
godot::Array servers = v;
for (int i = 0; i < servers.size(); i++) {
v = servers[i];
ERR_FAIL_COND_V(v.get_type() != godot::Variant::DICTIONARY, GODOT_ERR_INVALID_PARAMETER);
godot_error err;
godot::Dictionary server = v;
err = _parse_ice_server(config, server);
ERR_FAIL_COND_V(err != GODOT_OK, err);
}
}
return _create_pc(config);
}
godot_object *WebRTCLibPeerConnection::create_data_channel(const char *p_channel, const godot_dictionary *p_channel_config) {
ERR_FAIL_COND_V(peer_connection.get() == nullptr, NULL);
// Read config from dictionary
webrtc::DataChannelInit config;
godot::Dictionary d = *(godot::Dictionary *)p_channel_config;
godot_error err = _parse_channel_config(config, d);
ERR_FAIL_COND_V(err != GODOT_OK, NULL);
WebRTCLibDataChannel *wrapper = WebRTCLibDataChannel::new_data_channel(peer_connection->CreateDataChannel(p_channel, &config));
ERR_FAIL_COND_V(wrapper == NULL, NULL);
return wrapper->_owner;
}
godot_error WebRTCLibPeerConnection::create_offer() {
ERR_FAIL_COND_V(peer_connection.get() == nullptr, GODOT_ERR_UNCONFIGURED);
peer_connection->CreateOffer(ptr_csdo, nullptr);
return GODOT_OK;
}
#define _MAKE_DESC(TYPE, SDP) webrtc::CreateSessionDescription((godot::String(TYPE) == godot::String("offer") ? webrtc::SdpType::kOffer : webrtc::SdpType::kAnswer), SDP)
godot_error WebRTCLibPeerConnection::set_remote_description(const char *type, const char *sdp) {
ERR_FAIL_COND_V(peer_connection.get() == nullptr, GODOT_ERR_UNCONFIGURED);
std::unique_ptr<webrtc::SessionDescriptionInterface> desc = _MAKE_DESC(type, sdp);
peer_connection->SetRemoteDescription(ptr_ssdo, desc.release());
peer_connection->CreateAnswer(ptr_csdo, webrtc::PeerConnectionInterface::RTCOfferAnswerOptions());
return GODOT_OK;
}
godot_error WebRTCLibPeerConnection::set_local_description(const char *type, const char *sdp) {
ERR_FAIL_COND_V(peer_connection.get() == nullptr, GODOT_ERR_UNCONFIGURED);
std::unique_ptr<webrtc::SessionDescriptionInterface> desc = _MAKE_DESC(type, sdp);
peer_connection->SetLocalDescription(ptr_ssdo, desc.release());
return GODOT_OK;
}
#undef _MAKE_DESC
godot_error WebRTCLibPeerConnection::add_ice_candidate(const char *sdpMidName, int sdpMlineIndexName, const char *sdpName) {
ERR_FAIL_COND_V(peer_connection.get() == nullptr, GODOT_ERR_UNCONFIGURED);
webrtc::SdpParseError *error = nullptr;
webrtc::IceCandidateInterface *candidate = webrtc::CreateIceCandidate(
sdpMidName,
sdpMlineIndexName,
sdpName,
error);
ERR_FAIL_COND_V(error || !candidate, GODOT_ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!peer_connection->AddIceCandidate(candidate), GODOT_FAILED);
return GODOT_OK;
}
godot_error WebRTCLibPeerConnection::poll() {
ERR_FAIL_COND_V(peer_connection.get() == nullptr, GODOT_ERR_UNCONFIGURED);
std::function<void()> signal;
while (!signal_queue.empty()) {
mutex_signal_queue->lock();
signal = signal_queue.front();
signal_queue.pop();
mutex_signal_queue->unlock();
signal();
}
return GODOT_OK;
}
void WebRTCLibPeerConnection::close() {
peer_connection->Close();
while(!signal_queue.empty()) {
signal_queue.pop();
}
}
void WebRTCLibPeerConnection::_register_methods() {
}
void WebRTCLibPeerConnection::_init() {
register_interface(&interface);
// initialize variables:
mutex_signal_queue = new std::mutex;
// create a PeerConnectionFactoryInterface:
signaling_thread = new rtc::Thread;
signaling_thread->Start();
pc_factory = webrtc::CreateModularPeerConnectionFactory(
nullptr, // rtc::Thread* network_thread,
nullptr, // rtc::Thread* worker_thread,
signaling_thread,
nullptr, // std::unique_ptr<cricket::MediaEngineInterface> media_engine,
nullptr, // std::unique_ptr<CallFactoryInterface> call_factory,
nullptr // std::unique_ptr<RtcEventLogFactoryInterface> event_log_factory
);
// Create peer connection with default configuration.
webrtc::PeerConnectionInterface::RTCConfiguration config;
_create_pc(config);
}
godot_error WebRTCLibPeerConnection::_create_pc(webrtc::PeerConnectionInterface::RTCConfiguration &config) {
ERR_FAIL_COND_V(pc_factory.get() == nullptr, GODOT_ERR_BUG);
peer_connection = nullptr;
peer_connection = pc_factory->CreatePeerConnection(config, nullptr, nullptr, &pco);
if (peer_connection.get() == nullptr) { // PeerConnection couldn't be created. Fail the method call.
ERR_PRINT("PeerConnection could not be created");
return GODOT_FAILED;
}
return GODOT_OK;
}
WebRTCLibPeerConnection::WebRTCLibPeerConnection() :
pco(this),
ptr_csdo(new rtc::RefCountedObject<GodotCSDO>(this)),
ptr_ssdo(new rtc::RefCountedObject<GodotSSDO>(this)) {
}
WebRTCLibPeerConnection::~WebRTCLibPeerConnection() {
if (_owner) {
register_interface(NULL);
}
close();
delete mutex_signal_queue;
}
void WebRTCLibPeerConnection::queue_signal(godot::String p_name, int p_argc, const godot::Variant &p_arg1, const godot::Variant &p_arg2, const godot::Variant &p_arg3) {
mutex_signal_queue->lock();
signal_queue.push(
[this, p_name, p_argc, p_arg1, p_arg2, p_arg3] {
if (p_argc == 1) {
emit_signal(p_name, p_arg1);
} else if (p_argc == 2) {
emit_signal(p_name, p_arg1, p_arg2);
} else {
emit_signal(p_name, p_arg1, p_arg2, p_arg3);
}
});
mutex_signal_queue->unlock();
}

View File

@@ -8,62 +8,47 @@
#include <functional> // std::function
#include <mutex> // mutex @TODO replace std::mutex with Godot mutex
#include "net/WebRTCPeerNative.hpp"
#include "net/WebRTCPeerConnectionNative.hpp"
namespace godot_webrtc {
class WebRTCLibPeer : public WebRTCPeerNative {
GODOT_CLASS(WebRTCLibPeer, WebRTCPeerNative);
class WebRTCLibPeerConnection : public WebRTCPeerConnectionNative {
GODOT_CLASS(WebRTCLibPeerConnection, WebRTCPeerConnectionNative);
private:
godot_error _create_pc(webrtc::PeerConnectionInterface::RTCConfiguration &config);
public:
static void _register_methods();
void _init();
void set_write_mode(godot_int mode);
godot_int get_write_mode() const;
bool was_string_packet() const;
godot_int get_connection_state() const;
ConnectionState get_connection_state() const;
godot_error initialize(const godot_dictionary *p_config);
godot_object *create_data_channel(const char *p_channel, const godot_dictionary *p_channel_config);
godot_error create_offer();
godot_error set_remote_description(const char *type, const char *sdp);
godot_error set_local_description(const char *type, const char *sdp);
godot_error add_ice_candidate(const char *sdpMidName, int sdpMlineIndexName, const char *sdpName);
godot_error poll();
void close();
/* WebRTCPeer */
virtual godot_error get_packet(const uint8_t **r_buffer, int *r_len);
virtual godot_error put_packet(const uint8_t *p_buffer, int p_len);
virtual godot_int get_available_packet_count() const;
virtual godot_int get_max_packet_size() const;
WebRTCLibPeer();
~WebRTCLibPeer();
WebRTCLibPeerConnection();
~WebRTCLibPeerConnection();
/* helper functions */
void queue_signal(godot::String p_name, int p_argc, const godot::Variant &p_arg1 = godot::Variant(), const godot::Variant &p_arg2 = godot::Variant(), const godot::Variant &p_arg3 = godot::Variant());
// void queue_signal(godot::StringName p_name, Variant_ARG_LIST);
void queue_packet(uint8_t *, int);
godot_error set_description(const char *type, const char *sdp, bool isLocal);
/** DataChannelObserver callback functions **/
class GodotDCO : public webrtc::DataChannelObserver {
public:
WebRTCLibPeer *parent;
GodotDCO(WebRTCLibPeer *parent);
void OnMessage(const webrtc::DataBuffer &buffer) override;
void OnStateChange() override; // UNUSED
void OnBufferedAmountChange(uint64_t previous_amount) override; // UNUSED
};
/** PeerConnectionObserver callback functions **/
class GodotPCO : public webrtc::PeerConnectionObserver {
public:
WebRTCLibPeer *parent;
WebRTCLibPeerConnection *parent;
GodotPCO(WebRTCLibPeer *parent);
GodotPCO(WebRTCLibPeerConnection *parent);
void OnSignalingChange(webrtc::PeerConnectionInterface::SignalingState new_state) override;
void OnAddStream(rtc::scoped_refptr<webrtc::MediaStreamInterface> stream) override;
void OnRemoveStream(rtc::scoped_refptr<webrtc::MediaStreamInterface> stream) override;
@@ -77,9 +62,9 @@ public:
/** CreateSessionDescriptionObserver callback functions **/
class GodotCSDO : public webrtc::CreateSessionDescriptionObserver {
public:
WebRTCLibPeer *parent;
WebRTCLibPeerConnection *parent;
GodotCSDO(WebRTCLibPeer *parent);
GodotCSDO(WebRTCLibPeerConnection *parent);
void OnSuccess(webrtc::SessionDescriptionInterface *desc) override;
void OnFailure(const std::string &error) override;
};
@@ -87,29 +72,23 @@ public:
/** SetSessionDescriptionObserver callback functions **/
class GodotSSDO : public webrtc::SetSessionDescriptionObserver {
public:
WebRTCLibPeer *parent;
WebRTCLibPeerConnection *parent;
GodotSSDO(WebRTCLibPeer *parent);
GodotSSDO(WebRTCLibPeerConnection *parent);
void OnSuccess() override;
void OnFailure(const std::string &error) override;
};
GodotDCO dco;
GodotPCO pco;
rtc::scoped_refptr<GodotSSDO> ptr_ssdo;
rtc::scoped_refptr<GodotCSDO> ptr_csdo;
std::mutex *mutex_signal_queue;
std::mutex *mutex_packet_queue;
int packet_queue_size;
std::queue<uint8_t *> packet_queue;
std::queue<int> packet_sizes_queue;
std::queue<std::function<void()> > signal_queue;
rtc::Thread *signaling_thread;
rtc::scoped_refptr<webrtc::PeerConnectionFactoryInterface> pc_factory;
rtc::scoped_refptr<webrtc::PeerConnectionInterface> peer_connection;
rtc::scoped_refptr<webrtc::DataChannelInterface> data_channel;
};
} // namespace godot_webrtc

View File

@@ -1,13 +1,88 @@
#include "WebRTCLibPeer.hpp"
#include "net/WebRTCPeerNative.hpp"
#include "WebRTCLibDataChannel.hpp"
#include "WebRTCLibPeerConnection.hpp"
#include "net/WebRTCPeerConnectionNative.hpp"
#include <gdnative_api_struct.gen.h>
#include <net/godot_net.h>
/* Singleton */
static bool _singleton = false;
static const godot_object *_singleton_lib = NULL;
static const godot_gdnative_core_api_struct *_singleton_api = NULL;
static godot_class_constructor _create_ns_cb = NULL;
static godot_method_bind *_set_script_mb = NULL;
static godot_method_bind *_set_class_name_mb = NULL;
static godot_method_bind *_set_library_mb = NULL;
void unregistered() {
_singleton = false; // We are no longer the active singleton
}
godot_error create_peer_connection_wp(godot_object *out) {
ERR_FAIL_COND_V(!_singleton, GODOT_FAILED);
// Create Script
godot_object *script = _create_ns_cb();
ERR_FAIL_COND_V(!script, GODOT_FAILED);
const void *args[] = { (void *)_singleton_lib };
_singleton_api->godot_method_bind_ptrcall(_set_library_mb, script, args, nullptr);
godot_string s;
_singleton_api->godot_string_new(&s);
_singleton_api->godot_string_parse_utf8(&s, "WebRTCLibPeerConnection");
const void *args2[] = { (void *)&s };
_singleton_api->godot_method_bind_ptrcall(_set_class_name_mb, script, args2, nullptr);
_singleton_api->godot_string_destroy(&s);
// Bind script to Object
const void *args3[] = { (void *)script };
_singleton_api->godot_method_bind_ptrcall(_set_script_mb, out, args3, nullptr);
return GODOT_OK;
}
godot_net_webrtc_library library = {
{3, 2},
&unregistered,
&create_peer_connection_wp,
NULL,
};
extern "C" void GDN_EXPORT godot_gdnative_singleton() {
if (WebRTCPeerConnectionNative::_net_api) {
ERR_FAIL_COND(!godot::gdnlib);
_singleton_lib = godot::gdnlib;
ERR_FAIL_COND(!godot::api);
_singleton_api = godot::api;
_create_ns_cb = godot::api->godot_get_class_constructor("NativeScript");
ERR_FAIL_COND(!_create_ns_cb);
_set_script_mb = godot::api->godot_method_bind_get_method("Object", "set_script");
ERR_FAIL_COND(!_set_script_mb);
_set_class_name_mb = godot::api->godot_method_bind_get_method("NativeScript", "set_class_name");
ERR_FAIL_COND(!_set_class_name_mb);
_set_library_mb = godot::api->godot_method_bind_get_method("NativeScript", "set_library");
ERR_FAIL_COND(!_set_library_mb);
// If registration is successful _singleton will be set to true
_singleton = WebRTCPeerConnectionNative::_net_api->godot_net_set_webrtc_library(&library) == GODOT_OK;
if (!_singleton)
ERR_PRINT("Failed initializing webrtc singleton library");
}
}
/* Godot export stuff */
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
const godot_gdnative_core_api_struct *api = o->api_struct;
for (int i = 0; i < api->num_extensions; i++) {
if (api->extensions[i]->type == GDNATIVE_EXT_NET) {
WebRTCPeerNative::_net_api = (godot_gdnative_ext_net_api_struct *)api->extensions[i];
if (api->extensions[i]->type != GDNATIVE_EXT_NET)
continue;
const godot_gdnative_ext_net_api_struct *net_api = (godot_gdnative_ext_net_api_struct *)api->extensions[i];
if (!net_api->next)
break;
if (net_api->next->version.major == 3 && net_api->next->version.minor == 2) {
WebRTCPeerConnectionNative::_net_api = (const godot_gdnative_ext_net_3_2_api_struct *)net_api->next;
}
}
@@ -15,11 +90,15 @@ extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
}
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
if (_singleton) { // If we are the active singleton, unregister
WebRTCPeerConnectionNative::_net_api->godot_net_set_webrtc_library(NULL);
}
godot::Godot::gdnative_terminate(o);
}
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
godot::Godot::nativescript_init(handle);
godot::register_class<godot_webrtc::WebRTCLibPeer>();
godot::register_class<godot_webrtc::WebRTCLibPeerConnection>();
godot::register_class<godot_webrtc::WebRTCLibDataChannel>();
}

View File

@@ -0,0 +1,92 @@
#include "WebRTCDataChannelNative.hpp"
#include "net/WebRTCPeerConnectionNative.hpp"
void WebRTCDataChannelNative::register_interface(const godot_net_webrtc_data_channel *p_interface) {
ERR_FAIL_COND(!WebRTCPeerConnectionNative::_net_api);
WebRTCPeerConnectionNative::_net_api->godot_net_bind_webrtc_data_channel(_owner, p_interface);
}
void WebRTCDataChannelNative::_register_methods() {}
void WebRTCDataChannelNative::_init() {
register_interface(&interface);
}
WebRTCDataChannelNative::~WebRTCDataChannelNative() {
if (_owner) {
register_interface(NULL);
}
}
/*
* The C interface that implements WebRTCDataChannel.
* In this case it forwards calls to our C++ class, but could be plain C,
* and you could use void *user for any kind of state struct pointer you have.
*/
godot_error get_packet_wdc(void *user, const uint8_t **r_buffer, int *r_len) {
return ((WebRTCDataChannelNative *)user)->get_packet(r_buffer, r_len);
}
godot_error put_packet_wdc(void *user, const uint8_t *p_buffer, int p_len) {
return ((WebRTCDataChannelNative *)user)->put_packet(p_buffer, p_len);
}
godot_int get_available_packet_count_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->get_available_packet_count();
}
godot_int get_max_packet_size_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->get_max_packet_size();
}
void set_write_mode_wdc(void *user, godot_int write_mode) {
((WebRTCDataChannelNative *)user)->set_write_mode(write_mode);
}
godot_int get_write_mode_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->get_write_mode();
}
bool was_string_packet_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->was_string_packet();
}
godot_int get_ready_state_wdc(const void *user) {
return (godot_int)(((WebRTCDataChannelNative *)user)->get_ready_state());
}
const char *get_label_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->get_label();
}
bool is_ordered_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->is_ordered();
}
int get_id_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->get_id();
}
int get_max_packet_life_time_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->get_max_packet_life_time();
}
int get_max_retransmits_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->get_max_retransmits();
}
const char *get_protocol_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->get_protocol();
}
bool is_negotiated_wdc(const void *user) {
return ((WebRTCDataChannelNative *)user)->is_negotiated();
}
godot_error poll_wdc(void *user) {
return ((WebRTCDataChannelNative *)user)->poll();
}
void close_wdc(void *user) {
((WebRTCDataChannelNative *)user)->close();
}

View File

@@ -0,0 +1,91 @@
#ifndef WEBRTC_DATA_CHANNEL_NATIVE
#define WEBRTC_DATA_CHANNEL_NATIVE
#include <Godot.hpp>
#include <Reference.hpp>
#include <WebRTCDataChannelGDNative.hpp>
#include <net/godot_net.h>
/* Forward declare interface functions */
godot_error get_packet_wdc(void *, const uint8_t **, int *);
godot_error put_packet_wdc(void *, const uint8_t *, int);
godot_int get_available_packet_count_wdc(const void *);
godot_int get_max_packet_size_wdc(const void *);
void set_write_mode_wdc(void *, godot_int);
godot_int get_write_mode_wdc(const void *);
bool was_string_packet_wdc(const void *);
godot_int get_ready_state_wdc(const void *);
const char *get_label_wdc(const void *);
bool is_ordered_wdc(const void *);
int get_id_wdc(const void *);
int get_max_packet_life_time_wdc(const void *);
int get_max_retransmits_wdc(const void *);
const char *get_protocol_wdc(const void *);
bool is_negotiated_wdc(const void *);
godot_error poll_wdc(void *);
void close_wdc(void *);
class WebRTCDataChannelNative : public godot::WebRTCDataChannelGDNative {
GODOT_CLASS(WebRTCDataChannelNative, godot::WebRTCDataChannelGDNative);
protected:
godot_net_webrtc_data_channel interface = {
{ 3, 1 },
this,
&get_packet_wdc,
&put_packet_wdc,
&get_available_packet_count_wdc,
&get_max_packet_size_wdc,
&set_write_mode_wdc,
&get_write_mode_wdc,
&was_string_packet_wdc,
&get_ready_state_wdc,
&get_label_wdc,
&is_ordered_wdc,
&get_id_wdc,
&get_max_packet_life_time_wdc,
&get_max_retransmits_wdc,
&get_protocol_wdc,
&is_negotiated_wdc,
&poll_wdc,
&close_wdc,
NULL,
};
public:
static void _register_methods();
void _init();
void register_interface(const godot_net_webrtc_data_channel *interface);
virtual void set_write_mode(godot_int mode) = 0;
virtual godot_int get_write_mode() const = 0;
virtual bool was_string_packet() const = 0;
virtual ChannelState get_ready_state() const = 0;
virtual const char *get_label() const = 0;
virtual bool is_ordered() const = 0;
virtual int get_id() const = 0;
virtual int get_max_packet_life_time() const = 0;
virtual int get_max_retransmits() const = 0;
virtual const char *get_protocol() const = 0;
virtual bool is_negotiated() const = 0;
virtual godot_error poll() = 0;
virtual void close() = 0;
/* PacketPeer */
virtual godot_error get_packet(const uint8_t **r_buffer, int *r_len) = 0;
virtual godot_error put_packet(const uint8_t *p_buffer, int p_len) = 0;
virtual godot_int get_available_packet_count() const = 0;
virtual godot_int get_max_packet_size() const = 0;
~WebRTCDataChannelNative();
};
#endif // WEBRTC_DATA_CHANNEL_NATIVE

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#include "WebRTCPeerConnectionNative.hpp"
const godot_gdnative_ext_net_3_2_api_struct *WebRTCPeerConnectionNative::_net_api = NULL;
void WebRTCPeerConnectionNative::register_interface(const godot_net_webrtc_peer_connection *p_interface) {
ERR_FAIL_COND(!_net_api);
_net_api->godot_net_bind_webrtc_peer_connection(_owner, p_interface);
}
void WebRTCPeerConnectionNative::_register_methods() {}
void WebRTCPeerConnectionNative::_init() {
register_interface(&interface);
}
WebRTCPeerConnectionNative::~WebRTCPeerConnectionNative() {
if (_owner) {
register_interface(NULL);
}
}
/*
* The C interface that implements WebRTCPeerConnection.
* In this case it forwards calls to our C++ class, but could be plain C,
* and you could use void *user for any kind of state struct pointer you have.
*/
godot_int get_connection_state_wp(const void *user) {
return (godot_int)((WebRTCPeerConnectionNative *)user)->get_connection_state();
}
godot_error initialize_wp(void *user, const godot_dictionary *p_config) {
return ((WebRTCPeerConnectionNative *)user)->initialize(p_config);
}
godot_object *create_data_channel_wp(void *user, const char *p_channel, const godot_dictionary *p_channel_config) {
return ((WebRTCPeerConnectionNative *)user)->create_data_channel(p_channel, p_channel_config);
}
godot_error create_offer_wp(void *user) {
return ((WebRTCPeerConnectionNative *)user)->create_offer();
}
godot_error create_answer_wp(void *user) {
return GODOT_ERR_UNAVAILABLE; // Not implemented, not used yet.
}
godot_error set_remote_description_wp(void *user, const char *type, const char *sdp) {
return ((WebRTCPeerConnectionNative *)user)->set_remote_description(type, sdp);
}
godot_error set_local_description_wp(void *user, const char *type, const char *sdp) {
return ((WebRTCPeerConnectionNative *)user)->set_local_description(type, sdp);
}
godot_error add_ice_candidate_wp(void *user, const char *sdpMidName, int sdpMlineIndexName, const char *sdpName) {
return ((WebRTCPeerConnectionNative *)user)->add_ice_candidate(sdpMidName, sdpMlineIndexName, sdpName);
}
godot_error poll_wp(void *user) {
return ((WebRTCPeerConnectionNative *)user)->poll();
}
void close_wp(void *user) {
((WebRTCPeerConnectionNative *)user)->close();
}

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#ifndef WEBRTC_PEER_NATIVE
#define WEBRTC_PEER_NATIVE
#include <Godot.hpp>
#include <Reference.hpp>
#include <WebRTCPeerConnectionGDNative.hpp>
#include <net/godot_net.h>
/* Forward declare interface functions */
godot_int get_connection_state_wp(const void *);
godot_error initialize_wp(void *, const godot_dictionary *);
godot_object *create_data_channel_wp(void *, const char *, const godot_dictionary *);
godot_error create_offer_wp(void *);
godot_error create_answer_wp(void *);
godot_error set_remote_description_wp(void *, const char *, const char *);
godot_error set_local_description_wp(void *, const char *, const char *);
godot_error add_ice_candidate_wp(void *, const char *, int, const char *);
godot_error poll_wp(void *);
void close_wp(void *);
class WebRTCPeerConnectionNative : public godot::WebRTCPeerConnectionGDNative {
GODOT_CLASS(WebRTCPeerConnectionNative, godot::WebRTCPeerConnectionGDNative);
protected:
godot_net_webrtc_peer_connection interface = {
{ 3, 1 },
this,
&get_connection_state_wp,
&initialize_wp,
&create_data_channel_wp,
&create_offer_wp,
&create_answer_wp,
&set_remote_description_wp,
&set_local_description_wp,
&add_ice_candidate_wp,
&poll_wp,
&close_wp,
NULL,
};
public:
static void _register_methods();
static const godot_gdnative_ext_net_3_2_api_struct *_net_api;
void _init();
void register_interface(const godot_net_webrtc_peer_connection *interface);
virtual ConnectionState get_connection_state() const = 0;
virtual godot_error initialize(const godot_dictionary *p_config) = 0;
virtual godot_object *create_data_channel(const char *p_channel, const godot_dictionary *p_channel_config) = 0;
virtual godot_error create_offer() = 0;
virtual godot_error set_remote_description(const char *type, const char *sdp) = 0;
virtual godot_error set_local_description(const char *type, const char *sdp) = 0;
virtual godot_error add_ice_candidate(const char *sdpMidName, int sdpMlineIndexName, const char *sdpName) = 0;
virtual godot_error poll() = 0;
virtual void close() = 0;
~WebRTCPeerConnectionNative();
};
#endif // WEBRTC_PEER_NATIVE

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@@ -1,77 +0,0 @@
#include "WebRTCPeerNative.hpp"
const godot_gdnative_ext_net_api_struct *WebRTCPeerNative::_net_api = NULL;
void WebRTCPeerNative::register_interface(const godot_net_webrtc_peer *p_interface) {
ERR_FAIL_COND(!_net_api);
_net_api->godot_net_bind_webrtc_peer(_owner, p_interface);
}
void WebRTCPeerNative::_register_methods() {}
void WebRTCPeerNative::_init() {
register_interface(&interface);
}
WebRTCPeerNative::~WebRTCPeerNative() {
if (_owner) {
register_interface(NULL);
}
}
/*
* The C interface that implements WebRTCPeer.
* In this case it forwards calls to our C++ class, but could be plain C,
* and you could use void *user for any kind of state struct pointer you have.
*/
godot_error get_packet_wp(void *user, const uint8_t **r_buffer, int *r_len) {
return ((WebRTCPeerNative *)user)->get_packet(r_buffer, r_len);
}
godot_error put_packet_wp(void *user, const uint8_t *p_buffer, int p_len) {
return ((WebRTCPeerNative *)user)->put_packet(p_buffer, p_len);
}
godot_int get_available_packet_count_wp(const void *user) {
return ((WebRTCPeerNative *)user)->get_available_packet_count();
}
godot_int get_max_packet_size_wp(const void *user) {
return ((WebRTCPeerNative *)user)->get_max_packet_size();
}
void set_write_mode_wp(void *user, godot_int write_mode) {
((WebRTCPeerNative *)user)->set_write_mode(write_mode);
}
godot_int get_write_mode_wp(const void *user) {
return ((WebRTCPeerNative *)user)->get_write_mode();
}
bool was_string_packet_wp(const void *user) {
return ((WebRTCPeerNative *)user)->was_string_packet();
}
godot_int get_connection_state_wp(const void *user) {
return ((WebRTCPeerNative *)user)->get_connection_state();
}
godot_error create_offer_wp(void *user) {
return ((WebRTCPeerNative *)user)->create_offer();
}
godot_error set_remote_description_wp(void *user, const char *type, const char *sdp) {
return ((WebRTCPeerNative *)user)->set_remote_description(type, sdp);
}
godot_error set_local_description_wp(void *user, const char *type, const char *sdp) {
return ((WebRTCPeerNative *)user)->set_local_description(type, sdp);
}
godot_error add_ice_candidate_wp(void *user, const char *sdpMidName, int sdpMlineIndexName, const char *sdpName) {
return ((WebRTCPeerNative *)user)->add_ice_candidate(sdpMidName, sdpMlineIndexName, sdpName);
}
godot_error poll_wp(void *user) {
return ((WebRTCPeerNative *)user)->poll();
}

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@@ -1,80 +0,0 @@
#ifndef WEBRTC_PEER_NATIVE
#define WEBRTC_PEER_NATIVE
#include <Godot.hpp>
#include <Reference.hpp>
#include <WebRTCPeerGDNative.hpp>
#include <net/godot_net.h>
/* Forward declare interface functions */
godot_error get_packet_wp(void *, const uint8_t **, int *);
godot_error put_packet_wp(void *, const uint8_t *, int);
godot_int get_available_packet_count_wp(const void *);
godot_int get_max_packet_size_wp(const void *);
void set_write_mode_wp(void *, godot_int);
godot_int get_write_mode_wp(const void *);
bool was_string_packet_wp(const void *);
godot_int get_connection_state_wp(const void *);
godot_error create_offer_wp(void *);
godot_error set_remote_description_wp(void *, const char *, const char *);
godot_error set_local_description_wp(void *, const char *, const char *);
godot_error add_ice_candidate_wp(void *, const char *, int, const char *);
godot_error poll_wp(void *);
class WebRTCPeerNative : public godot::WebRTCPeerGDNative {
GODOT_CLASS(WebRTCPeerNative, godot::WebRTCPeerGDNative);
protected:
godot_net_webrtc_peer interface = {
{ 3, 1 },
this,
&get_packet_wp,
&put_packet_wp,
&get_available_packet_count_wp,
&get_max_packet_size_wp,
&set_write_mode_wp,
&get_write_mode_wp,
&was_string_packet_wp,
&get_connection_state_wp,
&create_offer_wp,
&set_remote_description_wp,
&set_local_description_wp,
&add_ice_candidate_wp,
&poll_wp,
NULL,
};
public:
static void _register_methods();
static const godot_gdnative_ext_net_api_struct *_net_api;
void _init();
void register_interface(const godot_net_webrtc_peer *interface);
virtual void set_write_mode(godot_int mode) = 0;
virtual godot_int get_write_mode() const = 0;
virtual bool was_string_packet() const = 0;
virtual godot_int get_connection_state() const = 0;
virtual godot_error create_offer() = 0;
virtual godot_error set_remote_description(const char *type, const char *sdp) = 0;
virtual godot_error set_local_description(const char *type, const char *sdp) = 0;
virtual godot_error add_ice_candidate(const char *sdpMidName, int sdpMlineIndexName, const char *sdpName) = 0;
virtual godot_error poll() = 0;
/* PacketPeer */
virtual godot_error get_packet(const uint8_t **r_buffer, int *r_len) = 0;
virtual godot_error put_packet(const uint8_t *p_buffer, int p_len) = 0;
virtual godot_int get_available_packet_count() const = 0;
virtual godot_int get_max_packet_size() const = 0;
~WebRTCPeerNative();
};
#endif // WEBRTC_PEER_NATIVE