mirror of
https://github.com/godotengine/webrtc-native.git
synced 2026-01-03 14:09:58 +03:00
Refactor SCons build script
This commit is contained in:
44
SConstruct
44
SConstruct
@@ -10,23 +10,42 @@ def add_sources(sources, dirpath, extension):
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env = Environment()
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customs = ['custom.py']
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opts = Variables(customs, ARGUMENTS)
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opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler', False))
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opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release')))
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# Update environment (parse options)
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opts.Update(env)
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target = env['target']
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host_platform = platform.system()
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target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
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target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
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# default to debug build, must be same setting as used for cpp_bindings
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target = ARGUMENTS.get('target', 'debug')
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# Local dependency paths, adapt them to your setup
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godot_headers = ARGUMENTS.get('headers', '../godot_headers')
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godot_cpp = ARGUMENTS.get('godot-cpp', '../godot-cpp')
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godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', '../godot-cpp/include')
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godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'lib/godot-cpp')
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result_path = 'bin'
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result_name = 'webrtc_native'
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# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
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if 'CXX' in env and 'clang' in os.path.basename(env['CXX']):
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env['use_llvm'] = True
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if target_platform == 'linux':
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result_name += '.linux.' + target + '.' + target_arch
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env['CXX']='g++'
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if ARGUMENTS.get('use_llvm', 'no') == 'yes':
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env['CXX'] = 'clang++'
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# LLVM
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if env['use_llvm']:
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if ('clang++' not in os.path.basename(env['CXX'])):
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env['CC'] = 'clang'
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env["CXX"] = "clang++"
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env["LINK"] = "clang++"
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env.Append(CCFLAGS = [ '-fPIC', '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
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@@ -81,14 +100,14 @@ else:
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# Godot CPP bindings
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env.Append(CPPPATH=[godot_headers])
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env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
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env.Append(LIBPATH=[godot_cpp + '/bin'])
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env.Append(CPPPATH=[godot_cpp_headers, godot_cpp_headers + '/core', godot_cpp_headers + '/gen'])
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env.Append(LIBPATH=[godot_cpp_lib_dir + '/' + target])
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env.Append(LIBS=['godot-cpp'])
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# WebRTC stuff
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webrtc_dir = "webrtc"
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webrtc_dir = "lib/webrtc"
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lib_name = 'libwebrtc_full'
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lib_path = webrtc_dir + '/lib'
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lib_path = webrtc_dir + '/lib/' + target_platform
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if target_arch == '64':
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lib_path += '/x64'
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@@ -101,7 +120,6 @@ else:
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lib_path += '/Release'
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env.Append(CPPPATH=[webrtc_dir + "/include"])
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#env.Append(CPPPATH=[lib_path])
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if target_platform == "linux":
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env.Append(LIBS=[lib_name])
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@@ -126,12 +144,6 @@ elif target_platform == "osx":
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env.Append(LIBS=[lib_name])
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env.Append(LIBPATH=[lib_path])
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# Godot CPP bindings
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env.Append(CPPPATH=[godot_headers])
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env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
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env.Append(LIBPATH=[godot_cpp + '/bin'])
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env.Append(LIBS=['godot-cpp'])
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# Our includes and sources
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env.Append(CPPPATH=['src/'])
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sources = []
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