Refactor SCons build script

This commit is contained in:
Fabio Alessandrelli
2019-04-16 17:35:53 +02:00
parent c30ddd9b22
commit 6c0831b6c6
3 changed files with 28 additions and 16 deletions

View File

@@ -10,23 +10,42 @@ def add_sources(sources, dirpath, extension):
env = Environment()
customs = ['custom.py']
opts = Variables(customs, ARGUMENTS)
opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler', False))
opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release')))
# Update environment (parse options)
opts.Update(env)
target = env['target']
host_platform = platform.system()
target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
# default to debug build, must be same setting as used for cpp_bindings
target = ARGUMENTS.get('target', 'debug')
# Local dependency paths, adapt them to your setup
godot_headers = ARGUMENTS.get('headers', '../godot_headers')
godot_cpp = ARGUMENTS.get('godot-cpp', '../godot-cpp')
godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', '../godot-cpp/include')
godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'lib/godot-cpp')
result_path = 'bin'
result_name = 'webrtc_native'
# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
if 'CXX' in env and 'clang' in os.path.basename(env['CXX']):
env['use_llvm'] = True
if target_platform == 'linux':
result_name += '.linux.' + target + '.' + target_arch
env['CXX']='g++'
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
env['CXX'] = 'clang++'
# LLVM
if env['use_llvm']:
if ('clang++' not in os.path.basename(env['CXX'])):
env['CC'] = 'clang'
env["CXX"] = "clang++"
env["LINK"] = "clang++"
env.Append(CCFLAGS = [ '-fPIC', '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
@@ -81,14 +100,14 @@ else:
# Godot CPP bindings
env.Append(CPPPATH=[godot_headers])
env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
env.Append(LIBPATH=[godot_cpp + '/bin'])
env.Append(CPPPATH=[godot_cpp_headers, godot_cpp_headers + '/core', godot_cpp_headers + '/gen'])
env.Append(LIBPATH=[godot_cpp_lib_dir + '/' + target])
env.Append(LIBS=['godot-cpp'])
# WebRTC stuff
webrtc_dir = "webrtc"
webrtc_dir = "lib/webrtc"
lib_name = 'libwebrtc_full'
lib_path = webrtc_dir + '/lib'
lib_path = webrtc_dir + '/lib/' + target_platform
if target_arch == '64':
lib_path += '/x64'
@@ -101,7 +120,6 @@ else:
lib_path += '/Release'
env.Append(CPPPATH=[webrtc_dir + "/include"])
#env.Append(CPPPATH=[lib_path])
if target_platform == "linux":
env.Append(LIBS=[lib_name])
@@ -126,12 +144,6 @@ elif target_platform == "osx":
env.Append(LIBS=[lib_name])
env.Append(LIBPATH=[lib_path])
# Godot CPP bindings
env.Append(CPPPATH=[godot_headers])
env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
env.Append(LIBPATH=[godot_cpp + '/bin'])
env.Append(LIBS=['godot-cpp'])
# Our includes and sources
env.Append(CPPPATH=['src/'])
sources = []